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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › Lake of Nine Exploration

Iron Cove

First Available

First water drop

Enemies

Poison Wolves, Wulver, Fire Ancient

Notable

Brazier (“Unfinished Business”), Realm Tear (second drop), Treasure Map (Creation Island—second drop), runic door

Artifact

No

Loot

Axe Runic Attack—Mists of Helheim, Resource—Pristine Ore of the Realm

High Water: There’s only one area of the beach accessible at this point. Disembark at the east dock to find another brazier for the “Unfinished Business” Favor.

Low Water: Ride the zip line off the south side of Isle of Death to reach the northern portion of Iron Cove. Detonate the explosive ahead to clear out the Scorn Pole and scale the cliff.

Knock down the lit lantern that hangs from the mast ahead to clear a path to the ship wreckage. A lone Wulver attacks, so deal with it before climbing onto the front of the ship to the left. Turn around and throw your axe at another red jar next to the rear of the ship. Climb onto the ship’s stern and look over the right side to find a pair of explosive jars. Hit them to reveal a coffin.

Jump across to the bow and look right, where three runes are lit up above a runic door; take note of the three letters. Now turn around and spot a couple more explosives below. Detonate them to free up one of three rune towers around the area. By hitting the attached paddles, you can rotate through a series of runes. The three towers need to match the three runes above the door.

Runic Door
  • Return to the stern and look northwest to spot another rune tower. Throw your axe at the right paddle one time to change the rune to a thorn (the right rune in our image).
  • Drop to the ground and loot the coffin you freed. Turn southeast and fling the axe at the paddle to change the rune to a sowilo (the left rune in our image).
  • Head west and scale the wall to reach the runic door and a whole lot of poison being spewed out of a few Scorn Poles. First, turn around and spot the third rune tower to the east. Hit the paddles to change the rune to a birch (the middle rune in our image).
  • Face the runic door, use your axe to drop an explosive onto the left pole, and detonate a red jar that sits next to the right pole. A third Scorn Pole is farther to the left, so hit the nearby jar to rid the area of the nuisance. Watch out for the Poison Wolves that emerge from the destruction.
  • Open the door to find a pile of rock and explosive red jars. Step back and toss the axe at one to clear the room. Now loot the Legendary Chest (Axe Runic Attack—Mists of Helheim and Resource—Pristine Ore of the Realm).

Head northeast to reach the original beach of Iron Cove that was accessible before the second water drop. A brazier (“Unfinished Business”) is the only notable item, though a new coffin has been revealed next to the high-water dock. Climb off the end of the dock, shimmy to the right, and drop down. Loot the resources before moving on.

New Southern Beach

Turn left instead of climbing to the runic door to find a chest on the right ledge. Detonate the red jar to clear the path down to a new beach, which is also accessible by boat. A Treasure Map sits on the right as you approach the main shore.

Two coffins are buried under rock next to explosive red jars, which can be detonated with your axe. Be careful, though, as a sleeping Fire Ancient will take notice.

Fire Ancient

The Fire Ancient possesses the same attacks as other Ancients, so be ready to avoid its fire projectiles when you see its chest cavity open. He may launch an attack from a standing position or down on all fours. The latter attack spews out projectiles in all directions, so keep a safe distance.

Quickly throw your axe at the exposed heart to cause a core chunk to pop out. Wait for an opening and rush in to collect the explosive. Hurl it at the Ancient to stagger it, giving you more opportunity to attack its heart.

Once it’s stunned, get in a couple big hits before performing the stun grab. Eventually it falls in defeat; collect the loot from the Ancient and the two coffins before moving on.

New Western Beach

A separate western beach is now available, where a Realm Tear is found just past a pair of Poison Wolves.

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