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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › The Enemy Hordes › Minibosses

Troll

Trolls are large enemies that carry a massive pillar. Their attacks are powerful, but slow. Take advantage of this by evading their strikes, and follow up with a combo. They are able to power up their limbs for Elemental attacks, but they are vulnerable to ranged attacks.

Dauði Hamarr—Fire Troll

Faction

Trolls

Class

Miniboss

Strengths

Highly resistant.

Weaknesses

Weak to son arrows.

Power Level Growth

N/A

Unique Elite Enhancement

N/A

The first miniboss fight takes place close to home in the Wildwoods against a Fire Troll named Dauði Kaupmaðr, which translates to Death Merchant. The fight acts as an introduction to the numerous behemoths you face throughout the Norse realms. Refer to “The Marked Trees” chapter of The Journeyfor more information.

Brenna Dauði—Lava Troll

Faction

Trolls

Class

Miniboss

Strengths

Highly resistant. Resist Frost and Burn.

Weaknesses

None

Power Level Growth

N/A

Unique Elite Enhancement

N/A

While tracking a mysterious boar through River Pass, Kratos and Atreus run into a second Troll close to their home named Brenna Dauði. The primordial beast introduces fiery lava to the fight, which adds the Burning status effect. Find strategy for the Troll in the “Path to the Mountain” chapter of The Journey.

Faction

Trolls

Class

Miniboss

Strengths

Highly resistant. Resist Frost and Burn.

Weaknesses

None

Power Level Growth

N/A

Unique Elite Enhancement

N/A

Dauði Hamarr is found imprisoned inside the Dwarf King’s castle in Veithurgard. Defeating the Troll isn’t necessary, but it earns valuable loot, plus access to a Legendary Chest. Another defeated Troll assists in the “Troll’s Toll” Labor.

Grendel of the Ashes and Grendel of the Frost—Stone Trolls

Faction

Trolls

Class

Miniboss

Strengths

Ashes is immune to Blades. Frost is immune to Axe.

Weaknesses

Ashes is weak to Axe. Frost is weak to Blades

Power Level Growth

N/A

Unique Elite Enhancement

N/A

Grendel of the Ashes and Grendel of the Frost stand guard inside Týr’s Vault as statues. Swipe the wrong item, and they come to life to defend the treasure. Grendel of the Ashes’ resistance to fire is strong, and his attacks inflict Burning status. This makes him extremely vulnerable to Frost; counter with Leviathan.

The most feared member of the Stone Troll Tribe, Grendel of the Frost, is vulnerable to fire—making the Blades of Chaos the weapon of choice. His attacks add the Slowed status.

Both Grendels have the ability to use their totems to create rock formations that Blind nearby targets when detonated; use ranged strikes to eliminate the rocks. Refer to “The Black Runestone” chapter of The Journeyfor miniboss strategies.

Death Eater—Stone Troll

Faction

Trolls

Class

Miniboss

Strengths

Highly resistant. Resist Frost and Burn.

Weaknesses

None

Power Level Growth

N/A

Unique Elite Enhancement

N/A

A statue stands guard on the beach next to Helheim Tower. Once you collect the Black Runestone and defeat the pair of Trolls inside Týr’s Vault, the Death Eater wakes and patrols the length of the beach. The Troll’s massive size and pillar should be familiar after facing other Trolls. Similar to the Grendel brothers, when it smashes the pillar into the ground, small rock formations appear. These cause damage and Blindness when touched, so watch your movements carefully as you navigate the obstacles. Turn to the Lake of Nine Exploration chapter for more information.

Dauði Kaupmaðr—Fire Troll
Járn Fótr—Ice Troll

Faction

Trolls

Class

Miniboss

Strengths

Immune to Frost on Give Me God of War

Weaknesses

None

Power Level Growth

N/A

Unique Elite Enhancement

N/A

Though once cast out by the giants that lived inside the Mountain, Járn Fótr has returned to the Heart of the Mountain. Kratos and Atreus run into him as they search for a way to ascend the towering cave shaft. The large Ice Troll is a Hel-Walker who shares similar moves to the Trolls fought at Wildwoods and River Pass. He carries a massive pillar and applies the slowed status with his attacks. Prepare for the battle by turning to the “Inside the Mountain” chapter of The Journey.

Stonebeard King—Ice Troll

Faction

Trolls

Class

Miniboss

Strengths

Immune to Frost on Give Me God of War

Weaknesses

None

Power Level Growth

N/A

Unique Elite Enhancement

N/A

Stonebeard King was frozen into a wall of the Banquet Hall at Thamur’s Corpse. Combine a Shatter Crystal and Shock Arrow to free the Hel-Walker. The Ice Troll has similar moves to Járn Fótr, with a foot stomp that sends out a frost fissure along the ground and attacks that apply a slowed effect. For full coverage of the Troll, turn to “The Magic Chisel” chapter of our The Journey.

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