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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › Labors

World

Exploring the Lake of Nine

Objective

Discover eight islands and beaches

Reward

1880 XP

Once the World Serpent emerges from the lake, the water drops, exposing a number of islands and beaches. Each is full of treasure, monsters, and other opportunities. Visit the following areas of Lake of Nine to complete this Labor.

  • Buri’s Storeroom
  • Cliffs of the Raven
  • Forgotten Caverns
  • Iron Cove
  • Isle of Death
  • Light Elf Outpost
  • Lookout Tower
  • Ruins of the Ancient
  • Stone Falls

Hidden Chambers

Objective

Find and enter all seven of the Hidden Chambers

Reward

1880 XP

There are seven locked doors throughout the realms. Once you have the Chisel, use it to unlock the magic doors and explore the interior. To complete this Labor, you only need to get inside (earning a little XP once there), but each location offers a number of chests to pilfer. In six of these chambers, a Valkyrie waits in the back; the seventh holds a Realm Tear.

1 Thamur’s Corpse

Valkyrie

Gunnr

Find the Chamber: After defeating Magni and Modi and collecting the Chisel, return to your boat. Before hopping into the vessel, approach the nearby Chisel door and use the tool to get inside.

Explore the Interior: Just inside the chamber, find a Jötnar Shrine with a story about Thamur’s demise. A coffin sits at the top of the steps.

2 Foothills

Valkyrie

Geidriful

Find the Chamber: Return to the Foothills once you have the Chisel, and climb the cliff to the southeast. Freeze the Scorn Poles with your axe and follow the main trail around to the south. When the path splits, go right until you reach the Chisel door.

Explore the Interior: A coffin is available at the top of the steps and a chest at the base of the steps. Just before reaching the Valkyrie, follow the steps down to find a chest.

3 The Mountain

Valkyrie

Eir

Find the Chamber: After obtaining the Chisel and the Black Rune Stone, you return to the Mountain. Before clearing the Bramble and stepping onto the elevator, find the Chisel door against the southern wall.

Explore the Interior: A coffin and chest are found at the top of the steps. Another chest sits between the gap in the floor and the Valkyrie.

4 River Pass (Witch’s Basement)

Valkyrie

Kara

Find the Chamber: With the Chisel in your inventory, travel back to the Witch’s Basement and ride the elevator up. Make your way south through the cavern across the light bridges. If you haven’t accessed the eastern room, sap blocks your path. Attach a Shatter Crystal from the nearby dispenser and hit it with a Shock Arrow. Now you can climb into the small room and unlock the Chisel door.

Explore the Interior: The corridor is blocked, so you must lift the big stone out of the way and bust through the boards before stepping onto the elevator. The upper balcony holds a coffin. After leaping across the gap, run down either stairway to reach two chests.

5 Helheim

Valkyrie

Rota

Find the Chamber: Return to Helheim with Atreus and make your way to the far end, just before the gate where you first learned to harness the Winds of Hel. Steps lead up from the middle of the bridge to a narrow walkway. Fire a Shock Arrow at the Shatter Crystal to the left. This gets you inside the Hidden Chamber of Odin; no need to use the Chisel.

Explore the Interior: A Brooch sits on the ground just beyond the Shatter Crystal. A Raven is also found perched ahead. At the lower level, climb the stairs to find the final Brooch, a coffin, and a Raven perched on the frame above.

6 Alfheim

Valkyrie

Olrun

Find the Chamber: Cross the bridge into Alfheim, paddle into the Lake of Light, and head northwest to find a hidden beach called Light Elf Shore. Run southwest into the tunnel, past a Tatzelwurm, and use the Chisel on the door to find a Hidden Chamber of Odin.

Explore the Interior: Loot a chest across from the Mystic Gateway and a coffin at the top of the stairs. Two more chests area available just before the Valkyrie.

7 Wildwoods

Valkyrie

—

Find the Chamber: From the Wildwoods Mystic Gateway, run into Kratos’ backyard, cut away the Hel’s Bramble with your Blades, and climb the ladder. Take out the Heavy Draugr, Draugr (Speed), and Hel-Reaver that have spawned into the garden. Drop off the opposite side, kill another Heavy Draugr and Draugr (Speed), and turn left to find a Chisel door.

Explore the Interior: Don’t miss the big cache of Hacksilver near the entrance; turn right at the bottom of the steps. After riding the elevator down, find a coffin at the top of the stairs. After hopping the gap in the floor, go downstairs to find two chests and a Dual-Wielding Draugr. This is the only Hidden Chamber of Odin that doesn’t contain a Valkyrie. Instead, you must close a Realm Tear (L8 Revenant Summoner, L3 Heavy Explosive Draugr, L3 Speed Draugr) as part of the “Window to Another World” Labor. Before taking on the challenge, collect a Scroll (A Thief’s Testimony) sitting near the back of the chamber.

Light of the World

Objective

Light Týr’s eight braziers on the realm towers around the Lake of Nine

Reward

1880 XP, 615 XP per brazier

Typically, eight realm towers stand around the perimeter of Lake of Nine, though one tower is missing when you first reach the region, reappearing as you progress through the Journey.

Each tower holds a pair of braziers that must be lit to complete the Labor. Before they can be lit, Atreus must translate the runes written on each. Upon first arrival, he’s only able to translate one. In order to read the rest, you must collect the sets of Niflheim and Muspelheim Language Ciphers (complete the two Favors, “The Realm of Fire” and “The Realm of Fog”).

Most towers can be ascended by riding one of the elevators found on the sides of the structures. Sometimes the elevator is blocked or deactivated at the bottom and you must find another way to the top. If the gate at the top of the tower isn’t obstructed, you may be able to access it from behind. Refer to the Lake of Nine Exploration chapter for details on each location.

Once the Language Ciphers have been collected, approach each brazier and press Square. Atreus translates the runes and the fire is lit.

Free Dragons

Objective

Free the three Chained Dragons

Reward

100 XP, Resource—Dragon Tear, and an Enchantment per dragon, 615 XP once all three have been freed

Three dragons are chained up around Midgard, and it’s up to Kratos and Atreus to free them. Otr is located at Veithurgard, and Reginn is found on the north side of Konùnsgard Stronghold. The third, Fáfnir, is found on the north side of Lake of Nine through a large gate, right of the Njörd’s Oarsmen.

Each of these dragons has an associated Favor that’s activated as you approach the dragon. It’s best to work your way through the Huldra Brothers’ Favors and start “Hail to the King” before heading to Konùnsgard Stronghold.

In order to access Veithurgard, you must use a wheel at Stone Falls to open a massive gate in northeastern Lake of Nine. Be sure to talk to the wayward spirit next to the wheel in order to begin another Favor, “Hammer Fall,” which also takes place at Veithurgard.

More than Myth

First Available

Find a Jötnar Shrine

Objective

Find all Jötnar shrines

Reward

1880 XP, 615 per Shrine

Find the 11 Jötnar Shrines left behind by the Giants as you explore the Norse realms. Atreus logs each one into the Lore portion of the Codex tab of the Journal. Refer to the Appendices for locations of all 11 shrines.

Mountain High

First Available

Collect four Muspelheim Language Ciphers and travel to Muspelheim

Objective

Get to the top of Muspelheim

Reward

1880 XP

Mountain High requires that you climb to the top of the Muspelheim Volcano where the final trial takes place, a fight against a Valkyrie. Along the way, you must survive 10 Normal and Hard trials. Complete Trial V: Hard and climb to the final arena to score the Labor.

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