Atreus’ Talon Bow can be upgraded five times at specific points during the Journey by visiting Brok or Sindri. There’s a cost of Hacksilver and a second resource for each upgrade. You must purchase the upgrades in order; in other words, each upgrade is a prerequisite for the next.
The bow’s power is increased and Skills are unlocked at each upgrade. With bow upgrade level VI, your quiver is fully recharged with arrows after summoning animals.
| Upgrade | When Available | Hacksilver Cost | Resource Cost | |
|---|---|---|---|---|
|
Bow Upgrade |
||||
|
Level I |
N/A |
Start |
||
|
Level II |
Increases arrow damage and makes new Talon Bow Skills available for purchase. |
Start of River Pass |
5000 |
Soft Svartalfheim Steel 2 |
|
Level III |
Increases arrow damage and makes new Talon Bow Skills available for purchase. |
Arrival at Lake of Nine |
10000 |
Solid Svartalfheim Steel 2 |
|
Level IV |
Increases arrow damage and makes new Talon Bow Skills available for purchase. |
Return to Midgard after Alfheim |
22500 |
Solid Svartalfheim Steel 5 |
|
Level V |
Increases arrow damage and makes new Talon Bow Skills available for purchase. |
Return to Mountain Summit to obtain Mimir’s Head |
45000 |
Hardened Svartalfheim Steel 1 |
|
Level VI |
Increases arrow damage. Runic Summons fully recharge Atreus’ quiver with arrows. |
Heal Atreus |
80000 |
Hardened Svartalfheim Steel 3 |
|
Quiver Upgrade |
||||
|
Level II |
Reduces the Talon Bow’s arrow recharge time. |
Arrival at Lake of Nine |
5000 |
|
|
Level III |
Reduces the Talon Bow’s arrow recharge time. |
Return to Mountain Summit |
25000 |
|
|
Level IV |
Increases arrow capacity to 4. |
Second water drop |
45000 |
|
Skills
Atreus’ Magic Combat Skills improve the effectiveness of his Light and Shock Arrows. Improve the Light Arrows in order to Weaken and Stun enemies more quickly. Purchasing the Shock Arrow Skills improves the Shock status effect and the Shocking Arc.
The Power and Dextrous Shot Skills increase Atreus’ damage and bowshot firing rate. The final three Skills improve on his melee combat abilities.
| Magic Combat Skills | XP Cost | Unlock Tier | Prerequisite |
|---|---|---|---|
|
Light Potency I: Light Arrows inflict more Stun damage to enemies. |
250 |
2 |
None |
|
Light Potency II: Light Arrows inflict a greater amount of Stun damage to enemies. |
1000 |
3 |
Light Potency I |
|
Light Potency III: Light Arrows inflict a massive amount of Stun damage to enemies. |
2000 |
4 |
Light Potency II |
|
Weaken Potency: Light Arrows increase Weaken status effect on enemies. |
500 |
1 |
None |
|
Explosive Power: Light Arrows cause larger explosions. |
1500 |
3 |
None |
|
Pure Light: Light Arrow explosions inflict Stun damage on hit. |
3000 |
5 |
None |
|
Shock Potency I: Shock Arrows inflict more Shock damage to enemies. |
250 |
2 |
None |
|
Shock Potency II: Shock Arrows inflict a greater amount of Shock damage to enemies. |
1000 |
3 |
Shock Potency I |
|
Shock Potency III: Shock Arrows inflict a massive amount of Shock damage to enemies. |
2000 |
4 |
Shock Potency II |
|
Power Overload: Shock Conduit can chain to a greater number of enemies. |
500 |
1 |
None |
|
Shock Conduit: Shock damage can now be chained between multiple enemies. |
1500 |
3 |
None |
|
Lasting Shock: Shock duration increased. |
3000 |
5 |
None |
| Expert Combat Skills | |||
|
Ferocity: Atreus can perform a variety of high Stun attacks when enemies are near. |
250 |
1 |
None |
|
Acrobatics: While Atreus is choking an enemy, he can perform a combo movie if Kratos launches or hits the enemy far away. |
500 |
1 |
None |
|
Double Team: Atreus will help Kratos when enemies are in certain vulnerable states, or when Kratos is attacked. |
250 |
1 |
None |
|
Atreus Power I: Increase arrow damage and melee damage. |
500 |
2 |
None |
|
Atreus Power II: Greatly increases arrow damage and melee damage. |
1500 |
3 |
Atreus Power I |
|
Atreus Power III: Massively increases arrow damage and melee damage. |
3000 |
4 |
Atreus Power II |
|
Dexterous Shot I: Increases the Talon Bow’s firing rate. |
500 |
2 |
None |
|
Dexterous Shot II: Greatly Increases the Talon Bow’s firing rate. |
1500 |
3 |
Dexterous Shot I |
|
Dexterous Shot III: Massively increases the Talon Bow’s firing rate. |
3000 |
4 |
Dexterous Shot II |
Runic Summons
There are six Runic Summons that provide unique abilities for Atreus. These are found inside chests throughout the realms of Midgard and Alfheim. One Runic Summon can be equipped at a time and called into action by holding the Square button. After each use, a cooldown time must elapse before it can be used again. Atreus can use Light or Shock Arrows with each one.
Each summon can be upgraded twice, providing improved Attributes and effects. The XP cost for each level is as follows:
| Upgrade | XP Cost |
|---|---|
|
Level 1 |
N/A |
|
Level 2 |
3250 |
|
Level 3 |
13000 |
Boar Stampede
|
Cooldown |
60 seconds |
|
Location |
Thamur’s Corpse—Stonebeard King Drop |
|
Type of Attack |
Area |
| Level 1 | Level 2 | Level 3 | |
|---|---|---|---|
|
Damage |
0 |
1 |
1 |
|
Runic |
1 |
2 |
2 |
|
Stun |
3 |
4 |
5 |
Hold Square to summon a stampede of boars that charges forth where Kratos is facing. Put target(s) between Kratos and Atreus and be sure to look their way, since that decides the direction in which the boars charge. The boars run in a cone formation with three stragglers in the rear. This staggers weaker enemies in a wide area.
Level 2 - Summons an additional stampede of boars. Several more boars are tacked onto the back of the original stampede.
Level 3 - Summons two additional stampedes of boars. Adds even more boars onto the back of the stampede.
Storm of the Elks
|
Cooldown |
75 seconds |
|
Location |
River Pass Witch’s Yard Legendary Chest (Sand Puzzle) |
|
Type of Attack |
Area |
| Level 1 | Level 2 | Level 3 | |
|---|---|---|---|
|
Damage |
3 |
4 |
5 |
|
Runic |
1 |
1 |
1 |
|
Stun |
1 |
1 |
1 |
Hold Square to summon a deer that discharges energy as it walks toward Kratos. As it discharges energy, nearby enemies are staggered for a moment. As the deer vanishes, it detonates and knocks nearby weak enemies into the air. Since the deer moves toward the player, place your target(s) between Atreus and Kratos for greatest effect. Hanging around the deer against melee enemies allows you to pummel them while they’re zapped with the energy.
Level 2 - Increases duration to nine seconds, and range to eight meters.
Level 3 - Increases duration to 12 seconds, and range to 10 meters.
Falcons’ Dive
|
Cooldown |
90 seconds |
|
Location |
The Mountain Legendary Chest |
|
Type of Attack |
Area |
| Level 1 | Level 2 | Level 3 | |
|---|---|---|---|
|
Damage |
2 |
3 |
4 |
|
Runic |
1 |
1 |
1 |
|
Stun |
2 |
3 |
4 |
Hold Square to summon a cast of spectral falcons. The falcons fly around for a second before dive-bombing into the ground. This is best used while Kratos is engaged in close combat with a group of enemies, though the size of the area affected is fairly big.
Level 2 - Summons an additional cast of falcons.
Level 3 - Summons two additional casts of falcons.
Murder of Crows
|
Cooldown |
135 seconds |
|
Location |
River Pass Legendary Chest |
|
Type of Attack |
Area |
| Level 1 | Level 2 | Level 3 | |
|---|---|---|---|
|
Damage |
0 |
0 |
1 |
|
Runic |
3 |
4 |
5 |
|
Stun |
1 |
1 |
1 |
Hold Square to summon a murder of crows that swarms enemies.
The birds hassle any enemies in front of Kratos for several seconds before each one targets an enemy and hits with a small explosion of energy. Take advantage of the opportunity, as weaker enemies are staggered by the pests.
Level 2 - Increases duration to nine seconds, and summons nine total crows.
Level 3 - Increases duration to 10 seconds, and summons 12 total crows.
Bitter Squirrel
|
Cooldown |
180 seconds |
|
Location |
Light Elf Outpost Legendary Chest |
|
Type of Attack |
Support |
| Level 1 | Level 2 | Level 3 | |
|---|---|---|---|
|
Damage |
2 |
3 |
4 |
|
Runic |
0 |
0 |
0 |
|
Stun |
0 |
0 |
0 |
Hold Square to summon a squirrel, Ratatoskr, to unearth consumables. If Atreus uses Light Arrows to call the squirrel, a Healthstone is dug up. With Shock Arrows, a Ragestone is found. The stones disappear after about 20 seconds, so don’t forget about them. His Ragestones are handy in Muspelheim Trials, where your Rage is reset at the start. Send the squirrel out just before beginning and nab the stones right away.
Level 2 - Ratatoskr unearths an extra consumable. Use Light Arrows for two Healthstones, and Shock Arrows for two Ragestones.
Level 3 - Ratatoskr unearths even more consumables. Light Arrows provide three Healthstones, and Shock Arrows provide three Ragestones.
Wrath of the Wolf
| Level 1 | Level 2 | Level 3 | |
|---|---|---|---|
|
Damage |
1 |
1 |
1 |
|
Runic |
2 |
3 |
4 |
|
Stun |
2 |
3 |
4 |
Hold Square to summon a wolf that pounces enemies three times. This is most effective against a group of enemies lined up ahead of Atreus. The wolf pounces back and forth, hitting the group three times. The wolf always targets an enemy, so it will turn in order to hit the next one. The wolf does a little damage each pounce, but better yet, it hits with Light or Shock energy and adds Stun.
Level 2 - Summons an additional wolf to aid in combat. The wolves spawn together but split up to manage groups.
Level 3 - Summons two additional wolves to aid in combat. Three wolves are able to cover more enemies.