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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › Equipment and Skills › Weapons and Shield

Upgrades

Atreus’ Talon Bow can be upgraded five times at specific points during the Journey by visiting Brok or Sindri. There’s a cost of Hacksilver and a second resource for each upgrade. You must purchase the upgrades in order; in other words, each upgrade is a prerequisite for the next.

The bow’s power is increased and Skills are unlocked at each upgrade. With bow upgrade level VI, your quiver is fully recharged with arrows after summoning animals.

UpgradeWhen AvailableHacksilver CostResource Cost

Bow Upgrade

Level I

N/A

Wildwoods Troll Fight

Start

Level II

Increases arrow damage and makes new Talon Bow Skills available for purchase.

Start of River Pass

5000

Soft Svartalfheim Steel 2

Level III

Increases arrow damage and makes new Talon Bow Skills available for purchase.

Arrival at Lake of Nine

10000

Solid Svartalfheim Steel 2

Level IV

Increases arrow damage and makes new Talon Bow Skills available for purchase.

Return to Midgard after Alfheim

22500

Solid Svartalfheim Steel 5

Level V

Increases arrow damage and makes new Talon Bow Skills available for purchase.

Return to Mountain Summit to obtain Mimir’s Head

45000

Hardened Svartalfheim Steel 1

Level VI

Increases arrow damage. Runic Summons fully recharge Atreus’ quiver with arrows.

Heal Atreus

80000

Hardened Svartalfheim Steel 3

Quiver Upgrade

Level II

Reduces the Talon Bow’s arrow recharge time.

Arrival at Lake of Nine

5000

Level III

Reduces the Talon Bow’s arrow recharge time.

Return to Mountain Summit

25000

Level IV

Increases arrow capacity to 4.

Second water drop

45000

Skills

Atreus’ Magic Combat Skills improve the effectiveness of his Light and Shock Arrows. Improve the Light Arrows in order to Weaken and Stun enemies more quickly. Purchasing the Shock Arrow Skills improves the Shock status effect and the Shocking Arc.

The Power and Dextrous Shot Skills increase Atreus’ damage and bowshot firing rate. The final three Skills improve on his melee combat abilities.

Magic Combat SkillsXP CostUnlock TierPrerequisite

Light Potency I: Light Arrows inflict more Stun damage to enemies.

250

2

None

Light Potency II: Light Arrows inflict a greater amount of Stun damage to enemies.

1000

3

Light Potency I

Light Potency III: Light Arrows inflict a massive amount of Stun damage to enemies.

2000

4

Light Potency II

Weaken Potency: Light Arrows increase Weaken status effect on enemies.

500

1

None

Explosive Power: Light Arrows cause larger explosions.

1500

3

None

Pure Light: Light Arrow explosions inflict Stun damage on hit.

3000

5

None

Shock Potency I: Shock Arrows inflict more Shock damage to enemies.

250

2

None

Shock Potency II: Shock Arrows inflict a greater amount of Shock damage to enemies.

1000

3

Shock Potency I

Shock Potency III: Shock Arrows inflict a massive amount of Shock damage to enemies.

2000

4

Shock Potency II

Power Overload: Shock Conduit can chain to a greater number of enemies.

500

1

None

Shock Conduit: Shock damage can now be chained between multiple enemies.

1500

3

None

Lasting Shock: Shock duration increased.

3000

5

None

Expert Combat Skills

Ferocity: Atreus can perform a variety of high Stun attacks when enemies are near.

250

1

None

Acrobatics: While Atreus is choking an enemy, he can perform a combo movie if Kratos launches or hits the enemy far away.

500

1

None

Double Team: Atreus will help Kratos when enemies are in certain vulnerable states, or when Kratos is attacked.

250

1

None

Atreus Power I: Increase arrow damage and melee damage.

500

2

None

Atreus Power II: Greatly increases arrow damage and melee damage.

1500

3

Atreus Power I

Atreus Power III: Massively increases arrow damage and melee damage.

3000

4

Atreus Power II

Dexterous Shot I: Increases the Talon Bow’s firing rate.

500

2

None

Dexterous Shot II: Greatly Increases the Talon Bow’s firing rate.

1500

3

Dexterous Shot I

Dexterous Shot III: Massively increases the Talon Bow’s firing rate.

3000

4

Dexterous Shot II

Runic Summons

There are six Runic Summons that provide unique abilities for Atreus. These are found inside chests throughout the realms of Midgard and Alfheim. One Runic Summon can be equipped at a time and called into action by holding the Square button. After each use, a cooldown time must elapse before it can be used again. Atreus can use Light or Shock Arrows with each one.

Each summon can be upgraded twice, providing improved Attributes and effects. The XP cost for each level is as follows:

UpgradeXP Cost

Level 1

N/A

Level 2

3250

Level 3

13000

Boar Stampede

Cooldown

60 seconds

Location

Thamur’s Corpse—Stonebeard King Drop

Type of Attack

Area

Level 1Level 2Level 3

Damage

0

1

1

Runic

1

2

2

Stun

3

4

5

Hold Square to summon a stampede of boars that charges forth where Kratos is facing. Put target(s) between Kratos and Atreus and be sure to look their way, since that decides the direction in which the boars charge. The boars run in a cone formation with three stragglers in the rear. This staggers weaker enemies in a wide area.

Level 2 - Summons an additional stampede of boars. Several more boars are tacked onto the back of the original stampede.

Level 3 - Summons two additional stampedes of boars. Adds even more boars onto the back of the stampede.

Storm of the Elks

Cooldown

75 seconds

Location

River Pass Witch’s Yard Legendary Chest (Sand Puzzle)

Type of Attack

Area

Level 1Level 2Level 3

Damage

3

4

5

Runic

1

1

1

Stun

1

1

1

Hold Square to summon a deer that discharges energy as it walks toward Kratos. As it discharges energy, nearby enemies are staggered for a moment. As the deer vanishes, it detonates and knocks nearby weak enemies into the air. Since the deer moves toward the player, place your target(s) between Atreus and Kratos for greatest effect. Hanging around the deer against melee enemies allows you to pummel them while they’re zapped with the energy.

Level 2 - Increases duration to nine seconds, and range to eight meters.

Level 3 - Increases duration to 12 seconds, and range to 10 meters.

Falcons’ Dive

Cooldown

90 seconds

Location

The Mountain Legendary Chest

Type of Attack

Area

Level 1Level 2Level 3

Damage

2

3

4

Runic

1

1

1

Stun

2

3

4

Hold Square to summon a cast of spectral falcons. The falcons fly around for a second before dive-bombing into the ground. This is best used while Kratos is engaged in close combat with a group of enemies, though the size of the area affected is fairly big.

Level 2 - Summons an additional cast of falcons.

Level 3 - Summons two additional casts of falcons.

Murder of Crows

Cooldown

135 seconds

Location

River Pass Legendary Chest

Type of Attack

Area

Level 1Level 2Level 3

Damage

0

0

1

Runic

3

4

5

Stun

1

1

1

Hold Square to summon a murder of crows that swarms enemies.

The birds hassle any enemies in front of Kratos for several seconds before each one targets an enemy and hits with a small explosion of energy. Take advantage of the opportunity, as weaker enemies are staggered by the pests.

Level 2 - Increases duration to nine seconds, and summons nine total crows.

Level 3 - Increases duration to 10 seconds, and summons 12 total crows.

Bitter Squirrel

Cooldown

180 seconds

Location

Light Elf Outpost Legendary Chest

Type of Attack

Support

Level 1Level 2Level 3

Damage

2

3

4

Runic

0

0

0

Stun

0

0

0

Hold Square to summon a squirrel, Ratatoskr, to unearth consumables. If Atreus uses Light Arrows to call the squirrel, a Healthstone is dug up. With Shock Arrows, a Ragestone is found. The stones disappear after about 20 seconds, so don’t forget about them. His Ragestones are handy in Muspelheim Trials, where your Rage is reset at the start. Send the squirrel out just before beginning and nab the stones right away.

Level 2 - Ratatoskr unearths an extra consumable. Use Light Arrows for two Healthstones, and Shock Arrows for two Ragestones.

Level 3 - Ratatoskr unearths even more consumables. Light Arrows provide three Healthstones, and Shock Arrows provide three Ragestones.

Wrath of the Wolf
Level 1Level 2Level 3

Damage

1

1

1

Runic

2

3

4

Stun

2

3

4

Hold Square to summon a wolf that pounces enemies three times. This is most effective against a group of enemies lined up ahead of Atreus. The wolf pounces back and forth, hitting the group three times. The wolf always targets an enemy, so it will turn in order to hit the next one. The wolf does a little damage each pounce, but better yet, it hits with Light or Shock energy and adds Stun.

Level 2 - Summons an additional wolf to aid in combat. The wolves spawn together but split up to manage groups.

Level 3 - Summons two additional wolves to aid in combat. Three wolves are able to cover more enemies.

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