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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › The Enemy Hordes › Fodder and Grunts

Traveler

Travelers drop Traveler’s Grisly Trophy and Traveler’s Armor Shard when defeated. Deliver these resources to Brok or Sindri to craft a special armor set.

Traveler

Faction

Seiðr

Class

Major Grunt

Strengths

Resists all reactions with armor on Very strong against Axe Toss attacks with armor on

Weaknesses

None. The perfect warrior!

Power Level Growth

All travelers are strong

Unique Elite Enhancement

Increased Aggression

The standard Traveler is equipped with durable armor and an enormous sword, and is one of the toughest enemies in the game. They’re relatively slow, and their attacks are telegraphed. It’s wise to always keep the Traveler in view and be ready to evade his powerful attacks.

Atreus should continue to pelt the Traveler’s tough exterior with arrows, while Kratos works in melee strikes between the enemy’s attacks. When available, use Runic Attacks and Rage Mode to weaken the Traveler. Eventually he begins to lose his armor, which makes Kratos’ hits more effective.

When a Traveler charges toward Kratos, dodge-roll out of range to avoid taking serious damage from his overhead slam or powerful sword swing. Remain alert for a possible follow-up strike. When he steps away from Kratos, keep an eye out for a flash of light at the adversary’s hilt—signifying an incoming thrust attack.

Watch for him to lift a magical rune above his head. A light axe throw can interrupt the attack. If it’s allowed to strike the ground, a shockwave emanates outward from the Traveler, causing serious damage as it hits Kratos.

Travelers have a devastating combo where they alternate between side strikes that can be parried and overhead slams that must be evaded. Evade back to avoid the former and to the side for the overhead strike. A well-timed parry can interrupt the combo, but be sure not to attempt this after the red flash.

In-Game Tips: “He is slow but very sturdy. We should doge his horizontal swings backwards and his vertical swings sideways and attack him in the time it takes to recover.”

“The Traveler has a magical rune. If we see him lift it in his hand, Father should throw his axe at it!”

Traveler Champion

Faction

Seiðr

Class

Major Grunt

Strengths

Immune to damage from his back

Weaknesses

Power Level Growth

All travelers are strong

Unique Elite Enhancement

Increased Aggression

With a huge shield strapped to his back, the Traveler Champion backs into his target with his massive sword dragging the ground. Therefore, you must wait for him to expose his vulnerable front side before attacking. Once he gets within range, he may perform a powerful overhead strike. Step to the side to avoid the attack, though watch out for a possible follow-up strike.

The Champion has a thrust attack that can cause serious harm. From his defensive stance, he slides forward, spins around, and lunges straight ahead—thrusting his sword into Kratos’ gut. This move has a long recovery, so dodge to the side and let him have it.

Just like the standard Traveler, the Champion carries a magical rune. If it’s lifted above the enemy’s head, fling Leviathan at it to interrupt the attack. Don’t bother attacking him during this move, as he’s invulnerable. If uninterrupted, he slams his fist into the ground, sending out a powerful shockwave that burns if not blocked.

If he rotates out of his backward stance, roll straight back if possible to avoid his 360-degree spin attack. Stay on the move, as he may perform a second spin or overhead smash. It is possible to get in hits with your axe when he backs up by throwing Leviathan in front of the foe, and then recall the weapon so that it flies through the Traveler.

In-Game Tips: “These Travelers must be a paranoid bunch, because they keep a huge shield on their back that will deflect any attempt to back stab him.”

“We’ll have to watch for him to turn and attack before striking him from the front.”

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