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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › The Basics

Upgrading Kratos and Atreus

Kratos’ equipment consists of three pieces of armor (chest, wrist, and waist), a Talisman, the Guardian Shield, and his weapon (Leviathan Axe and Blades of Chaos). Atreus wears one piece of armor and fights with his Talon Bow. All of this can be improved; upgrade all three weapons, equip Runic Attacks, spend XP on powerful Skills, and craft new armor with resources discovered along the way. The Equipment and Skills chapter provides details for every upgrade available.

Weapon upgrades

Weapon How to Upgrade Number of upgrades

Leviathan Axe

Return Frozen Flames to Brok or Sindri

5

Blades of Chaos

Return Chaos Flames to Brok or Sindri

4

Talon Bow

Spend Hacksilver and Svartalfheim Steel at a Huldra shop

5

Runic Attacks and Summons

Special abilities are available for the axe, Blades, and bow. Kratos can equip a Light and Heavy Runic Attack on each of his weapons, while Atreus has a Runic Summon that may be used in and out of combat. Hold L1 + R1 to perform the Light Runic Attack and L1 + R2 for the Heavy. Hold Square, and Atreus sends out his Runic Summon. All specials require a cooldown time before they can be used again. Increase Kratos’ Runic and Cooldown Stats to improve the effectiveness of the abilities.

Skills

Passive and active Skills are available for the Leviathan Axe, Blades of Chaos, Guardian Shield, Talon Bow, and Rage Mode. The three weapons (but not the Guardian Shield) must be upgraded to unlock all of the Skills. Spend XP at the journal’s Skills Tab to purchase Skills.

A number of Skills offer a bonus when a specified Stat reaches a certain level. The highest of these levels require fairly specific gear to achieve, though they can all be tweaked with Enchantments. Sort by the desired Stat to find those with the most. Besides Vitality, the following setups get you close enough to the required Stat that you only need to use a few Enchantments to reach the desired level. Reaching a Vitality of 225 is difficult and requires numerous Enchantments with Vitality. It may be better to switch out the Talisman with the Shattered Gauntlet of Ages III and equip three more Vitality Enchantments if available.

Suggested Equipment to Reach Required Stats

Required Stat Highest Requirement Use This Equipment

Cooldown

125

Blazing Magma Pauldrons/Wrappings/War BeltAxe Pommel—Retribution

Blades Pommels—Grips of the Valkyrie, Precision or Deadly Recovery Handles Talisman—Talisman of The Realms

Defense

300

Breastplate/Gauntlets/War Belt of Fallen Ash

Axe Pommel—Blightbringer

Blades Pommels—Blightguard

Talisman—Talisman of Cursed Power

Runic

250

Ivaldi’s Spaulders/Bracers/War Belt of Cursed Mist III

Axe Pommel—Surtr’s Grip of Flame

Blades Pommels—Grips of the Cursed Flame

Talisman—The Charm of Infinite Storms

Fully Upgraded Blades of Chaos

Vitality

225

Ivaldi’s Cuirass/Gauntlets/War Belt of Endless Mist

Axe Pommel—MistbourneBlades Pommels—Grips of the Forgotten Flame Talisman—Hvergelmir Stone III (18 Vitality)

Our Equipment and Skills chapter lists every Skill available, along with requirements and XP cost for each one.

Pommels for the Axe and Blades

Equip pommels on the Leviathan Axe and Blades of Chaos for increased Stats and a unique Perk. The Perk is activated at varying rates after a specific combat action. Upgrading pommels at a shop increases the Stats. Check out our full listing of available pommels in the Equipment chapter.

Armor for Kratos and Atreus

Kratos is protected by three pieces of armor: chest, wrists, and waist. All armor provides Kratos with boosts in Stats, while higher-level armor offers some kind of bonus such as health regeneration or a buff.

At first Kratos is equipped with the most basic armor, but as you progress through the Journey, new armor sets become available at Huldra shops. As you discover new locations, loot containers, and complete optional content, stronger armor is unlocked. Once available at a shop, the armor can be crafted when you spend resources gathered throughout the realms.

Nearly all armor includes slots called Enchantment Sockets, where Enchantments are inserted for Stat boosts and bonus Perks. Enchantments are found in containers, dropped by enemies, rewarded for completing objectives, and purchased from shops. Each component includes zero to three sockets.

Shops also offer the ability to upgrade each piece of armor in exchange for more resources. This improves the Stats and typically adds an extra Enchantment Socket.

Talismans

Kratos is able to equip one Talisman, which provides a boost to certain Stats along with a bonus. Some Talismans have an ability that can be activated, though you must wait the given cooldown time before using it again. It is well worth the effort to seek out higher-end Talismans, which provide great bonuses such as the following: a Realm Shift, a powerful shockwave, or a burst of health. While Enchantment Sockets are not common in Talismans, there are a few that provide this benefit.

Enchantments

Enchantments can be socketed into armor (and a few special Talismans) to increase Stats and provide Perks. There are numerous bonuses available, allowing you to build the armor of your choosing. Available Perks include increased resistances, improved Runic Attacks, health bursts, and more. As armor is upgraded, more Enchantment Sockets become available. Experiment with different setups to find the one that best suits your playstyle. Find a list of the unique Enchantments in the Equipment chapter.

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