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Contents

  • Foreword
    • A Note From Cory Barlog
  • The Basics
    • Overview
    • Difficulties
    • User Interface
    • Game Mechanics
    • Upgrading Kratos and Atreus
    • Journey
    • Beyond the Journey
  • Equipment and Skills
    • Introduction
    • Weapons and Shield
      • Overview
      • Leviathan Axe
      • Blades of Chaos
      • Guardian Shield
      • Talon Bow
      • Upgrades
    • Kratos’ Armor
      • Overview
      • Chest Armor
      • Wrist Armor
      • Waist Armor
      • Talismans
      • Enchantments
      • Atreus’ Armor
      • Resources
  • The Enemy Hordes
    • Fodder and Grunts
      • Overview
      • Brood
      • Legion
      • Dark Elf
      • Draugr
      • Hel-Walker
      • Nightmare
      • Reaver
      • Revenant
      • Shadow
      • Tatzelwurm
      • Traveler
      • Viken
      • Wolves
      • Wulver
    • Minibosses
      • Overview
      • Ancient
      • Ogre
      • Troll
    • Bosses
      • Overview
      • Baldur—Son of Odin
      • Gullveig—The Desecrated Maiden
      • Hræzlyr—The Mountain Dragon
      • Magni and Modi—Sons of Thor
      • Máttugr Helson—The Helheim Bridge Keeper
      • Svartáljǫfurr—Dark Elf King
      • Valkyries
  • The Journey
    • Chapter 1: The Marked Trees
    • Chapter 2: Path to the Mountain
    • Chapter 3: A Realm Beyond
    • Chapter 4: The Light of Alfheim
    • Chapter 5: Inside the Mountain
    • Chapter 6: A New Destination
    • Chapter 7: The Magic Chisel
    • Chapter 8: Behind the Lock
    • Chapter 9: The Sickness
    • Chapter 10: Freya’s Cave and Sanctuary, and Helheim
    • Chapter 11: The Black Rune
    • Chapter 12: Return to the Summit
    • Chapter 13: Escape from Helheim
    • Chapter 14: A Path to Jötunheim
    • Chapter 15: Between the Realms
    • Chapter 16: Jötunheim in Reach
    • Chapter 17: Mother’s Ashes
    • Chapter 18: The Journey Home
  • Interactive Walkthrough Maps
    • Wildwoods
    • Wildwoods' Edge
    • Jötnar Ruins
    • Jötnar Ruins (Upper)
    • Jötnar Ruins (Exit)
    • SpikeTrap Cavern
    • The River Pass
    • River Basin
    • The Abandoned Camp
    • River Pass (Exit)
    • Witch's House
    • Witch's Cave
    • Lake of Nine
    • Vanaheim Tower and Caves
    • Route to Mountain's Base (Part 1)
    • Route to Mountain's Base (Part 2)
    • Alfheim
    • Ringed Temple
    • Ringed Temple Gate (Lower)
    • Ringed Temple Gate (Upper)
    • Ringed Temple (Outer Hall)
    • Ringed Temple Interior (Exit)
    • Ringed Temple (Courtyard)
    • Ringed Temple Trench (Roof Closed)
    • Lake of Light and Return to Týr's Temple
    • Return to the Mountain (Vanaheim Tower to Tram)
    • Mountain Interior (Lower Level)
    • Heart of the Mountain (Area 1)
    • Heart of the Mountain (Area 2)
    • Heart of the Mountain (Area 3)
    • Heart of the Mountain (Area 4)
    • Hræzlyr's Arena
    • Mountain Interior (Upper Level)
    • Mountain Level (Bridge Lowered)
    • Mountain Interior (Bridge Raised)
    • The Summit
    • Mountain's Summit: Descent
    • Mountain's Summit: Descent (Temple)
    • Witch's Cave
    • Witch's Sanctuary
    • Lake of Nine (Serpent's Horn)
    • Lake of Nine: Northern Dock Area (Arrival)
    • The Frozen Lake
    • Route to Thamur's Hammer
    • Jarl's Stronghold
    • Jarl's Stronghold (Exit)
    • Jarl's Port
    • Northern Dock: Hidden Chamber of Odin
    • Týr's Temple and Bridge
    • Path to the Guardian
    • Route Through the Helheim Gates
    • Týr's Bridge and Temple
    • Freya's Cave
    • Freya's Sanctuary (Second Visit)
    • Týr's Vault
    • Helheim (Return with Atreus)
    • Foothills
    • Mountain Interior
    • Mining Cavern (Main Level)
    • Mining Cavern (Upper Level)
    • Ridgeline and Summit
    • Helheim Landing (Upper Level)
    • Helheim Landing (Bottom Level)
    • Helheim Ship and Bridge Platform
    • Týr's Secret Door
    • Týr's Secret Chamber (Lower Level)
    • Týr's Secret Chamber (Lower Level) 2
    • Lake of Nine (Realm Travel Room)
    • The Belly of the Beast
  • Interactive Maps for Lake of Nine
    • Lake of Nine
    • Veithurgard Pass
  • Interactive Maps for Favors
    • Völunder Mines
    • Landsuther Mines
    • Fáfnirs Storeroom
    • Northri Stronghold
    • Konunsgard Stronghold
    • Wayward Spirits: Lake of Nine
    • Muspelheim
    • Niflheim
  • Interactive Maps for Labors
    • Veithurgard
    • Lake of Nine (North Side)
  • Favors
    • Overview
    • Brok and Sindri (Huldra Brothers)
    • Wayward Spirits
    • Realms Unlock
    • Free Dragons (Labor)
    • Valkyries
    • Muspelheim
    • Niflheim
  • Artifacts
    • Overview
    • Lost and Found
    • The Faces of Magic
    • Abandon Ship
    • Spoils of War
    • Bottoms Up
    • Horns of Veithurgard
    • Family Heirloom
  • Labors
    • Overview
    • Crafting
    • Skill
    • Kill
    • World
    • Close Realm Tears
    • The Eyes of Odin
  • Lake of Nine Exploration
    • Overview
    • Týr’s Temple
    • Vanaheim Tower
    • Lookout Tower
    • Muspelheim Tower
    • Niflheim Tower
    • Isle of Death
    • Iron Cove
    • Asgard Tower
    • Forgotten Caverns
    • Svartalfheim Tower
    • Light Elf Outpost
    • Ruins of the Ancient
    • Helheim Tower (with Connected Beach)
    • The Mason’s Channel (Njörd’s Oarsmen)
    • Alfheim Tower (with Connected Beach)
    • Buri’s Storeroom
    • Jötunheim Tower
    • Cliffs of the Raven
    • Veithurgard Pass
  • Appendices
    • Jötnar Shrines
    • Treasure Maps
    • Trophies
  • The God of War Team
    • Jason McDonald
    • Rafael Grassetti
    • Matt Sophos
    • Credits

God of War Guide › The God of War Team

Credits

SANTA MONICA STUDIOS

Creative Director
Cory Barlog

Director of Product Development
Yumi Yang
Kenneth T. Roy

Head of Studio
Shannon Studstill

Narrative

Story and Narrative Design Lead
Matt Sophos

Director of Photography
Dori Arazi

Story and Narrative Design
Richard Zangrande Gaubert

Narrative Design
Orion Walker
Adam Dolin

Narrative Scripting
Jaclyn Huchel
Nathan McNamara
Alex Ortiz

Narrative Camera Animation
Megan Goldbeck

Camera Operator
Zach Demas

Senior Managing Producer (Narrative)
Brian Westergaard

Design

Design Director
Derek Daniels

Gameplay Design Lead
Jason McDonald

Systems Design Lead
Vincent Napoli

Level Design Leads
Rob Davis
Luis R. Sanchez
Andrew Chrysafidis

Level Technical Design Lead
Mike Grattan

Combat Design
Dean Rymer
Jacqueline Kate Salsman
Loren Bordas
Denny Yeh
Mark Florentino

Combat Technical Design
Hayato Yoshidome
Mihir Sheth

Systems Design
Anthony DiMento
Nick Eberle
Matt Green

Systems Technical Design
Nicholas Long
Ryan Baker

Level Design
James Riding III
Marc Nguyen
Jon Marcella
Chris O’Neill
Kai Zheng (鄭凱)
Ian Miller
Vicki Smith
Mark Webster
Daniel Bang
Ray Yeomans

Additional Level Design
Michael Cheng

Level Technical Design
Kevin Peterson
Fatir Ahmad
Nigel Randall
Derek Mattson

Collision Design
Justin Stanton
Oscar Ponce
Sean Troehler

Encounter Design
Stephen Oyarijivbie
Mathieu Fallows
Randy Vazquez
Camera Design
Erol Oksuz
Rene Nones

UI
Paul Calvert
Bryce Mercado
Andy Lang
Michael Nevins
Ryan Baker
Jessica Tobin

Additional Design
Eric Williams
Senior Managing

Producer (Design)
David Hewitt

Programming Technical Director
Florian Strauss

Gameplay Programming Lead
Jeet Shroff

Engine Programming Lead
Josh Hobson

Tools Programming Lead
John Calsbeek

Gameplay Programming
Phil Wilkins
James Sweeney
Enrico Gasperoni
George Mawle
Dale Son
Tom McGrail
Victor Cepeda IV
Darren Ranalli
Hongwen Huai(槐宏文)
Jorge Elola
Sam Handrick
Jonathan Burke
Göksu Uğur
Sam Sternklar

Engine Programming
Mathew Hendry
Rupert Renard
Paolo Surricchio
Aria Bonczek
Doug McNabb
Valerio Guagliumi

Tools Programming
Bob Soper
Alexandre de Pereyra
Federico Bianco Prevot
Mike Urda
Bradley A. Smith
Ben Hines
Koray Hagen
Paolo Costabel
Dan Clarke
Andrew Hammett
David Foxworthy
Sam Willis

Senior Manager Programming
Mark Buchignani

Art

Concept Art Leads
Luke Berliner
Dela Longfish

Character Art Lead
Rafael Grassetti

Character Technical Art Lead
Axel Stanley-Grossman

Environment Art Leads
Nate Stephens
John Palamarchuk
Timo Pihlajamaki

Visual Effects Lead
Maximilian Vaughn Ancar

Concept Art
Joe Kennedy
Yefim Kligerman
Mark Castanon
Stephen Oakley
José Cabrera
Abe Taraky
Jin Kim

Character Art
Zac Berry
Arda Koyuncu
Eric J. Valdes
Maxence Fleuret
Igor Catto
Glauco Longhi

Character Technical Art
Adrian Rodriguez
Marc Wilhite
Michael Livernash
Aaron Snyder
Jason Barnidge

Environment Art
Paul Coda
Sukru Gilman
Erik Jakobsen
Aaron Contreras
Stéphane Gaudette
Isabelle Lemay
Kevin Quinn
Dan McKim
Melissa Smith
Raul Aparicio
Charleen Au
Jarrod Hale
Lucas Sparks
Kyle Mulqueen
Brett Lo
Dave Hansan
Philip Weisfeld
Cliff Schonewill
Sarah Swenson
Kyle Bromley
Luciano Di Fede
Thomas May
Jason Tuttle
Alex Harrington
Erik Castellanos
Bianca Delaflor

Environment Art – Dynamics
Ruben Almaraz Morales
Konstantin Leontyev
Kirsten England
Quinn Kazamaki
Cynthia Fenton-Quijano

Environment Technical Art
Emily Berger
Sean Feeley
Enrico Gullotti
Travis Slagle

Lighting
Mariusz Wiechec
Brandon Cha
Greg Montgomery
Reza Fakharieh
Chad Orr

Visual Effects
Kevin Huynh
Lauren Simpson
Quang D. Tran
Sasan Truth
Christopher Lloyd
Caryn Cook
Thomas Atchley
Jim Watson
Paul Cloney

Art Outsourcing
Ting Liu
Hayley Chen-O’Neill

Senior Managing Producer (Art)
Rich Fleider

Animation

Animation Director
Bruno Velazquez

Narrative Animation Lead
Erica Pinto

Gameplay Animation Lead
Mehdi Yssef

Narrative Animation
Umberto Bossi
Thomas Cannell
Don Thurakichprempri
Mike Henriet
Marvin Rojas

Gameplay Animation
Sean Gilley
James Che
Dennis Pena
Roberto Clemente
Fabian Johnston
Sophie Evans
Melissa Shim
Jack Ebensteiner
Adriana Lee Park
Michael Trikosko
Edgardo Padilla Jr.
Jeff Schanz
Robert Morrison

Animation Outsourcing
Santiago Nuñez

Production

Senior Producers
Elizabeth Dahm Wang
Sean Llewellyn
Chad Cox
Eric Fong

Producers
Dustin Dobson
Ariel Angelotti
Hannah Foell
Guy Silliman
Kathleen Lilly
Corey Teblum

Associate Producers
Carol Hyun Ju Kim
Vachon Pugh

Assistant Producers
Shayna Moon
Ed Dearien

Production Coordinators
Zaid Ziauddin
Michael Hamilton

Production Assistant
Carlo Casella

Operations Associate Production Manager
Grace Modino

Operations Production Coordinator
Yvette Silva

Senior Managing Producer (Production)
Meghan Morgan Juinio

Sound and Music

Score Produced by
Peter Scaturro
Keith Leary

Sound Design Lead
Mike Niederquell

Technical Sound Design Lead
Todd Piperi

Casting and Talent Manager
Jamie Bafus

Lead Dialog Coordinator
Leilani Ramirez

Music Editing
Zak Millman

Sound Design
Daniel Birczynski
Christopher L. Clanin
Mike Maksim

Technical Sound Design
Alex Belzer
Eileen Hsu
Sean LaValle
Jerrick Flores

Additional Technical Sound Design
Tim Schumann
Obinna Eze Ajoku

Sr. Dialog Coordinator
Jodie Kupsco

Quality Assurance Operations

Quality Assurance Leads
Curtis F. Markwardt
Bill Mandell
Tim Dewhirst Ward
Brian Stumpf

Quality Assurance Assistant Leads
Tim Abramson
Darryl Austin
Andrew Loyola
Jeffrey Donald Mooney
Zachary Shepherd

Senior Quality Assurance Analysts
Jorge Aguayo
Ryan Trondsen
Tyler Wissler
Jake Muronaka
Wilson Santiago
Hannah Ballard
Hanna Yoon Phipps
Tanner Posada
Nicholas Cruzado

Quality Assurance Analysts
Steve Nguyen
Nancy Lopez
Mark Richard Tyler
TJ Gilbert
Saliou “Bofa” M’boup
Jeremy Wong
Elmer Borjas
Anand Govind Menon
Dewayne Roberto Wilbert Jr.
Markel Carter
Tyler Held
Daniel Leonard
Kat McNally
Jordan Talamon
Alex Crast
Renzo Heredia
Kiyomi Katayama
Elizabeth Friedrichs
Ray Laubach
Mark Mayfield

Quality Assurance Manager
Chris Scott

Studio

Senior Manager, Business Finance & Operations
Dickson D. Lee (李德俊)

Sr. Project Manager
Nicole Scates

Production Coordinator
Matthew Cappiello

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