Prima Games eGuides Dragon Age: Origins - Awakening eGuide

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Dragon Age: Origins - Awakening eGuide Walkthrough Side Quests

The Wending Wood

Brothers of Stone

Type: Exploration

Start: Wending Wood

Destination: Wending Wood

Task: Side with the Statue of War or Statue of Peace and end their suffering

Quest Tips: Seek out the statues in the Wending Wood (see map for exact location). Speak to the Statue of War, then the Statue of Peace. You can only complete one or the other's request to end their suffering.

If the brothers' longing for vengeance or peace strike a chord with you, then complete that story, or you can check the rewards and complete whichever complements your group best (a sword for the war path and recipes for the peace path). If you choose the war path, find the magister's remains a short distance down the hill (scroll 27 on the map).

Defeat the Statue of War's ancient foe and collect the Winter's Blade reward next to the statue upon completion of the quest. If you choose the peace path, convince the Statue of War to be at peace instead of seeking vengeance. After doing so, return to the Statue of Peace for your recipe rewards.

XP Reward: 1,500 XP

Money Reward: None

Item Reward: The Winter's Blade (war path), or Greater Spirit Balm Recipe, Master Stamina Draught Recipe, Potent Stamina Draught Recipe (peace path)

The Fire Puzzle

Type: Puzzle

Start: Wending Wood

Destination: Wending Wood

Task: Solve the fire puzzle to earn a magic amulet

Quest Tips: Examine the dead scholar near the main intersection (scroll 18 on the map) for the items necessary to start the puzzle. Descend the hill to the fire puzzle at the base. Stand on the opposite end of the puzzle (see screenshot) and interact with the missing stone. Complete the fire puzzle in the order shown (see diagram) to ignite all sides and call forth the rewards chest.

XP Reward: 1,500 XP

Money Reward: None

Item Reward: Illumination amulet

From the Living Wood

Type: Combat

Start: Chanter's Board in Amaranthine

Destination: Wending Wood

Task: Slay ancient sylvans to collect five ancient sylvanwoods

Quest Tips: Pick up the quest at the Chanter's Board in Amaranthine and head to the Wending Wood. Throughout the northern section of the Wending Wood, five ancient sylvans slumber (scrolls 22-26 on the map).

These ancient sylvans appear only if you have the quest and approach close enough for melee combat. Slay the five ancient sylvans, collect the ancient sylvanwood, and return to Kendrick in Amaranthine for your reward.

XP Reward: 1,000 XP

Money Reward: 15 sovereigns

Item Reward: None

Ines the Botanist

Type: Exploration

Start: Wynne in Amaranthine

Destination: Wending Wood

Task: Speak with Ines and find northern prickleweed

Quest Tips: Speak with Wynne outside the Chantry in Amaranthine. As long as you don't offend Wynne by being rude, she will ask you to track down Ines the Botanist in the Wending Wood. You can find Ines in the southeast corner of the Wending Wood.

Agree to help her find the northern prickleweed, which is near the Silverite Mine (scroll 21 on the map), and return the seeds to Ines for your reward. This quest is unavailable if Wynne was killed in Origins.

XP Reward: 1,000 XP

Money Reward: None

Item Reward: Superb Health Poultice Recipe, Superb Lyrium Potion Recipe

Last Wishes

Type: Combat

Start: Keenan in Silverite Mine

Destination: Nida in Amaranthine's Crown and Lion Inn

Task: Return Keenan's wedding ring to his wife

Quest Tips: You find Keenan in a side cavern in the Silverite Mine (see map). His legs have been crushed by a hurlock dragon-tamer (scroll 2 on the map), and the vile creature stole his wedding ring. You grant Keenan's last dying wish to retrieve the ring and return it to Keenan's wife, Nida. Seek out the dragon-tamer and slay him in the side cavern.

It won't be an easy fight, because he has some dragonling and drake allies. Once you slice through them all, recover Keenan's wedding ring from the dragon-tamer's corpse (you can also gain the maul that crushed Keenan's legs) and return the ring to Nida in the Crown and Lion Inn. She probably doesn't deserve the ring, as you discover after talking to her, but you gain the extra XP when you speak with her in one of the inn's side rooms.

XP Reward: 1,000 XP

Money Reward: None

Item Reward: Leg-Crusher maul

Maferath's Monuments

Type: Exploration

Start: Merchants' Guild Board in Amaranthine

Destination: Wending Wood

Task: Trace inscriptions from eight statues

Quest Tips: Pick up the quest from the Merchants' Guild Board in Amaranthine. Head to the Wending Wood and find all eight engraved statues scattered throughout the forest. Interact with each statue to update your quest. When you return to Kendrick in Amaranthine, you get some nice coin in your pocket.

XP Reward: 1,500 XP

Money Reward: 13 sovereigns

Item Reward: None

The Merchant's Goods

Type: Exploration

Start: Merchants' Guild Board in Amaranthine

Destination: Wending Wood

Task: Find the nine lost bundles of fine silk

Quest Tips: Pick up the quest from the Merchants' Guild Board in Amaranthine. Head to the Wending Wood and find all nine fine silk bundles in the southern half of the forest. Most are in the barrels and chests along the main road. A couple drop from scavengers raiding along the roads. Clear the whole southern area to find all the fine silks. Return to Kendrick in Amaranthine for a very sizable monetary reward.

XP Reward: 1,000 XP

Money Reward: 25 sovereigns

Item Reward: None

Trading Troubles

Type: Exploration

Start: Wending Wood

Destination: Wending Wood

Task: Stop the attacks on the merchant caravans

Quest Tips: This is a sub-quest to "The Righteous Path" main quest; it begins as soon as you enter the Wending Wood, and must be completed as part of "The Righteous Path." See "The Righteous Path" walkthrough for complete details. To stop the attacks on the caravans, you must either have Velanna join your party, kill her, or let her go after she realizes the error of her ways.

When you return to Mervis at the completion of "The Righteous Path," he rewards you with 20 sovereigns for your efforts, unless you have a Coercion score of three or higher, in which case you can convince Mervis to pay 30 sovereigns.

XP Reward: 9,000 XP (cumulative)

Money Reward: 20 sovereigns or 30 sovereigns

Item Reward: None