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Dragon Age: Origins - Awakening eGuide
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Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Essentials › The Classes

Leveling

Each level you gain three attribute points and one talent point. Attribute points can be spent on raising your core stats, while talent points can purchase new talents (for warriors and rogues) or new spells (for mages). Mages and warriors get one skill point every three levels, while rogues get a skill point every two levels. You gain specialization points at levels 7, 14, and 22.

Using this information, spend your points wisely. Don’t be caught with a level 18 warrior who has only the first couple of abilities in many chains. His contribution to the party will be limited, and you don’t get a second chance at spending these points unless you
purchase a special Manual of Focus, which allows you to re-spec your character.

Tip

A useful trick is to re-spec your character after level 24 using the Manual of Focus. This allows you access to a far greater number of high-level abilities than at previous levels. Using this trick also grants you access to both of the new specializations, which can make for a devastating character.

Experience Gain

Character Level XP required to gain a level Total current XP at the start of this level
1 2,000 0
2 2,500 2,001
3 3,000 4,501
4 3,500 7,501
5 4,000 11,001
6 4,500 15,001
7 5,0001 9,501
8 5,500 24,501
9 6,000 30,001
10 6,500 36,001
11 7,000 42,501
12 7,500 49,501
13 8,000 57,001
14 8,500 65,001
15 9,000 73,501
16 9,500 82,501
17 10,000 92,001
18 10,500 102,001
19 11,000 112,501
20 11,500 123,501
21 12,000 135,001
22 12,500 147,001
23 13,000 159,501
24 13,500 172,501
25 14,500 186,001
26 15,000 200,501
27 15,500 215,501
28 16,000 231,001
29 16,500 247,001
30 17,000 263,501
31 17,500 280,501
32 18,000 298,001
33 18,500 316,001
34 19,000 334,501
35 Max 353,501

Note

It is possible to reach level 35 in Awakening, but it’s a challenging feat to accomplish. You must complete almost everything in both Origins and Awakening to attain that level.

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