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Dragon Age: Origins - Awakening eGuide
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Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Essentials › The Basics

How to Use This Guide

Welcome to the world of Dragon Age: Origins - Awakening !

Our job is to keep you alive and to maximise your playing experience, so with that in mind, we're going to run through the basics in this chapter. Master the essentil concepts and ground rules first, then add layers of strategy and tactics to your favourite class and the world will be safe from darkspawn until the last Grey Warden takes his final breath.

Note

Stop! We know you're anxious to dive right into tips and hints on gameplay, but you should really read your game manual first. THe manual proviides a great introduction to the basics. Come back here when you understand the game controls, user interface, menu options, etc. We won't go anywhere.

Dragon Age, Origins is back with a vengeance, and that vengeance taps into the darkspawn's renewed strength as they rise up to threaten the Grey Wardens' new foothold on the land. With an expansion this vast, you need a guide that's fat with advice, stats, maps and expert tips to master your new Amanthine adventures. Look no farther - you've found it all here...

Basics

Learn how to navigate Amaranthine and the surrounding lands. Explore important game terms such as experience points, levelling, races, classes, skills, talents and more. Suit up for combat with some fundamental strategy and tips, and study up on how to best spend your points during character generation.

Classes

A Grey Warden can train in the talents of a warrior or a rogue, or tap into the spells of a mage. All three can decimate darkspawn; it's just about whether you want to have fun smashing hurlocks with sword and shield, slashing out of the shadows with twin daggers, or torching possessed corpses with fireballs. Master all three with our special levelling class guides that include specs on a tank, melee DPS, ranged DPS, healer, mage DPS, scout and more.

The Party

Chaotic free-for-alls will see you to an early grave. We show you the dos and don'ts of party combat, and the best engagement strategies for solo creatures, big mobs, boss fights and ambushes. Comb through this chapter and you'll master group dynamics, threat, combat roles, engagement strategies and tactics, among many other things.

Companions

Get into the minds of your trusted companions, learning what secrets they can teach you. Find out how to unlock them all for your party and how to make each the ultimate combatant. Companions covered include: Anders (mage), Justice (warrior), Mhairi (warrior), Nathaniel Howe (rogue), Sigrun (rogue), Velanna (mage), and one faithful companion from Dragon Age: Origins

Supporting Cast

Who is the Architect? Can the Dark Wolf thwart a plot on your life? How deep is the baroness's cruelty?The lands of Amaranthine aren't just about you and your companions; hundreds of lively non-playing characters (NPCs) interact with you and shape this new region. This chapter takes a peak at the most important faces around the land.

Equipment

Gear up with complete specs on all the new Awakening weapons, armor, accessories, gifts, runes, crafting and usable items, and more.

The Bestiary

Dragons, genlocks, hurlocks, ogres and more return from Dragon Age: Origins . Uncover all the secrets of returning denizens, plus all the new Awakening creatures, in our complete Bestiary chapter.

Walkthroughs

Everything you wanted to know about your Grey Warden quests is here, including super-detailed maps, runthroughs of every major encounter, boss strategies, treasure locations and even where to find the resources to build Vigil's Keep into a massive fortress.

Side Quests

To score some extra loot or uncover more of Awakening's secrets, seek out the side quests spread across the land from Vigil's Keep to the Dragonbone Waters. This chapter preps you on quest locations, destinations, rewards and a quick walkthrough of how to complete each quest.

Random Encouters

Travelling across the countryside isn't always a stroll in the park. You may encounter bandits, blood mages or even fen witches. Our handy random encounter runthrough lists all the encounters, triggers, important plotpoints and strategy tips on how to come out on top.

Achievements & Trophies

Who doesn't have fun collecting titles? Get the scoop on the storyline unlocks, plus what you have to do to master the eight new Awakening Achievements/Trophies.

Caution

If you haven't played through Dragon Age: Origins , you may want to return to the land of Ferelden and play through the whole original story, or many elements will be spoiled for you should you ever wish to return there. Many plot points and story secrets may be revealed in these chapters while explaining strategy and tips for the game. Please read carefully and look for Spoiler Alerts if you want to avoid learning key turning points in the story.

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