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Dragon Age: Origins - Awakening eGuide
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Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Walkthrough › Side Quests

Random Encounters

Darkspawn, mercenaries, blood mages, and even dragons swarm the countryside. Once you leave the safety of a secured Vigil's Keep, you always have a chance to run across wild creatures or important story moments through random encounters. There are two types of random encounters: static and repeatable. Static encounters are set story moments that trigger during certain points in your travels. In the absence of a static encounter there's a 30 percent chance of a repeatable encounter. See the next page for repeatable encounter tables, which outline the likelihood of creatures in each terrain type.

Note

In Awakening, you will run into fewer random encounters than your travels in Dragon Age: Origins. Only about 30 percent of locations on your new world map produce random encounters.

Most encounters involve enemy numbers much greater than your party's size. Don't forget your standard battle tactics: warrior tanking the toughest foes, rogues dishing out damage wisely, mage blasting out AoE damage or timely healing. Use the terrain to your advantage. Cover can shield you from ranged fire, and obstacles such as fences and rocks can minimize flanking attempts. In the encounters where it's not a pure hack-and-slash battle royale, think about consequences of your actions and what appeals most to your style of play and character's personality.

Always prepare for a fight on the road. The worst feeling is finishing off a major quest, then trying to limp back across the world, only to be smashed by a random encounter. Save before traversing the land in case of disaster, heal back to full before traveling, and don't let up even a bit when you see the small squad of darkspawn over the hill.

For each random encounter, the enemy numbers and makeup are random. For example, you may encounter four melee bandits and two archers one time, and in the next bandit random encounter, you may run into six melee bandits and one archer. Treasure is also randomly assigned.

Static Encounters

Encounter Trigger
Meeting Nathaniel One plot is completed, you refused to take Nathaniel with you when you encountered him in Vigil's Keep at the start of the game, but you also did not elect to have him killed (he was in a holding cell). You will only find Nathaniel in the forest either between Vigil's Keep and Amaranthine or between Vigil's keep and the Wending Wood.
Meeting Velanna's Clan Have Velanna in party when the Righteous Path is completed. You will only find Velanna in the forest either between Vigil's Keep and Amaranthine or between Vigil's keep and the Wending Wood.
Meeting Lilith the Merchant At least one plot is completed
Barbarian Horde At least one plot is completed
Dragon Slayer At least one plot is completed
Ambush by Assassins At least one plot is completed
Pirate Encounter At least one plot is completed

Forest Encounters

Chance of Encounter Enemy
30% Darkspawn
8% Bandits
8% Weak Bandits
7% Elves
7% Mercenaries
6% Fen Witch
6% Wild Sylvans
5% Werewolves
4% Bears
4% Blighted Animals
4% Wolves
3% Barbarians
3% Spiders
2% Blood Mages
2% Qunari Mercenaries
1% Dragons

Canyon Encounters

Chance of Encounter Enemy
30% Darkspawn
12% Possessed Corpses
10% Bandits
10% Mercenaries
9% Dwarves
8% Blood Mages
7% Dragons
6% Weak Bandits
5% Blighted Animals
3% Qunari Mercenaries

Beach Encounters

Chance of Encounter Enemy
40% Darkspawn
10% Possessed Corpses
9% Bandits
9% Mercenaries
9% Weak Bandits
8% Blighted Animals
7% Qunari Mercenaries
6% Blood Mages
2% Dragons

Farm Encounters

Chance of Encounter Enemy
30% Darkspawn
12% Bandits
12% Wolves
10% Mercenaries
8% Blood Mages
7% Possessed Corpses
7% Spiders
5% Blight Wolves
5% Weak Bandits
4% Dragons

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