Prima Games eGuides Dragon Age: Origins - Awakening eGuide

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Dragon Age: Origins - Awakening eGuide Essentials Equipment

Weapons

If your character loves to hack-and-slash, you'll be happy to scrutinize every weapon. Even if you don't jump into the thick of things often, a weapon can still provide valuable bonuses to attributes and special abilities.

What weapon is the right fit for you? First, identify what sort of weapon you want to carry around: a one-handed melee weapon, a two-hander, or a ranged bow or crossbow for distance damage. Next, check out the weapon's tier level. Tiers range from tier 1 to tier 9. Generally the higher tier equals more damage and will prove more useful. Compare the weapon's damage score to other weapons you have in your inventory (or at local vendors) and choose the highest damage score if other bonuses don't matter. For stats on the general Tier 8 and Tier 9 weapons in Awakening, see the following table.

General Weapon Stats

Type & Tier

Requirement

Damage

Armor
Penetration

Critical Chance

Range

Spellpower

Rune Slots

Staff - Tier 8 - White Steel

40 Magic

6.8

45

NA

60

8

3

Staff - Tier 9 - Volcanic Aurum

46 Magic

7.2

50

NA

62.5

10

3

Axe - Tier 8 - White Steel

35 Strength

10.2

4.5

1.7

NA

NA

3

Axe - Tier 9 - Volcanic Aurum

41 Strength

10.8

5

1.8

NA

NA

3

Battleaxe - Tier 8 - White Steel

42 Strength

17

6.75

5.1

NA

NA

3

Battleaxe - Tier 9 - Volcanic Aurum

48 Strength

18

7.5

5.4

NA

NA

3

Dagger - Tier 8 - White Steel

34 Dexterity

6.8

9

5.1

NA

NA

3

Dagger - Tier 9 - Volcanic Aurum

40 Dexterity

7.2

10

5.4

NA

NA

3

Greatsword - Tier 8 - White Steel

42 Strength

18.7

6.75

2.55

NA

NA

3

Greatsword - Tier 9 - Volcanic Aurum

48 Strength

19.8

7.5

2.7

NA

NA

3

Longsword - Tier 8 - White Steel

35 Strength

11.9

4.5

3.4

NA

NA

3

Longsword - Tier 9 - Volcanic Aurum

41 Strength

12.6

5

3.6

NA

NA

3

Mace - Tier 8 - White Steel

36 Strength

8.5

9

0.85

NA

NA

3

Mace - Tier 9 - Volcanic Aurum

42 Strength

9

10

0.9

NA

NA

3

Maul - Tier 8 - White Steel

42 Strength

15.3

15.75

0.85

NA

NA

3

Maul - Tier 9 - Volcanic Aurum

48 Strength

16.2

17.5

0.9

NA

NA

3

Longbow - Tier 8 - Vhenadahl

38 Dexterity

10.2

10

1.7

49

NA

3

Longbow - Tier 9 - Ancestral Heartwood

44 Dexterity

10.8

11

1.8

52.5

NA

3

Short Bow - Tier 8 - Vhenadahl

34 Dexterity

8.5

7.5

1.7

28

NA

3

Short Bow - Tier 9 - Ancestral Heartwood

40 Dexterity

9

8.25

1.8

30

NA

3

Crossbow - Tier 8 - Vhenadahl

34 Strength

13.6

12.5

3.4

56

NA

3

Crossbow - Tier 9 - Ancestral Heartwood

40 Strength

14.4

13.75

3.6

60

NA

3

Certain weapons have restrictions, such as staves can only be used by mages. Sell those items you receive if nobody in your party can use them. Below your damage score, critical chance shows you the likelihood of dealing critical strikes, and armor penetration calculates how much more damage you can punch through armor. Higher values in critical chance and armor penetration can lean you toward one weapon over another that may have a similar damage score.

As you level up, more and more weapons (as well as armor and accessories) will come with attribute bonuses and special abilities. Now you must decide: Do you take the weapon with the greater damage score, or do you choose the weapon with the better bonuses? If you're playing pure DPS, damage may be the most important factor. If your play style is more versatile, bonuses tend to be the way to go. Ideally, you will find a weapon that has the maximum damage score for your level range and great bonuses to power your character up.

Unique Weapons

Axes

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Ancient Dwarven Axe

Dragonbone

Damage +1

Armor Penetration +2

Sigrun

Aodh

Silverite

+3% Melee Critical Chance

+20 Fire Resistance

-5 Cold Resistance

+1 Fire Damage

Glassric’s Wares in Amaranthine

Biteback Axe

Silverite

Armor Penetration +1.5

+15% Critical Damage

Required: Rogue

No Attribute Requirements

Glassric’s Wares in Amaranthine

Daisycutter

Volcanic Aurum

Telekinetic

Melee Crit Chance +3

Avvar Sarcophagus in Vigil’s Keep Basement

Darkspawn Waraxe

All Metal

Cunning +2

Armor Penetration +2

Kal’Hirol

Heirsplitter

Dragonbone

Damage +2

Attack +4

Crit Damage +10%

Kal’Hirol

Battleaxes

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Darkspawn Battleaxe

All Metal

Cunning +2

Armor Penetration +2

Kal’Hirol

Darkspawn Ravager

Silverite

Melee Crit Chance +2

Attack +4

Oghren

Frenzy

White Steel

Combat Health Regen +0.5

Damage +5

Chance to Ignore Hostile Magic +10%

Attack +10

Shrine of Korth or Glassric’s Wares

Crossbows

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Beastmaster

Dragonthorn

Damage +2

Faster Aim +0.3

Chest on Vigil’s Keep Battlements

Darkspawn Crossbow

Ash Wood

Cunning +2

Damage +2

Ranged Crit Chance +3

Kah’Hirol

Longshot

Ancestral Heartwood

Faster Aim +0.4

Attack +10

Damage +10

Ranged Crit Chance +15

Glassric’s Wares in Amaranthine

Daggers

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Crow Dagger

Silverite

Critical/Backstab Damage +15%

Dwarven Bartender in Crown and Lion

Darkspawn Dagger

All Metal

Cunning +2

Damage +2

Kal’Hirol

Dumat’s Claw

Dragonbone

Attack +2

Damage +2

Defense +9

When equipped with the sword Dumat’s Spine, the character is immune to flanking.

Pirate Leader in Random Encounter

Fang

Veridium

+6 Attack

Crow Assassin

The Rose’s Thorn

Dragonbone

+2 Dexterity

+1.0 Combat Health
Regeneration

+3 Damage

+5% Melee Critical Chance

+30% Critical Damage

Smuggler Leader

Scout’s Dirk

Dragonbone

Sigrun

Talon of the Skies

Dragonbone

Attack +4

Melee Crit Chance +10

Fire Damage +2

When equipped with the dagger Tooth of the Mountain-Father, the character gains a bonus to stamina regeneration.

Glassric’s Wares in Amaranthine

Thorn of the Dead Gods

Silverite

+3 Damage

Armor Penetration +3

Dwarven Bartender in Crown and Lion

Tooth of the Mountain-Father

Volcanic Aurum

Damage +1

Armor Penetration +5

When equipped with the dagger Talon of the Skies, the character gains a bonus to stamina regeneration.

Mosley the Snake in Forlorn Cove

Twinblade

Dragonbone

Restrict: Player

Melee Crit Chance +1

Armor Penetration +1

Attack +2

Player

Voice of Velvet

Volcanic Aurum

Damage +3, Cold
Damage +5

Combat Health Regen +1

Melee Crit Chance +5

Chance to Dodge Attacks +25%

Crit Damage +100%

Dwarven Bartender in Crown and Lion

Greatswords

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Balanced Greatsword

Iron

No Attribute Requirements

Garevel

Darkspawn Greatsword

Grey Iron

Cunning +2

Damage +2

Kal’Hirol

Dragonbrand

Volcanic Aurum

Armor Penetration +3

Combat Stamina
Regen +1

Attack +10

Constitution +5

Dragonhunter Corpse in Random Encounter

The Mother’s Chosen

White Steel

Cunning +2

Armor Penetration +2

Attack +4

The First

Ornamental Sword

Iron

Lucky

-5 Attack

-1 Damage

Garevel or Varel

Ser Alvard’s Sword

Dragonbone

Fire Resistance +20

Attack +10

Chance to ignite
target +10%

Decomposing Crate in Blackmarsh or Avvar Lord

Warden’s Reach

Dragonbone

Restrict: Player

Crit Damage +15%

Player

Yusaris

Silverite

+20 Fire Resistance

Damage vs. Dragons +10

Glassric’s Wares in Amaranthine

Longbows

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Bow of the Golden Sun

Sylvanwood

+4 Attack

Dwarven Bartender in Crown and Lion

Chasind Arm

Dragonbone

Damage +3

Attack +8

Goodwife Turnoble

Commission

Dragonthorn

Restrict: Player

Faster Aim +0.1

Attack +4

Ranged Crit Chance +3

Player

Darkspawn Longbow

Ash Wood

Attack +2

Cunning +2

Armor Penetration +2

Kal’Hirol

Howe Bow

Ancestral Heartwood

Restriction: Nathaniel

Faster Aim +.2

Attack +4

Damage +3

Ranged Crit Chance +5%

Bag in Avvar Crypt

Mage’s Eye

Dragonthorn

+3% Ranged Critical Chance

+4 Attack

Dwarven Bartender in Crown and Lion

Misery

Ancestral Heartwood

Faster Aim +0.5

Armor Penetration +2.5

Attack +10

Ranged Crit Chance +10

Dwarven Bartender in Crown and Lion

Spear-Thrower

Sylvanwood

0.3s Faster Aim

+5 Armor Penetration

Smuggler Leader

Longswords

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Darkspawn Longsword

Grey Iron

Cunning +2

Damage +2

Kal’Hirol

Dumat’s Spine

White Steel

Combat Stamina
Regen +0.75

Attack +6

Crit Damage +25%

When equipped with the dagger Dumat’s Claw, the character is immune to flanking.

Weapon Stand in Throne Room

Gorim’s Sword

Red Steel

Constable Aidan

Imperial Edge

Silverite

Damage +2

Melee Critical Chance +3%

Attack +6

Glassric’s Wares in Amaranthine

Kallak

White Steel

Crit Damage +10%

When equipped with the shield Partha, the character gains a bonus to stamina regeneration.

Avvar Lord in Vigil’s Keep Basement

Keening Blade

Dragonbone

+4 Armor Penetration

+6 Attack

Required: Warrior

+3 Cold Damage


Avvar Lord in Vigil’s Keep Basement

Warden’s Companion

Dragonbone

Restrict: Player

Armor Penetration +1

Attack +4

Dexterity +2

Player

The Winter Blade

Dragonbone

Armor Penetration +1

Attack +4

Utha in Drake’s Fall

Maces

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Chevalier’s Mace

Steel

+5 Cold Resistance

Spirit Resistance -5

+2 Cold Damage

Weapon Stand in Throne Room

Darkspawn Mace

Grey Iron

Attack +2

Cunning +2

Kal’Hirol

Engraved Mace

Veridium

+1 Dexterity

+1 Damage

+5 Mental Resistance



Glassric’s Wares in Amaranthine

The Lamented

Dragonbone

Strength +3

Constitution +3

Justice

Liberator’s Mace

Red Steel

+1 Dexterity

+3% Melee Critical Chance

Ser Rylock

Skullcrusher

White Steel

Armor Penetration +2

Attack +6

Chest in Blackmarsh

Vanguard

Silverite

+3 Strength

+3 Constitution

+1.0 Combat Stamina Regeneration

Kristoff’s Corpse in Blackmarsh

Mauls

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Darkspawn Maul

Grey Iron

Attack +2

Cunning +2

Kal’Hirol

Demonslayer

Dragonbone

Armor Penetration +2

Damage +5

Damage vs. Undead +20

Glassric’s Wares in Amaranthine

Exalted Maul

Silverite

+2 Willpower

+10 Mental Resistance

Damage vs. Undead +4

Glassric’s Wares in Amaranthine

Leg-Crusher

White Steel

Melee Crit Chance +5

Hurlock Dragno-Tamer in Silverite Mine

Thorval’s Luck

Silverite

+10% to Healing Spells

+4 Attack

+10 Physical Resistance

Glassric’s Wares in Amaranthine

Valos Atredum

White Steel

Combat Health Regen +4

Crit Damage +25%

Kal’Hirol

Shortbows

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Dragonspite

Vhenadahl

Damage vs. Dragons +20

Rapid Aim

Reduces Hostility

Damage +4

Attack +10

Silverite Mine

Staves

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Call of the Inferno

Vhenadahl

Cold
Resistance +5

Required: Mage

Faster Aim +0.2

Increases all Fire Damage +15%

Spellpower +10

Urn in Vigil’s Keep Deep Roads

Charlatan’s Walking Stick

Dragonbone

Required: Mage

Combat Mana Regen +1

Willpower +5

Spellpower +7

Yuriah’s Wares (upgrade 1)

Darkspawn Staff

Iron

Cunning +1

Required: Mage

Increases all Sprit Damage +5%

Spellpower +2

Kal’Hirol

The Dragon’s Call

Dragonbone

Restrict: Player

Combat Mana Regen +1

Willpower +3

Spellpower +5

Player

Flemeth’s Broomstick

Dragonbone

Required: Mage

Increases all Nature Damage (+2.5% per power)

Spellpower

Disciple General in Amaranthine Siege

Heart of the Forest

Dragonbone

Required: Mage

Increases all Fire Damage +10%

Spellpower +6

Willpower +6

Combat Mana Regen +8

Velanna

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Heaven’s Wrath

Silverite

+1.0 Combat Mana
Regeneration

+5 Spellpower

+10% to Electricity Damage

Required: Mage

Octham’s Goods in Amaranthine

Lamppost in Winter

Ancestral Heartwood

Fire
Resistance +5

Required: Mage

Faster Aim +0.2

Increases all Cold Damage +20%

Spellpower +12

Disciple General in Amaranthine Siege

Lightning Rod

Dragonbone

Required: Mage

Increases all Lightning Damage +10%

Spellpower +8

Crate in Abandoned Warehouse

Magister’s Staff

Silverite

+1.0 to Combat Mana Regeneration

+5 Spellpower

+10% to Spirit Damage

Required: Mage

Anders

Shaperate’s Blessing

Silverite

+2 Willpower

+0.5 Combat Mana
Regeneration

+10% to Cold Damage

Required: Mage

Octham’s Goods in Amaranthine

Spellfury

Ancestral Heartwood

Required: Mage

All Attributes +4

Faster Aim +0.4

Combat Mana Regen +1

Spellpower +20

Octham’s Goods in Amaranthine

Staff of Shadows

Dragonbone

Restrict: Player

Increases all Fire Damage +5%

Magic +2

Spellpower +3

Player

Staff of the Ephemeral Order

Silverite

+3 Willpower

+5% to Spirit Damage

Required: Mage

Octham’s Goods in Amaranthine

Staff of the Lost

Ancestral Heartwood

Required: Mage

Stamina +75

Spirit Resistance +15

Magic +10

Spellpower +15, Increases all Sprit Damage +50%

The Lost

Staff of Vigor

Ancestral Heartwood

Required: Mage

Faster Aim +0.3

Combat Health
Regen +4

Constitution +5

Spellpower +10

Hurlock Emissary in Kal’Hirol

Wintersbreath

Dragonbone

+25 Cold Resistance

+3 Spellpower

+10% to Cold Damage

Required: Mage


Octham’s Goods in Amaranthine

Vigilance

Once in a dozen generations, a truly legendary weapon is forged. This blade, created in a time of war from the bones of an ancient dragon, sings with power.

This legendary weapon is crafted for your character when you complete the "Worked to the Bone" side quest from Master Wade in Vigil's Keep. During your conversation with him, he will ask you a series of questions which will ultimately determine what type of weapon he crafts. Below you can find each dialog selection, along with the stats for each weapon variation.

Greatsword Dialog Options

Flexible, Sharp Greatsword 1
Flexible, Defense Greatsword 2
Flexible, Effortless Greatsword 3
Flexible, Wade's Recommendation Greatsword 4
Power, Sharp Greatsword 5
Power, Defense Greatsword 6
Power, Effortless Greatsword 7
Power, Wade's Recommendation Greatsword 8

Longsword Dialog Options

Flexible, Sharp Longsword 1
Flexible, Defense Longsword 2
Flexible, Effortless Longsword 3
Flexible, Wade's Recommendation Longsword 4
Power, Sharp Longsword 5
Power, Defense Longsword 6
Power, Effortless Longsword 7
Power, Wade's Recommendation Longsword 8

Crafted

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Heartwood Bow

Ancestral Heartwood

Attack +6

Faster Aim +0.3

Ranged Crit Chance +5

Dexterity +5

Cunning +5

Crafted by Master Wade

Vigilance
Greatsword 1

Volcanic Aurum

Armor Penetration +1

All
Attributes +1

Melee Crit Chance +3

Crit Damage +15%

Attack +8

Crafted by Master Wade

Vigilance
Greatsword 2

Volcanic Aurum

All Attributes +1

Armor Penetration +1

Chance to Dodge Attacks +10%

Defense +6

Attack +8

Crafted by Master Wade

Vigilance
Greatsword 3

Volcanic Aurum

All Attributes +1

Armor Penetration +1

Combat Stamina Regen +0.5

Stamina +50

Attack +8

Crafted by Master Wade

Vigilance
Greatsword 4

Volcanic Aurum

Armor Penetration +1

Attack +8

All Attributes +4

Crafted by Master Wade

Vigilance
Greatsword 5

Volcanic Aurum

All Attributes +1

Attack +2

Crit Damage +15%

Melee Crit Chance +3

Armor Penetration +4

Crafted by Master Wade

Vigilance
Greatsword 6

Volcanic Aurum

All Attributes +1

Attack +2

Chance to Dodge Attacks +10%

Defense +6

Armor Penetration +4

Crafted by Master Wade

Vigilance
Greatsword 7

Volcanic Aurum

Attack +2

All
Attributes +1

Stamina +50

Combat Stamina Regen +0.5

Armor Penetration +4

Crafted by Master Wade

Vigilance
Greatsword 8

Volcanic Aurum

Attack +2

All
Attributes +4

Armor Penetration +4

Crafted by Master Wade

Vigilance Longsword 1

Volcanic Aurum

All
Attributes +1

Armor Penetration +1

Melee Crit Chance +3

Crit Damage +15%

Attack +8

Crafted by Master Wade

Vigilance Longsword 2

Volcanic Aurum

All
Attributes +1

Armor Penetration +1

Chance to Dodge Attacks +10%

Defense +6

Attack +4

Crafted by Master Wade

Vigilance Longsword 3

Volcanic Aurum

All
Attributes +1

Armor Penetration +1

Combat Stamina Regen +0.5

Stamina +50

Attack +8

Crafted by Master Wade

Vigilance Longsword 4

Volcanic Aurum

Armor Penetration +1

Attack +8

All Attributes +4

Crafted by Master Wade

Vigilance Longsword 5

Volcanic Aurum

All
Attributes +1

Attack +2

Crit Damage +15%

Melee Crit Chance +3

Armor Penetration +4

Crafted by Master Wade

Vigilance Longsword 6

Volcanic Aurum

All
Attributes +1

Attack +2

Defense +6

Chance to Dodge Attacks +10%

Armor Penetration +4

Crafted by Master Wade

Vigilance Longsword 7

Volcanic Aurum

All
Attributes +1

Attack +2

Stamina +50

Combat Stamina Regen +0.5

Armor Penetration +4

Crafted by Master Wade

Vigilance Longsword 8

Volcanic Aurum

Attack +2

All
Attributes +4

Armor Penetration +4

Crafted by Master Wade