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Dragon Age: Origins - Awakening eGuide
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Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Walkthrough › Assault on Vigil's Keep

Courtyard

Runthrough (Vigil's Keep Courtyard)

Summary: Seek out Nathaniel Howe and visit a few other Vigil's Keep inhabitants before leaving for the world map.

1 - Enter the courtyard.

2 - Go see Nathaniel Howe in the dungeon.

3 - Visit the eastern section of the courtyard and speak with Samuel (with Nathaniel in your party).

4 - After final preparations are made, leave for the lands outside Vigil's Keep.

Vigil's Keep Courtyard Cheatsheet

Main Plot Quest: The Prisoner

Important NPCs: Dworkin, Herren, Private Samuel, Sergeant Maverlies, Voldrik, Wade

Key Items: Kitten

Monsters: None

Side Quests: A Daughter Ransomed, Cost of Doing Business, Elemental Requirements, Far Afield, It Comes from Beneath, Salvage Operation, The Howe Family, The Terrified Merchant

Spoiler Alert

(1) Exit the throne room area and enter the courtyard. Before you leave for the lands outside the keep and embark on any of the main quests, you need to pick up one more companion. When you leave the throne room, the private at the gate hands you two letters that open up the side quests "A Daughter Ransomed" and "Far Afield."

See the Side Quest chapter and follow up on them when you have a chance. Once you complete these two side quests, you can return to the private for one more, "Salvage Operation." The private also tells you that the keep guards have a prisoner in the dungeon. It's the prisoner that you want to see.

(2) Descend into the dungeon and ask the dungeon guard to let you see the prisoner. The man behind the bars is Nathaniel Howe, son of Arl Howe, who plotted against the Grey Wardens with Loghain in Dragon Age: Origins. If you imported your character, you may even be Arl Howe's murderer! Nathaniel wants nothing to do with you at first, but you sense a good heart in this rogue's body.

Call the seneschal and conscript Nathaniel Howe into the Wardens. The next time you return to the throne room and speak with Varel, Nathaniel survives the Joining and becomes a Grey Warden.

(3) With Nathaniel Howe in your party, head to the eastern section of the courtyard. The groundskeeper Samuel walks by and Nathaniel recognizes him. Samuel tells Nathaniel that his sister Delilah is alive, and he gives you "The Howe Family" side quest. While you're in the area, pick up the stray cat that meows along the far buildings. The kitten is actually a gift for Anders.

(4) Level up your characters. Buy and sell at the vendors. Add runes to your more powerful magic equipment. When you've completed all that and finished off any Vigil's Keep side quests that you want to tackle at the moment, head out the gates to the world at large. It's time to journey to Amaranthine and tackle your first major quest.

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