Prima Games eGuides Dragon Age: Origins - Awakening eGuide

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Dragon Age: Origins - Awakening eGuide Essentials Equipment

Armor

There are four armor slots on a character's equipment panel: helmet, gloves, chest, and boots. Warriors can also take advantage of a fifth slot for a shield, especially if they train in the Sword and Shield school. Combined, the armor slots add up to your total armor rating, which protects you from all forms of physical damage.

What armor fits you best? First, consider any restrictions your class may have. A mage, for example, cannot wear the more durable armors (with the exception of the Arcane Warrior mage). Armor may also have a strength or dexterity requirement. Next, check out the armor's tier level; tiers range from Tier 1 to Tier 9, and generally the higher tiers equal more protection. Compare the armor's armor score to other armor you have in your inventory (or at local vendors) and choose the highest armor score if other bonuses don't matter. For stats on the general Tiers 8 and Tier 9 armor and shields in Awakening, see the following table.

General Armor Stats

Armor

Type & Tier

Requirement

Armor

Missile Defense

Fatigue

Rune Slots

Massive Boots - Tier 8 - White Steel

46 Strength

4.05

NA

4.5

3

Massive Boots - Tier 9 - Volcanic Aurum

52 Strength

4.5

NA

5.25

3

Heavy Boots - Tier 8 - White Steel

42 Strength

3.375

NA

3.375

3

Heavy Boots - Tier 9 - Volcanic Aurum

48 Strength

3.75

NA

3.938

3

Medium Boots - Tier 8 - White Steel

38 Strength

2.7

NA

2.25

3

Medium Boots - Tier 9 - Volcanic Aurum

44 Strength

3

NA

2.625

3

Light Boots - Tier 8 - Dragonwing

22 Strength

2.498

NA

0.625

3

Light Boots - Tier 9 - High Dragon Hide

24 Strength

2.745

NA

0.65

3

Massive Chest - Tier 8 - White Steel

46 Strength

23.625

NA

31.5

3

Massive Chest - Tier 9 - Volcanic Aurum

52 Strength

26.25

NA

36.75

3

Heavy Chest - Tier 8 - White Steel

42 Strength

16.875

NA

21

3

Heavy Chest - Tier 9 - Volcanic Aurum

48 Strength

18.75

NA

24.5

3

Medium Chest - Tier 8 - White Steel

38 Strength

11.475

NA

10.5

3

Medium Chest - Tier 9 - Volcanic Aurum

44 Strength

12.75

NA

12.25

3

Light Chest - Tier 8 - Dragonwing

22 Strength

9.99

NA

2.5

3

Light Chest - Tier 9 - High Dragon Hide

24 Strength

10.98

NA

2.6

3

Mage Robes / Head Gear - Stats for these are still only measured in the bonuses of the item

NA

Massive Gloves - Tier 8 - White Steel

46 Strength

3.375

NA

4.5

3

Massive Gloves - Tier 9 - Volcanic Aurum

52 Strength

3.75

NA

5.25

3

Heavy Gloves - Tier 8 - White Steel

42 Strength

2.7

NA

2.625

3

Heavy Gloves - Tier 9 - Volcanic Aurum

48 Strength

3

NA

3.063

3

Medium Gloves - Tier 8 - White Steel

38 Strength

2.025

NA

1.875

3

Medium Gloves - Tier 9 - Volcanic Aurum

44 Strength

2.25

NA

2.188

3

Light Gloves - Tier 8 - Dragonwing

22 Strength

1.665

NA

1.25

3

Light Gloves - Tier 9 - High Dragon Hide

24 Strength

1.83

NA

1.3

3

Massive Helmet - Tier 8 - White Steel

46 Strength

4.05

NA

4.5

3

Massive Helmet - Tier 9 - Volcanic Aurum

52 Strength

4.5

NA

5.25

3

Heavy Helmet - Tier 8 - White Steel

42 Strength

3.375

NA

3.375

3

Heavy Helmet - Tier 9 - Volcanic Aurum

48 Strength

3.75

NA

3.938

3

Medium Helmet - Tier 8 - White Steel

38 Strength

2.7

NA

2.25

3

Medium Helmet - Tier 9 - Volcanic Aurum

44 Strength

3

NA

2.625

3

Light Helmet - Tier 8 - Dragonwing

22 Strength

2.498

NA

0

3

Light Helmet - Tier 9 - High Dragon Hide

24 Strength

2.745

NA

0

3

Shields

Type & Tier

Requirement

Armor

Missile Defense

Fatigue

Rune Slots

Kite, Metal - Tier 8 - White Steel

42 Strength

NA

9

4.8

3

Kite, Metal - Tier 9 - Volcanic Aurum

48 Strength

NA

10.5

5.6

3

Kite, Wood - Tier 8 - Vhenadahl

30 Strength

NA

9

4

3

Kite, Wood - Tier 9 - Ancestral Heartwood

32 Strength

NA

10.5

4.16

3

Large Round Metal - Tier 8 - White Steel

38 Strength

NA

6.75

3.75

3

Large Round Metal - Tier 9 - Volcanic Aurum

44 Strength

NA

7.875

4.375

3

Large Round Wood - Tier 8 - Vhenadahl

26 Strength

NA

6.75

3.125

3

Large Round Wood - Tier 9 - Ancestral Heartwood

28 Strength

NA

7.875

3.25

3

Small Round Metal - Tier 8 - White Steel

34 Strength

NA

4.5

0

3

Small Round Metal - Tier 9 - Volcanic Aurum

40 Strength

NA

5.25

0

3

Small Round Wood - Tier 8 - Vhenadahl

22 Strength

NA

4.5

0

3

Small Round Wood - Tier 9 - Ancestral Heartwood

24 Strength

NA

5.25

0

3

Heavy, Metal - Tier 8 - White Steel

46 Strength

NA

12

7.2

3

Heavy, Metal - Tier 9 - Volcanic Aurum

52 Strength

NA

14

8.4

3

Heavy, Wood - Tier 8 - Vhenadahl

34 Strength

NA

12

6

3

Heavy, Wood - Tier 9 - Ancestral Heartwood

36 Strength

NA

14

6.24

3

As you level up, most armor will come with attribute bonuses and special abilities. Now you have decisions to make: Do you take the armor with the greater defensive value, or do you choose the armor with the better bonuses? If you're playing the tank role, defense may be the most important factor. If your play style is more versatile, bonuses tend to be the way to go. Ideally, you will find four pieces of armor that have great defense scores for your level range and excellent bonuses.

Something else to keep in mind: if you collect pieces of armor from the same set, you may gain item set bonuses. These can range from fatigue reduction to fire resistance with any of Master Wade's drake and dragon armor items. In general, it's worth collecting an armor set that's in your level range if you can find all the pieces.

Boots

Light Boots

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Antivan Leather Boots

Inscribed Leather

+4% Chance to Ignore Hostile Magic

Crow Assassin, Dwarven Bartender, Smuggler Leader, Suspicious Character

Blackblade Boots

High Dragon Hide

Required: Rogue

Dexterity +4

Willpower +4

Cunning +4, Chance to Ignore Hostile
Magic +8%

When equipped with the Blackblade tunic, gloves, and helm, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

High Dragon in Dragonbone Wastes

Enchanter’s Footing

All Leather

Defense +6

Required: Mage

No Attribute Requirements

Octham’s Goods in Amaranthine

Fadewalker

High Dragon Hide

Required: Mage

Spirit Resistance +15

Willpower +5

Defense +15

Pile of Bones in Dragonbone Wastes

Feet of the Nimble

Dragonwing

Required: Rogue

Stamina +50

When equipped with the vest, fingers, and cap of the Nimble, the character gains bonuses to cold resistance and fire resistance.

Smuggler’s Cache in Smuggler’s Cache

Firestompers

Dragonwing

Required: Mage

Dexterity +4

Fire Resistance +20

Physical Resistance +10

Baroness in Blackmarsh

Grey Warden Leather Boots

Drakescale Leather

Restrict: Rogue

Chance to Dodge Attacks +5%

Armor +2

When equipped with Warden light armor, gloves, and helm, the character gains bonuses to dexterity and constitution.

Character Creation

Imperial Weavers

All Leather

+10% Chance to Dodge Attacks

Required: Mage

No Attribute Requirements

Octham’s Goods or Velanna

Lorekeeper’s Boots

Dragonwing

Required: Mage

Dexterity +2

Defense +6

Electricity
Resistance +15

When equipped with the Lorekeeper’s robe, mittens, and cowl, the character gains bonuses to armor and physical resistance.

Armoire in Abandoned Warehouse

Mage’s Running Boots

Dragonwing

Required: Mage

Chance to Dodge Attacks +10%

Defense against
Missiles +20

Yuriah’s Wares (upgrade 2)

Magus War Boots

Drakescale Leather

+12 Defense

Required: Mage

No Attribute Requirements

Anders

Trickster’s Boots

Dragonwing

Required: Rogue

Fatigue
Reduction +2

Electricity
Resistance +20

When equipped with the Trickster’s tunic, gloves, and cap, the character’s spells or talents cost less to activate.

Skeleton in Vigil’s Keep Deep Roads

Wade’s Drakeskin Boots

Drakescale

+5 Fire Resistance

When equipped with the other Dragonskin items, fatigue -10%

Herren’s Merchandise or Crow

Winter Boots

High Dragon Hide

Required: Mage

Armor +2

Defense +15

Cold Resistance +40

Constitution +8

Octham’s Goods in Amaranthine

Wolf Treads

High Dragon Hide

Required: Rogue

Defense +6

Dexterity +3

Cunning +3

Defense against Missiles +10

Crow Assassin or Avvar Sarcophagus in Vigil’s Keep Basement

Medium Boots

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Legionnaire Scout Boots

Dragonwing

Decrease Fire resistance +15

Sigrun

Wade’s Dragonskin Boots

Dragonbone

+5 Fire Resistance

When equipped with the other Dragonskin items, fatigue -25%

Herren’s Merchandise in Vigil’s Keep

Heavy Boots

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Boots of Diligence

Silverite

+6 Defense

+2 Armor

When equipped with the other Diligence items, willpower +5

Garevel or Varel

Ceremonial Armored Boots

Red Steel

When equipped with the other Ceremonial items, +6 Defense vs. Missiles

Constable Aidan or Lieutenant

Fleet Feet

Volcanic Aurum

Defense +6

Chance to Dodge Attacks +10%

Dexterity +4

Chance to Ignore Hostile Magic +10%

Defense against Missiles +10

Dwarven Bartender in Crown and Lion

Stormchaser Boots

White Steel

Defense +3

Electricity Resistance +5

Dexterity +4

When equipped with the Stormchaser armor, gauntlets, and helm, the character gains a bonus to electricity resistance.

Templar Corpse on Turnoble Estate

Wade’s Heavy Dragonscale Boots

Dragonbone

+5 Fire Resistance

When equipped with the other Dragonscale items, fatigue -20%

Herren’s Merchandise in Vigil’s Keep

Massive Boots

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Boots of the Legion

Dragonbone

When equipped with the other Legion items, Damage +3 and Constitution +3

Oghren, Jukka, or Legionnaire

Boots of the Sentinel

Volcanic Aurum

Defense +3

Physical
Resistance +5

Strength +8

When equipped with the armor, gauntlets, and helm of the Sentinel, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

Iron Chest in Blackmarsh or Avvar Lord in Vigil’s Keep Basement

Greaves of Hirol’s Defense

White Steel


Constitution +6

When equipped with the breastplate, gauntlets, and helm of Hirol’s Defense, the character’s spells or talents cost less to activate.

Kal’Hirol

Grey Warden Plate Boots

Silverite


Restrict: Warrior

Chance to Dodge Attacks +5%

Armor +2

When equipped with Warden plate armor, gauntlets, and helm, the character gains bonuses to strength and constitution.

Character Creation

Wade’s Dragonbone Plate Boots

Dragonbone

+5 Fire Resistance

When equipped with the other Dragonbone items, fatigue -10%

Herren’s Merchandise in Vigil’s Keep

Chests

Light Chests

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

The Bear’s Embrace

Drakescale Leather

Armor +1

Dexterity +3

Physical Resistance +5

Nathaniel or Prisoner’s Effect in Vigil’s Keep Dungeon

Blackblade Tunic

Hgh Dragon HIde

Defense +12

Fire Resistance +20

Cold Resistance +20

When equipped with the Blackblade gloves, boots, and helm, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

Crow Assassin or Chest in Silverite Mine

The Felon’s Coat

Drakescale

+6 Dexterity

+9 Defense

+4 Armor

+1.0 Combat Stamina Regeneration

+15 Physical Resistance

Smuggler Leader or Suspicious Character

Grey Warden Light Armor

Drakescale Leather

Restrict: Rogue

Dexterity +2

Combat Stamina
Regen +0.5

Armor +4

When equipped with Warden light boots, gloves, and helm, the character gains bonuses to dexterity and constitution.

Character Creation

Orlesian Warden’s Light Armor

Drakescale Leather

Restrict: Rogue

Dexterity +2

Combat Stamina
Regen +0.5

Armor +4

When equipped with the Grey Warden light gloves, boots, and helm, the character gains bonuses to dexterity and constitution.

Character Creation

Rainswept

Hgh Dragon HIde

Armor +2

Nature Resistance +10

Spirit Resistance +10

Combat Stamina Regen +1

Defense against Missiles +20

Herren’s Merchandise in Vigil’s Keep

Shadow of the Empire

Drakescale

+2 Strength

+2 Dexterity

+1.0 Combat Stamina Regeneration

Dwarven Bartender in Crown and Lion

Trickster’s Tunic

Dragonwing

Armor +1

Defense +9

Physical Resistance +10

When equipped with the Trickster’s gloves, boots, and cap, the character’s spells or talents cost less to activate.

Armor Stand in Throne Room

Vest of the Nimble

Dragonwing

Armor +1

Dexterity +5

Cunning +5

When equipped with the fingers, feet, and cap of the Nimble, the character gains bonuses to cold resistance and fire resistance.

Crow Assassin

Wade’s Drakeskin Leather Armor

Drakescale

+25 Fire Resistance

When equipped with the other Dragonskin items, fatigue -10%

Herren’s Merchandise or Crow

Medium Chests

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Legionnaire Scout Armor

Dragonbone

Stamina +25

Dexterity +3

Sigrun

Wade’s Dragonskin Armor

Dragonbone

+25 Fire Resistance

When equipped with the other Dragonskin items, fatigue -25%

Herren’s Merchandise in Vigil’s Keep

Heavy Chests

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Armor of Diligence

Silverite

+0.5 Combat Health Regeneration

+2 Armor

When equipped with the other Diligence items, willpower +5

Garevel or Varel

Ceremonial Armor

Red Steel

-3 Armor

+10 Mental Resistance

When equipped with the other Ceremonial items, +6 Defense vs. Missiles

Constable Aidan or Lieutenant

Stormchaser Mail

White Steel

Defense +3

Armor +1

Electricity Resistance +10

When equipped with the Stormchaser gauntlets, boots, and helm, the character gains a bonus to electricity resistance.

Yuriah’s Wares (upgrade 1)

Sturdy Heavy Chainmail

Dragonbone

Armor +2

Strength +3

When equipped with heavy chainmail gloves and boots, the character’s spells or talents cost less to activate.

Justice

Venture

Volcanic Aurum

Defense +12

Constitution +12

Avvar Sarcophagus in Vigil’s Keep Basement

Wade’s Heavy Dragonscale Armor

Dragonbone

+25 Fire Resistance

When equipped with the other Dragonscale items, fatigue -20%

Herren’s Merchandise in Vigil’s Keep

Massive Chests

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Armor of the Legion

Dragonbone

+3 Willpower

When equipped with the other Legion items, Damage +3 and Constitution +3

Oghren, Jukka, or Legionnaire

Armor of the Sentinel

Volcanic Aurum

Combat Health Regen +4

Strength +6

Defense against
Missiles +20

Physical Resistance +20

When equipped with the gauntlets, boots, and helm of the Sentinel, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

The First

Breastplate of Hirol’s Defense

White Steel

Fatigue
Reduction +2

Fire Resistance +30

When equipped with the gauntlets, greaves, and helm of Hirol’s Defense, the character’s spells or talents cost less to activate.

Kal’Hirol

Clamshell Plate Armor

Volcanic Aurum

Defense +6

Strength +8

Defense against Missiles +30

Physical Resistance +25

Herren’s Merchandise in Vigil’s Keep

Grey Warden Plate Armor

Silverite

Restrict: Warrior

Stamina +25

Constitution +2

Armor +4

When equipped with Warden plate gauntlets, boots, and helm, the character gains bonuses to strength and constitution.

Character Creation

Juggernaut Plate Armor

Silverite

+10 Fire Resistance

+10 Cold Resistance

+10 Electricity Resistance

+10 Nature Resistance

+10 Spirit Resistance

Ser Derren

Knight Commander’s Plate

Silverite

+5 Willpower

+40% Chance to Ignore Hostile Magic

+10 Mental Resistance

Required: Templar

Ser Rylock

Orlesian Warden’s Plate Armor

Silverite

Restrict: Warrior

Stamina +25

Constitution +2

Armor +4

When equipped with the Grey Warden plate gauntlets, boots, and helm, the character gains bonuses to strength and constitution.

Character Creation

Templar Armor

Steel

+3 Willpower

+20% Chance to Ignore Hostile Magic

+5 Mental Resistance

Required: Templar

Ser Rylien, Ser Rylock, Templar

Wade’s Dragonbone Plate Armor

Dragonbone

+25 Fire Resistance

When equipped with the other Dragonbone items, fatigue -10%

Herren’s Merchandise in Vigil’s Keep

Mage Chests

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Apprentice Robes

Robes

+1 Willpower

Experimental Subject in Silverite Mine

Archon Robes

Robes

+0.75 Combat Health Regeneration

+3 Armor

+2 Spellpower

Octham’s Goods in Amaranthine

Blood Promise

Volcanic Aurum

Required: Mage

Improves Blood Magic

Combat Mana
Regen +1

Willpower +3

Magic +3, Natural Armor +6

Armoire in Abandoned Warehouse

First Enchanter Robes

Robes

+3 Willpower

+3 Magic

+9 Defense

Octham’s Goods in Amaranthine

Grey Warden Robes

Robes

Required: Mage

Restrict: Player

Cold Resistance +10

Combat Mana
Regen +2

Magic +4, Natural Armor +3

Character Creation

Lorekeeper’s Robe

Volcanic Aurum

Required: Mage

Magic +3

Fire Resistance +15

Natural armor +5

When equipped with the Lorekeeper’s mittens, boots, and cowl, the character gains bonuses to armor and physical resistance.

Hired Goon Leader in Amaranthine

Robe of the Witch

Robes

+10 Cold Resistance

+5% Chance to Dodge Attacks

+3 Armor

Fen Witches

Robes of the Architect

Robes

Required: Mage

Stamina +50

Combat Mana Regen +3

Chance to Ignore Hostile Magic +10%

Natural Armor +9

The Architect in Drake’s Fall

Robes of the Gifted

Robes

+6% Chance to Ignore Hostile Magic

Reduces Hostility

Octham’s Goods in Amaranthine

Robes of the Magister Lords

Robes

+5 Willpower

+10 Fire Resistance

+10 Cold Resistance

Blood Mages

Robes of the Orlesian Magister

Robes

Required: Mage

Required: Mage

Cold Resistance +10 per power)

Combat Mana
Regen +2

Magic +4, Natural Armor +3

Character Creation

Skins of the Keeper

Robes

All Attributes +1

Defense +6

Spellpower +6

Velanna

Spellminder

Volcanic Aurum

Required: Mage

Combat Mana Regen +4

Natural Armor +8

Magic +8

Queen of the Blackmarsh

Tevinter Mage Robes

Robes

+1.0 Combat Mana Regeneration

+4% Chance to Ignore Hostile Magic

+5 Spellpower

Anders or Octham’s Goods

Vestments of Urthemiel

Robes

Required: Mage

Combat Mana Regen +2

Magic +6

Natural Armor +7

Apostate Mage in Amaranthine or Flesh Pod in Drake’s Fall

Crafted Chests

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Golem Shell Armor

Volcanic Aurum

Armor +2

Fire resistance +25

Strength +8

Constitution +8

Physical Resistance +20

Crafted by Master Wade

Gloves

Light Gloves

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Ashen Gloves

Inscribed Leather

+20% to Cold Damage

Required: Mage

No Attribute Requirements

Octham’s Goods in Amaranthine

Backhands

Hardened Leather

+10% Critical Damage

Required: Rogue

Crow Assassin

Black Hand Gauntlets

Inscribed Leather

+20% to Spirit Damage

Required: Mage

No Attribute Requirements

Octham’s Goods in Amaranthine

Blackblade Gloves

High Dragon HIde

Required: Rogue

Fire Resistance +20

Constitution +8

When equipped with the Blackblade tunic, boots, and helm, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

High Dragon in Dragonbone Wastes

Cinderfel Gauntlets

Inscribed Leather

+20% to Fire Damage

Required: Mage

No Attribute Requirements

Octham’s Goods in Amaranthine

Elementalist’s Grasp

Dragonwing

Required: Mage

Increases all Fire Damage +5%

Increases all Sprit Damage +5%

Increases all Cold Damage +5%

Increases all Nature Damage +5%, Increases all Lightning Damage +5%

Disciple General in Amaranthine Siege or Octham’s Goods

Fingers of the Nimble

Dragonwing

Required: Rogue

Crit Damage +15%

Faster Aim +0.5

Dexterity +6, Ranged Crit Chance +10

When equipped with the vest, feet, and cap of the Nimble, the character gains bonuses to cold resistance and fire resistance.

Dwarven Bartender in Crown and Lion

Gloves of Guile

Drakescale

+5 Armor Penetration

Smuggler Leader in Smuggler’s Cove

Grey Warden Light Gloves

Drakescale Leather

Restrict: Rogue

Attack +4

When equipped with Warden light armor, boots, and helm, the character gains bonuses to dexterity and constitution.

Character Creation

Lorekeeper’s Mittens

Dragonwing

Required: Rogue

Constitution +3

Cold Resistance +15

When equipped with the Lorekeeper’s robe, boots, and cowl, the character gains bonuses to armor and physical resistance.

Armoire in Abandoned Warehouse

Ornate Leather Gloves

Drakescale Leather

Armor +1

Dexterity +2

Nathaniel or Prisoner’s Effects in Vigil’s Keep Dungeon

Oven Mitts

Required: Mage

Fire Resistance +30

Cold Resistance +30

Increases all Fire Damage +30%

Increases all Cold Damage +30%

Octham’s Goods in Amaranthine

Pocketed Searing Gloves

Hardened Leather

+10% to Fire Damage

Required: Mage

No Attribute Requirements

Velanna

Polar Gauntlets

Hardened Leather

+10% to Cold Damage

Required: Mage

No Attribute Requirements

Anders

Pushback Strikers

Drakescale

+5% Melee Critical Chance

Required: Rogue

Suspicious Character

Shock Treatment

Dragonwing

Required: Mage

Electricity Resistance +10

Increases all Lightning Damage +20%

Dragon Thrall in Silverite Mine

Silk Weave Gloves

Inscribed Leather

+20% to Nature Damage

Required: Mage

No Attribute Requirements

Octham’s Goods in Amaranthine

The Slippery Ferret’s Gloves

High Dragon HIde

Required: Rogue

Armor +1

Dexterity +4

Cunning +8

Ranged Crit Chance +10, Melee Crit Chance +10

Dragon Thrall in Silverite Mine

Spirit of the Woods

Dragonwing

Required: Mage

Nature Resistance +30

Spirit Resistance +30

Increases all Sprit Damage +30%

Increases all Nature Damage +30%

Octham’s Goods in Amaranthine

Storm Talons

Inscribed Leather

+20% to Electricity Damage

Required: Mage

No Attribute Requirements

Octham’s Goods in Amaranthine

Trickster’s Gloves

Dragonwing

Required: Rogue

Attack +4

Dexterity +3

When equipped with the Trickster’s tunic, boots, and cap, the character’s spells or talents cost less to activate.

Smuggler’s Cache in Smuggler’s Cove

Wade’s Drakeskin Gloves

Drakescale

+5 Fire Resistance

When equipped with the other Drakeskin items, fatigue -10%

Herren’s Merchandise, Crow Assassin, Crow

Medium Gloves

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Legionnaire Scout Gloves

Dragonbone

Attack +6

Sigrun

Wade’s Dragonskin Gloves

Dragonbone

+5 Fire Resistance

When equipped with the other Dragonskin items, fatigue -25%

Herren’s Merchandise in Vigil’s Keep

Heavy Gloves

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Barbed Fists

White Steel

Armor +1

Armor
Penetration +2

Attack +6

Armored Ogre Alpha in Vigil’s Keep Siege

Ceremonial Armored Gloves

Red Steel

When equipped with the other Ceremonial items, +6 Defense vs. Missiles

Constable Aidan or Lieutenant

Gloves of Diligence

Silverite

+4 Armor

When equipped with the other Diligence items, willpower +5

Garevel or Varel

Stormchaser Gauntlets

Volcanic  Aurum

Defense +6

Armor +3

Dexterity +4

Electricity Resistance +30, Combat Stamina Regen +2

When equipped with the Stormchaser armor, boots, and helm, the character gains a bonus to electricity resistance.

Herren’s Merchandise in Vigil’s Keep

Sturdy Chainmail Gloves

Dragonbone

Armor +1

Attack +2

When equipped with heavy chainmail armor and boots, the character’s spells or talents cost less to activate.

Justice

Wade’s Heavy Dragonscale Gloves

Dragonbone

+5 Fire Resistance

When equipped with the other Dragonscale items, fatigue -20%

Herren’s Merchandise in Vigil’s Keep

Massive Gloves

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Gauntlets of Hirol’s Defense

White Steel

Armor
Penetration +2

Melee Crit
Chance +3

Strength +4

When equipped with the breastplate, greaves, and helm of Hirol’s Defense, the character’s spells or talents cost less to activate.

Sarcophagus in Kal’Hirol

Gauntlets of the Sentinel

Volcanic Aurum

Melee Crit
Chance +3

Attack +6

When equipped with the armor, boots, and helm of the Sentinel, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

Iron Chest in Blackmarsh

Gloves of the Legion

Dragonbone

+4 Attack

When equipped with the other Legion items, Damage +3 and Constitution +3

Oghren, Jukka, Legionnaire

Grey Warden Plate Gauntlets

Silverite

Restrict: Warrior

Attack +4

When equipped with Warden plate armor, boots, and helm, the character gains bonuses to strength and constitution.

Character Creation

Wade’s Dragonbone Plate Gloves

Dragonbone

+5 Fire Resistance

When equipped with the other Dragonbone items, fatigue -10%

Herren’s Merchandise in Vigil’s Keep

Light Helmets

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Armsman’s Tensioner

Inscribed Leather

0.3s Faster Aim

+6 Attack

Dwarven Bartender in Crown and Lion

Blackblade Helm

High Dragon HIde

Required: Rogue

Crit Damage +5%

Combat Stamina Regen +0.5

Willpower +4

When equipped with the Blackblade tunic, gloves, and boots, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

Chest in Silverite Mine

Cap of the Nimble

High Dragon HIde

Armor +2

Cunning +6

Chance to Ignore Hostile Magic +20%

Mental Resistance +10

When equipped with the vest, fingers, and feet of the Nimble, the character gains bonuses to cold resistance and fire resistance.

Yuriah’s Wares (upgrade 2)

Free Scout Arming Cap

Hardened Leather

+2 Dexterity

Crow

Grey Warden Light Helm

Drakescale Leather

Restrict: Warrior

Defense +3

Cunning +2

When equipped with Warden light armor, gloves, and boots, the character gains bonuses to dexterity and constitution.

Character Creation

Quicksilver

High Dragon HIde

Chance to Dodge Attacks +5%

Defense +9

Cunning +6

Pile of Bones in Dragonbone Wastes

Studded Leather Helm

Drakeskin

Physical
Resistance +2

Dwarven Bartender in Crown and Lion

Trickster’s Cap

Dragonwing

Willpower +2

Mental
Resistance +15

Physical Resistance +15

When equipped with the Trickster’s tunic, gloves, and boots, the character’s spells or talents cost less to activate.

Avvar Sarcophagus in Vigil’s Keep Basement

Medium Helmets

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Dwarven Helmet

Dragonbone

Physical
Resistance +2

Glassric’s Wares in Amaranthine

Legionnaire Scout Helm

Dragonbone

Cold Resistance +15

Sigrun

Heavy Helmets

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Executioner’s Helm

Silverite

Stamina +25

Herren’s Merchandise in Vigil’s Keep

Helm of Dragon’s Peak

Volcanic Aurum

Combat Stamina Regen +.5

Defense +9

Strength +6

Armored Ogre Alpha in Vigil’s Keep Siege

Helm of the Legion

Dragonbone

Oghren or Legionnaire

Helm of the Red

Steel

+1 Dexterity

+10 Fire Resistance

Lieutenant in Amaranthine

Knight Commander’s Helm

Dragonbone

Physical
Resistance +5

Herren’s Merchandise in Vigil’s Keep

Stormchaser Helm

White Steel

Defense +6

Electricity Resistance +10

Mental Resistance +15

When equipped with the Stormchaser armor, gauntlets, and boots, the character gains a bonus to electricity resistance.

Chest in Vigil’s Keep

Massive Helmets

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Duty

Silverite

+2 Constitution

When equipped with the other Duty items, fatigue -10%

Avvar Lord

Grey Warden Plate Helm

Silverite

Restrict: Warrior

Defense +3

Mental Resistance +5

Physical Resistance +5

When equipped with Warden plate armor, gauntlets, and boots, the character gains bonuses to strength and constitution.

Character Creation

Helm of Hirol’s Defense

White Steel

Defense +6

Constitution +4

Chance to Ignore Hostile Magic +10%

Mental Resistance +15

When equipped with the breastplate, gauntlets, and greaves of Hirol’s Defense, the character’s spells or talents cost less to activate.

Stone Chest in Kal’Hirol

Helm of the Sentinel

Volcanic Aurum

Combat Health Regen +2

Defense +9

Constitution +8

When equipped with the armor, gauntlets, and boots of the Sentinel, the character gains a bonus to armor and the character’s spells or talents cost less to activate.

Iron Chest in Blackmarsh

Mage Helmets

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Collective Arming Cowl

Cowl

+2 Constitution

Required: Mage

Octham’s Goods in Amaranthine

Enchanter’s Arming Cap

Cowl

+1 Willpower

+10 Mental Resistance

Required: Mage

Octham’s Goods in Amaranthine

First Enchanter’s Cowl

Cowl

Chance to Ignore Hostile Magic +2%

Chance to Dodge Attacks +10%

Required: Mage

Apostate Mage, Octham’s Goods, Architect’s Chest

Grey Warden Cowl

Cowl

Restrict: Mage

Required: Mage

Willpower +2

Mental Resistance +15

Character Creation

The Libertarian’s Cowl

Cowl

+12 Defense

+0.25 Combat Mana Regeneration

Required: Mage

Octham’s Goods in Amaranthine

Lorekeeper’s Cowl

Cowl

Required: Mage

Willpower +2

Spirit Resistance +15

When equipped with the Lorekeeper’s robe, mittens, and boots, the character gains bonuses to armor and physical resistance.

Armoire in Abandoned Warehouse

Lucky Cap

Cowl

Required: Mage

Armor +2

Mental Resistance +7

Physical Resistance +7

Octham’s Goods in Amaranthine

Reinforced Magus Cowl

Cowl

+2 Willpower

+20 Mental Resistance

-1 Dexterity

Required: Mage

Octham’s Goods or Fen Witch

Sage’s Fuzzy Head-Sweater

Cowl

Required: Mage

Dexterity +4

Willpower +4

Magic +4

Cunning +4

Disciple General in Amaranthine Siege

Toque of the Oblivious

Cowl

Required: Mage

Armor +5

Chance to Ignore Hostile Magic +10%

Mental Resistance +10

Physical Resistance +10, Magic +10

Queen of the Blackmarsh

Small Round Shields

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Small Darkspawn Shield

All Metal

Defense +3

Defense against Missiles +6

Kal’Hirol

Large Round Shields

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Large Darkspawn Shield

All Metal

Defense +3

Defense against Missiles +8

Kal’Hirol

Large Grey Warden Shield

Dragonthorn

Restrict: Warrior

Defense +3

Defense against Missiles +10

Decrease Damage Scale +5

Character Creation

Mage-Hunter

White Steel

Defense +6

Chance to Ignore Hostile Magic +8%

Willpower +4

Decrease Damage Scale +10

Herren’s Merchandise in Vigil’s Keep

Shield of the Legion

Dragonbone

+10 Mental Resistance

Legionnaire in Kal’Hirol

Kite Shields

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Griffon’s Crest

Dragonbone

Armor +1

Defense against Missiles +6

Justice

Landsmeet Shield

Volcanic Aurum

Stamina +50

Defense +12

Electricity Resistance +30

Decrease Damage Scale +12

Physical Resistance +15

Ser Rylock, Dragon Thrall, Avvar Lord

Tower Shields

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Howe’s Shield

Silverite

+12 Defense

+10 Fire Resistance

+10 Cold Resistance

-2 Willpower

Sergeant Maverlies or Private

Partha

White Steel

Chance to Dodge Attacks +5%

Cunning +2

Defense +15

Defense against Missiles +20, Decrease Damage Scale +10

When equipped with the sword Kallak, the character gains a bonus to stamina regeneration.

Dailan’s Remains in Kal’Hirol

Crafted Shields

Item Name

Material

Quality #1

Quality #2

Quality #3

Quality #4

Quality #5

Item Location

Heartwood Shield

Ancestral Heartwood

Nature Resistance +10

Defense against Missiles +10

Defense +15

Decrease Damage Scale +15

Physical Resistance +20

Crafted by Master Wade