Prima Games eGuides
primagames.com Browse Redeem a code Help
Dragon Age: Origins - Awakening eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Walkthrough › Assault on Vigil's Keep

Throne Room

Runthrough (Throne Room)

Summary: Conduct the Joining ceremony for the new Grey Warden recruits and explore Vigil's Keep's throne room.

1 - Conduct the Joining ceremony.

2 - Exit the throne room after speaking with relevant NPCs, shopping at the vendors, and collecting some of your stored possessions.

Throne Room Cheatsheet

Main Plot Quest: The Awakening

Important NPCs: Ambassador Cera, Anders, Captain Garevel, Mhairi, Mistress Woolsey, Oghren, Seneschal Varel, Yuriah

Key Items: Warden-Commander possessions

Monsters: None

Side Quests: None

Spoiler Alert

(1) You reconvene in the throne room, and Varel has made preparations to once again fill the Grey Warden ranks. You should have Anders, Mhairi, and Oghren in your party, and all three will partake in the darkspawn blood that either kills or transform one into a Grey Warden.

Oghren completes the rite without even losing consciousness. Anders passes out, but survives. Poor Mhairi, however, doesn't make it. There's nothing you can do about it; Mhairi dies in the Joining trying to realize her lifelong dream of serving the land as a Warden.

(2) After the Joining, you can leave at any time, but there are several things to do around the throne room first. You can speak with your NPCs, and if you click on the cask next to Oghren, you catch him drunk as a skunk guzzling from the tap. Listen to his amusing, drunken imaginations, but don't try to embarrass him with your dialogue choices or you'll end up with a disapproval rating.

Ambassador Cera sells runes and crafting gear, plus she'll enchant weapons and armor for you. On the other side of the room, Yuriah sells general goods. Comb the room for all the Warden-Commander possessions in the piles of books, armor stand, weapon stand, and personal storage chest (which serves as an extension of your party inventory, accessed only in the throne room).

The three main NPCs—Captain Garevel, Seneschal Veral, and Mistress Woolsey—hold the three main quests to progress through the game. Captain Garevel gives you the "Last of the Legion" quest. Veral sends you on the "Shadows of the Blackmarsh" quest. Mistress Woolsey entrusts you with "The Righteous Path" quest. Feel free to pick them all up now, or come back and pick up each one as you need it.

Note

The throne room serves as the scene for many courtly events and many Vigil's Keep side quests. Check back often to heal up and follow up on the matters of state. See the Side Quest chapter for complete details.

Keep reading with a free account

The first 3 sections of Dragon Age: Origins - Awakening are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousInterior NextCourtyard