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Dragon Age: Origins - Awakening eGuide
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Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Essentials › Companions

Oghren

One of your fellow companions from Dragon Age: Origins has returned! Oghren, the gruff but amusing dwarf warrior, beats you to the keep to take on the darkspawn. This time around he's ready to become a Grey Warden and really hew some heads.

Oghren at a Glance

Starting Attributes

Strength 48
Dexterity 18
Willpower 23
Magic 10
Cunning 10
Constitution 24

Class

Warrior

DPSer or Off-Tank : In a pinch, Oghren can tank in place of Justice. If you do that, however, you negate his specialization: Berserker. The Berserker talents increase damage, which fits into a DPS role, and the only way a stamina-deprived Berserker can hold threat well is to out-damage everyone else.

Starting Talents

Berserker : Berserk

Warrior : Powerful, Threaten, Bravery, Death Blow

Two-Handed : Pommel Strike, Indomitable, Stunning Blows, Sunder Arms, Shattering Blows, Sunder Armor, Destroyer, Mighty Blow, Powerful Swings, Two-Handed Strength

Location

Vigil's Keep (Inner Keep)

Unlock Condition

During the "Assault on Vigil's Keep" introduction, you meet Oghren near the end of your run through the Inner Keep before you encounter the Withered. He joins you automatically and wants to become a Grey Warden.

Combat Advice

Fill out Oghren's Berserker specialization and Two-Handed school as soon as you get the chance, especially Critical Strike. By adding all the Two-Handed talents, including all the way up to the new Reaving Storm, you can seriously increase his damage potential and make him an excellent DPS addition to the party. As with rogues, Oghren should allow the tank to control enemy groups and then attack from the rear or flank. Because Oghren is so durable, he doesn't have to watch his spacing as much as a rogue, and he can off-tank easily if you need him to grab a creature that the tank can't hold threat on. His skills are best used with heavy or massive armor, either sword and shield or two-handed weapons, with a crossbow for ranged attacks.

Berserk ramps up Oghren's damage and a well-placed Mighty Blow or Critical Strike can hammer an adversary. Sunder Armor rips through a heavily defensive melee attacker, while Pommel Strike and Stunning Blows can knock an enemy out of combat for several seconds. Two-Handed Sweep is great at the end of the fight, or at striking multiple foes—as long as you don't steal threat away from the tank. Final Blow deals massive damage but drains the rest of Oghren's stamina. The new Reaving Storm can wreck multiple foes in a tight melee free-for-all.

Personal Quest

Shortly after your adventures begin, Oghren's wife, Felsi, tracks him down at Vigil's Keep. She angrily accuses him of abandoning their family, which he doesn't disagree with, but he tells her that marriage really isn't for him. Regardless of whether you say anything or simply sit back and listen to the whole thing, Oghren will be eligible for friendly status after the conversation.

Gifts

Oghren's "plot gift" is a toy horse (found in the Blackmarsh), and he tells you that he wants his own horse one day. His other gifts are all alcohol-related, and may be found at the Crown and Lion, Hubert's Den, the warehouse in Amaranthine, Knotwood Hills, and the Vigil's Keep basement.

Gift Found In Location
Aqua Magus Crate Abandoned Warehouse in Amaranthine
"Dragon-Piss" Crate Hubert's Den in Amaranthine
Hirol's Lava Burst Chest Knotwood Hills
Mackay's Epic Single Malt Crate Crown and Lion Inn
Toy Horse On the Ground Blackmarsh
West Hill Brandy Crate Vigil's Keep Basement

Dialogue Choices

As with any companion, Oghren has dialogue choices whenever you interact with him, and sometimes he will pull you aside to speak with you about a topic. However, at important points in the game, you should know about plot-specific, area-specific, and throne room-specific dialogue that could change the game for your companion.

Plot-Specific Dialogue

Bizarre as it might sound, Oghren's special gift is a toy horse, which brings back fond memories for the dwarf. You'll get a big approval bump by handing him this prize and not making fun of him.

Area-Specific Dialogue

If you interact with the boat when you first enter the Fade, Oghren spouts angrily about how dwarves don't dream and aren't supposed to be in the Fade. There is an anvil in Kal'Hirol that Oghren talks to you about. At the inn in Amaranthine, interact with the message board outside; Oghren pulls you aside and talks to you too.

Throne Room-Specific Dialogue

If you interact with the cask behind Oghren, you catch the dwarf in a drunken stupor. Be careful not to offend him too much or you'll lose approval. You can interact with the cask multiple times for different drunken reactions from Oghren. While in the throne room, Oghren will ask about Grey Warden dreams. Oghren will also ask about Grey Warden salaries in the throne room, which is when you find out about his desire for a pony. After Felsi's visit, if your relationship is warm, Oghren will eventually discuss his feelings of guilt about leaving his family.

Approval Increase

Appreciate him. Occasionally "straight talk" with him.

Encourage him to try harder in the future.

Tease him.

Ask how he's feeling.

Tell him he's a great warrior.

Recruit him.

Recruit Sigrun to the Grey Wardens.

Help the Statue of War ("Brothers of Stone" side quest).

Kill the hostage-takers ("A Daughter Ransomed" side quest).

Side with either Justice or the baroness, as long as there's a fight to be had!

Help the orphans' with their pranks against the revered mother and Melisse ("Blight Orphans" side quests).

Take him with you to the siege on Amaranthine, especially if you're a woman.

Leave him behind from the siege, but come back to rescue him.

Save Vigil's Keep instead of Amaranthine during the siege.

Side with the Architect to get rid of the Blights.

Approval Decrease

Tell him he did a bad thing with his family.

Make fun of him (especially about Branka, his ex-wife who left him for a woman).

Mock him for drinking too much.

Leave Sigrun behind.

Kill Eileen ("A Daughter Ransomed" side quest).

Deny the Architect and miss the chance to get rid of the Blights.

Crisis Moment

Oghren does not have a specific crisis moment. You can only reach a crisis with Oghren through poor approval rating. You can beg him to stay when you first hit the approval low point, but he will definitely leave the second time.

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