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Dragon Age: Origins - Awakening eGuide
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Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Essentials › Companions

Velanna

An angry elf who intensely dislikes humans because of what they have done to her people in the past, Velanna runs into the party as the primary figure in "The Righteous Path" main quest. Velanna is strong-willed and often defensive, and she has a tendency to lash out at people. She is, however, devoted to her people and very protective of her sister, Seranni, her only family.

Velanna at a Glance

Starting Attributes

Strength 10
Dexterity 10
Willpower 40
Magic 50
Cunning 18
Constitution 20

Class

Mage

Ranged DPS : With death magic, nature magic, and a little fire thrown in for good measure, Velanna can slay or stifle even the most ruthless of enemy mobs.

Starting Talents

Keeper : One with Nature

Mage : Arcane Bolt

Primal : Flame Blast, Flaming Weapons, Fireball, Inferno, Rock Armor, Stonefist

Creation : Heal

Entropy : Vulnerability Hex, Affliction Hex, Misdirection Hex, Drain Life, Death Magic, Curse of Mortality

Location

Wending Wood

Unlock Condition

Velanna will interact with the party a number of times in the Wending Wood. Eventually she will battle you as you confront her on the truth about what's happened to her clanmates. When she finally surrenders, she may join your party.

Combat Advice

You can take Velanna in many different ways with her extra talent points. Assuming you don't need an extra healer, fill out her Entropy school with Death Hex and Death Cloud. Pick up the last two Primal earth spells: Earthquake and Petrify. In keeping with her nature theme, buy the three remaining Keeper abilities: Thornblades, Replenishment, and Nature's Vengeance. The rest of her points can go toward new Mage school spells and another Primal attack chain.

In combat, avoid melee and drop powerful AoEs on enemy groups, such as Earthquake, or blast them dead with single-target spells such as Drain Life. If the enemy comes to Velanna, use One with Nature to set up a natural barricade around her. With the various upgrades to Keeper, she can root and crush opponents.

Personal Quest

With Velanna in your party, you may come across a random encounter of Dalish elves. You learn that Velanna was cast out of her clan because of her fanatical hatred of humans. Later on, she may confide in you how this came about. For more details see "Velanna's Exile" in the "Companions" section of the Side Quest chapter.

Gifts

Velanna's "plot gift" is a blank journal (found in the Chantry). She tells you at one point that she wishes the Dalish had more records of their history and stories, and you give her the blank book to write them in. Her other gifts are a discarded journal (Amaranthine), shiny malachite (Silverite Mine), an ornate silver bowl (Blackmarsh), an elven runestone (Deep Roads), and a carved greenstone (Kal'Hirol).

Gift Found In Location
Blank Journal Pile of Rocks Amaranthine Chantry
Carved Greenstone Stone Container Trade Quarter in Kal'Hirol
Discarded Journal Crate Amaranthine
Elven Runestone Pile of Rocks Vigil's Keep Deep Roads
Ornate Silver Bowl Pile of Filth Blackmarsh
Shiny Malachite Pile of Rocks Silverite Mine

Dialogue Choices

As with any companion, Velanna has dialogue choices whenever you interact with her, and sometimes she will pull you aside to speak with you about a topic. However, at important points in the game, you should know about plot-specific, area-specific, and throne room-specific dialogue that could change the game for your companion.

Plot-Specific Dialogue

Inside the Silverite Mine, Velanna has several conversations relating to the quest as she guides you from chamber to chamber. Velanna wants desperately to save her sister; she is willing to spare the Architect's life in Drake's Fall just to get her sister back. If you give her the blank journal, at first she scoffs at the gift. However, keep your tone friendly and eventually she comes around and you gain positive approval.

Area-Specific Dialogue

At the statue of Andraste in the Vigil's Keep courtyard after you've upgraded the walls, Velanna will start up a conversation with you. Velanna has a conversation with some city elves outside Amaranthine about a Vhenadahl tree in the city.

Throne Room-Specific Dialogue

Velanna may tell you about her sorrow that the Dalish have lost their history. After completing her personal quest, if you are warm with her, Velanna may confide in you what happened with her clan. After this conversation, you are eligible to be friendly.

Approval Increase

Stand up for her.

Tell her she's interesting.

Show her new ideas or perspectives on the world.

Give her hope for finding her sister.

Offer to aid her sister Seranni when you meet her in the Silverite Mine.

Don't tease her in front of the merchant Mervis, ("The Righteous Path" side quest). Stand up for yourself with the Dark Wolf ("A Brewing Conspiracy" side quest).

Speak harshly to the bartender or the innkeeper Inside the Crown and Lion Inn.

Steal the sermons for the orphans ("Blight Orphans" side quests).

Stick up for Anders with the templars in the warehouse during the "Freedom for Anders" side quest.

Kill the kidnappers during the "A Daughter Ransomed" side quest.

Side with the baroness to get out of the Fade.

Choose her to fight at the siege of Amaranthine.

Rescue her if she's left behind at the keep.

Save Vigil's Keep instead saving the city during the siege.

Approval Decrease

Lump her in with city elves.

Call her on her harshness.

Apologize on her behalf.

Reminded her of what she couldn't have.

Defend the Chantry, humans, or city elves.

Tell her she made a bad decision, or that sister can't be rescued.

Ignore her, tease her, or be sarcastic with her.

Speak harshly to her sister Seranni when you meet her in the Silverite Mine.

Take Keenan's side quest ("Last Wishes").

Insult her for being cynical about Keenan's request ("Last Wishes" side quest).

Tease her in front of the merchant Mervis ("The Righteous Path" side quest).

Give the sylvanwood to the Chantry ("From the Living Wood" side quest).

Kill Eileen, or allow her to be killed during the "A Daughter Ransomed" side quest.

Side with Justice to get out of the Fade.

Kill the Architect before the final battle against the Mother.

Help the Architect before the final battle against the Mother.

Crisis Moment

Velanna does not have a specific crisis moment. You can only reach a crisis with Velanna through poor approval rating. You can beg her to stay when you first hit the approval low point, but she will definitely leave the second time.

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