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Dragon Age: Origins - Awakening eGuide
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Contents

  • Maps
    • World Map
      • World Map
    • Main Quest Walkthrough Maps
      • Assault on Vigil's Keep
      • Keep Interior
      • Throne Room
      • Vigil's Keep Courtyard
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
      • Wending Wood
      • Silverite Mine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
      • Siege of Vigil's Keep
      • Siege of Amaranthine
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quest Walkthrough Maps
      • The Blackmarsh
      • City of Amaranthine
      • Smuggler's Cove
      • Law and Order
      • Smuggler's Run
      • Smuggler's Cove (Alternate)
      • Vigil's Keep Throne Room
      • Knotwood Hills/Kal'Hirol
      • Vigil's Keep
      • It Comes From Beneath
      • Sealing the Great Barrier Doors
      • Wending Wood
  • Essentials
    • The Basics
      • How to Use This Guide
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Races and Classes
      • Skills, Talents, and Specialties
      • Items
      • Combat
      • The Map
      • The Codex
      • Character Generation
    • The Classes
      • Introduction
      • Leveling
      • Skills
      • The Warrior
      • The Mage
      • The Rogue
    • The Party
      • Party Basics
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Anders
      • Justice
      • Nathaniel Howe
      • Oghren
      • Sigrun
      • Velanna
      • Mhairi
    • Supporting Cast
      • Supporting Cast
    • Equipment
      • Equipment
      • Weapon and Armor Materials
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Runes
      • Crafting
      • Usable Items
      • Gifts
    • Bestiary
      • Monster Abilities
      • Monster List
  • Walkthrough
    • Walkthrough
      • How to Use the Walkthrough
      • Essential Locations
    • Assault on Vigil's Keep
      • Exterior
      • Interior
      • Throne Room
      • Courtyard
    • Shadows of Blackmarsh
      • Amaranthine
      • The Crown and Lion
      • The Blackmarsh
      • The Blackmarsh Undying
      • Shadowy Crypt
      • Baroness's Manor
      • Return to the Blackmarsh
    • The Righteous Path
      • Amaranthine
      • Wending Wood
      • Trapped by the Architect
      • Silverite Mine
    • Last of the Legion
      • Amaranthine
      • Knotwood Hills
      • Kal'Hirol
      • Main Hall
      • Trade Quarter
      • Lower Reaches
    • Siege of Vigil's Keep
      • Going to War
      • Siege of Vigil's Keep
      • Siege of Amaranthine
    • Lair of the Mother
      • Dragonbone Wastes
      • Drake's Fall
      • The Nest
    • Side Quests
      • The Blackmarsh
      • City of Amaranthine
      • Companions
      • Knotwood Hills and Kal'Hirol
      • Vigil's Keep
      • The Wending Wood
      • Random Encounters
    • Achievements
      • Achievements and Trophies

Dragon Age: Origins — Awakening Guide › Walkthrough › Shadows of Blackmarsh

Shadowy Crypt

Runthrough (Shadowy Crypt)

Summary: Pass through the Shadowy Crypt to enter the Baroness's Manor.

1 - Enter the crypt.

2 - Deal with the corpses and skeletons in your way.

3 - Choose to follow the Lonely Soul if you want to complete the "A Maiden in Distress" side quest.

4 - Defeat the skeletons in the final chamber to exit the crypt.

Shadowy Crypt Cheatsheet

Main Plot Quest: Shadows of the Blackmarsh

Important NPCs: The Lonely Soul

Key Items: Essence of Cunning, Essence of Magic

Monsters: Ancient Fanged Skeleton, Desiccated Shambling Corpse, Devouring Skeletons, Frenzied Devouring Skeleton, Hunger Demon, Putrid Devouring Corpses, Shambling Corpses, Skeleton Archers

Side Quests: A Maiden in Distress

Spoiler Alert

(1) When you enter the crypt's first chamber, corpses and skeletons will attack. Corpses rise from the floor, and enemies emerge from the upright coffins throughout the crypt. The extra surprise attackers can easily flank you and disturb your battle plan if you don't act accordingly.

(2) A desiccated shambling corpse and its skeletal buddies make your life difficult in the second chamber. Don't charge into the room and get surrounded; stick back near the entrance and fight from cover.

After the fight, proceed south if you want to leave the crypt quickly. If you want to pursue the "A Maiden in Distress" side quest, follow the Lonely Soul to the east.

Spoiler Alert

(3) The "maiden in distress" reveals herself as a hunger demon. The demon has been looking for a stronger body to inhabit, and you fit the bill. The fight is on unless you have a high Coercion score and can talk the demon out of a conflict. Putrid devouring corpses join the battle a few seconds in. Lock your tank warrior on the hunger demon while the rest of the party kills off the corpses.

When you have no corpses to hack, concentrate all your efforts on the hunger demon. After the hunger demon falls, the Lonely Soul will thank you for freeing her true soul. Don't forget to grab the essence of magic in the back corner before you leave.

(4) Pick up an essence of cunning in the corridor leading to the final chamber. Clear out the skeletons in the chamber to reach the exit to the Baroness's Manor.

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