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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Weapons and Enhancements

Relics

Talisman of Sin

An amulet, taken from Envy, that bristles with an ancient magic.

Allows capture and imprisonment of the Seven Deadly Sins. Glows when a Sin is nearby. This device allows the Sins to appear on the in-game compass, thereby aiding you in locating them. It is used passively.

Gateway Stone

An enchanted stone, etched with ancient Maker Magic.

The Gateway Stone, also known as the Bridge Stone, is given to Fury by Ulthane upon her first visit to the Maker’s Forge. This device is used to rescue any Humans that are encountered during Fury’s quest. Interact with a Human to use the device.

Save the Humans

There are 20 Humans scattered throughout the world—hidden in caves, barricaded behind obstacles, and tucked away in secret locations. Though they’re safe from enemies where they are, they’ll be much safer—and more comfortable—back at Maker’s Forge. Listen for their hollering and seek them out with the Gateway Stone. Consult the walkthrough and the maps in this book’s Atlas chapter for details on their whereabouts.

Approach a Human and press the Action button to send them to safety.

Human Locations (in Suggested Order)

No. Region Nearest Serpent Hole

1

Haven

Crossroads

2

Nether

Splintered Station

3

Haven

Maker’s Forge

4

Haven

Skyscraper

5

Nether

Cistern

6

Nether

Tangled Grotto

7

Haven

North End

8

Haven

North End

9

Bonelands

Festering Pool

10

Bonelands

Drowned District

11

Bonelands

Mangled Freeway

12

Depths

Forgotten Lake

13

Depths

Sewage Egress

14

Haven

Crossroads

15

Scar

Drilling Annex

16

Scar

Drilling Annex

17

Depths

Sunken Tracks

18

Nether

Tangled Grotto

19

Nether

Tangled Grotto

20

Bonelands

Cargo Hold

Rider’s Mercy

A distilled essence stemming from deep gratitude radiates from this trinket, providing several empowering benefits.

Rider’s Mercy is a gift from Ulthane, earned once Fury has saved five Humans. This relic provides a boost to Fury’s ability to generate Wrath, both by increasing the quantity of Lurchers freed by killing enemies and by increasing the amount of Wrath each Wrath Lurcher restores. Continue saving Humans and return to Ulthane to receive free upgrades to Rider’s Mercy for every five additional Humans saved.

Rider’s Mercy Upgrades: Running Totals

Humans Rescued Bonus Effect Added

5

+10% Lurchers When Killing an Enemy

10

+10% Wrath Reward from Wrath Lurchers

15

+30% Health

20

+10% Physical and Arcane Damage

Soul of Abraxis

The freshly severed soul of Abraxis, burning hot with demonic energy. There is a sense that the soul is still sentient. Aware.

A time shall come for Fury to choose where her allegiance lies, with whom to put her trust. Depending on what you decide, this item may enter your possession.

Mysterious Stone Sigil

The trinket trembles, threatening to shatter from the immense pressure of what it contains. Voices call out, at once a loud roar and quiet as a whisper.

The Hollowlord entrusted this stone sigil to Fury, in the hope that she might help to fulfill its purpose. What that may be is unclear.

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