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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Forces of Chaos

Skeletons

Primary Region: Hollows

Enemy Signature Attack

Skeleton

Swipe

Skeleton Sword

Jumping swing

Armored Skeleton

Charge attack

Skeleton Archer

Archery attack

Enraged Skeleton

Delayed overhand swing

Undead Champion

Heavy armor and sword

Visitors to the Hollows are quickly introduced to the many forms of Skeletons that call the region home. Often animating from piles of bones, these rattling, shambling horrors attack en masse, with their numbers rivaling those of the Nether’s many insects.

Though the most common form of Skeleton is the unarmed, naked Skeleton, most pose a far more significant threat. It’s natural to have your focus drawn to the Skeleton Sword and Armored Skeleton, but it’s important to listen for the sound of a Skeleton Archer letting an arrow fly. Dash across the battlefield to the Skeleton Archer and dispatch it quickly. Though its green-glowing arrows may not be terribly dangerous, Fury can’t afford to have it interrupting her attack when she’s surrounded by other enemies.

The Gravel Grinder and other area-of-effect attacks are quite useful for shattering the bones of the Skeletons and knocking back the armored foes, but dealing with the Armored Skeleton takes patience and variety. Mix up attacks by incorporating crossover attacks, such as the Flicker or Spark, to break through its defenses. The Armored Skeleton is quite capable of blocking attacks indefinitely if Fury doesn’t mix up her approach.

The Skeleton Sword may swing its sword in a slow, looping arc at close range, but it can also perform a jumping overhand attack that inflicts moderate damage. Similarly, the Armored Skeleton also poses a threat from afar thanks to its ability to throw its sword. This particular foe also appears sporadically in an enhanced version. The Enraged Skeleton has a glowing torso and packs the biggest punch of all Skeletons. Beware the charged overhand slam, as it inflicts heavy Arcane damage. Like the Black Minion and Black Sycophant, the Enraged Skeleton is a rare entity that won’t respawn once slain.

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