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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Wrath (Revisited)

Scar: Demon’s Peak

Disable the Drill Bit

Ascend the stairs from the Serpent Hole and loop around to the room with the Scarab. Grab the Lurcher Cache, and head down the stairs to the left first. Here, you can grab a Demonic Artifact and unlock a gate leading back to the Lowlands. Return the other way and descend the stairs on the northern side to head back outside.

Several enemies, including a Trauma, lurk outside the building with the Serpent Hole. Fortunately, so does a highly flammable oil slick. Activate the Flame Hollow, bait the enemies toward the oil slick, and unleash the Chimera’s Growl attack. Or, if you have a full Wrath Meter, draw them in tight and trigger the Immolation attack. Either of these will ignite the oil and inflict steady burn damage on your foes.

Set the oil on fire and bait the enemies into the flames.

Crawl through the gap in the wall next to the stairs you descended to find a Demonic Artifact, then crawl back through. The Large Lurcher Cache in the far corner of this sandy area is worth 10,000 Souls, so don’t miss it.

Flame Jump up the cliffs to the east and catch a ride on one of the mining carts. Wait for one with its bucket open to move close to the edge, and then leap on. Feel free to slow it with Stasis form if worried about the timing. Get the items from the nearest platform and building ledge, reboard the cart, and ride it to the next platform on the left.

Be careful to dodge the spears while you ride the cart over to the next platform.

Ascend the Stasis shaft to reach the room above the massive drill at the Drilling Annex. Hit the lever with Salvation or a leaping swing of the Mallet of Scorn to raise the gears, disabling the drill below. Leap through the hole in the floor.

Disengage the gears in the upper room to stop the drill below.

A Step Up the Drill

The maintenance panel that falls open on the drill provides Fury with a step back up to the upper level of the Drilling Annex room. Visit the Serpent Hole and leap back up to continue.

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