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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Sloth

Nether: Splintered Station

Finding Your Way Back

Sloth Before Avarice?

If you decided to tackle Sloth before Avarice, that’s fine. It’s entirely possible to reach this chapter’s Sin with only the Flame Hollow. Skip ahead to where the discussion picks up at the Splintered Station Serpent Hole. Likewise, you can flip back to chapter 3 for tips on finding and dealing with Avarice.

From the Atrium of Greed, Fury has several options. Though it’s possible to use the Serpent Hole to instantly return to Splintered Station, doing so would bypass several valuable crafting ingredients. Instead, gain some familiarity with the newly obtained Storm Hollow as you fight your way back on foot.

STORM GLIDE

The Storm Hollow grants Fury the ability to slow her fall from a jump or even soar upward on storm currents. Use the Flame Hollow’s Flame Jump to reach high places and the Storm Hollow to soar great distances. Be aware that the Storm Glide can’t be maintained indefinitely and cannot be used to save Fury from towering free-falls.

Enter the green-lit tunnel in the corner opposite the Serpent Hole at the Atrium of Greed. This leads to a small cave with numerous holes in the floor. This is where the Avarice Children lobbed their bombs at you when you were leaping through the grotto earlier.

Cross the cave to the left to collect the Angelic Artifact, but don’t leap down. Instead, continue through the cave to the watery tunnel up ahead and crawl alongside the pipes to the room.

Pull the handle on the electrical switch to raise the two metal doors, and pay Vulgrim a visit to the left to reset your save point location to the Accessway. Now return to the switch and proceed through the door on the right.

Visit Vulgrim through the door on the left before heading right.

Ascend past the eggs to the upper level of the subway station you first entered some time ago. Test out the Lance of Scorn on the Minions in this area and fight your way to the Demonic Artifact in the cave to the far left, beyond the Black Minion. Drop down to pay Vulgrim a visit at the Splintered Station and return to the area beneath the overhead walkways—it’s time to go someplace new.

The Black Minion on the upper level guards a Demonic Artifact in the nearby cave.

Advanced Exploration: Maker’s Forge

Hollows Required: Flame

Return to Maker’s Forge via the Serpent Hole and climb the ramps beside Ulthane. Swing across to the balcony, burn through the cobweb, and whip swing to the adjacent tree root. Fend off the White Sycophants and scour the office building in the distance to find a Demonic Artifact and a Human, among other items. Return the way you came.

Advanced Exploration: Skyscraper

Hollows Required: Flame, Storm

Now use the Serpent Hole to return to Skyscraper, where you first met Vulgrim. Ascend the building as you did earlier, but this time burn through the cobweb at the fork in the tree root. Proceed along this path until you reach the Angelic Artifact overlooking the trench you couldn’t cross after fighting Envy. Use Storm Glide to reach the Piece of Adamantine, and Flame Jump up to the Demonic Artifact. Return through the tunnel to the fork in the tree root and head right, as if visiting Ulthane on foot.

If you’re up for a challenge and want to do some extra scavenging early on, keep reading. Rather than swinging across to the Maker Tree, Storm Glide over to the white office building on the right. Collect the Piece of Adamantine from the corner of the room and leap to the next building. Here, an Green Undead Angel teleports around the room, attacking with its sword. Kill it, top off your Health, and ride the Storm Currents over to the red building in the distance.

The Swamp Swarms guarding this building are a serious threat. Their explosive projectiles pack a punch. Get out of the water quickly and attack the ones on the upper landing first, then worry about the ones below. Whip swing across to find the Shade enhancement, then continue down the hall to free a Human.

Want more? Glide across to the next building, grab the Piece of Adamantine, and ascend the ramp to the shimmering Undead Angel Raider. This semi-invisible creature fights like the White Sycophant when not teleporting. Top off your Health, grab the Angelic Artifact near the table, and Flame Jump up to the Undead Angel Raider and knock it from the sky. The Undead Angel Raider’s halberd emits a plasma-like projectile with each swing, so be careful. Heal up and follow the tree root to the adjacent building, where two Undead Angels and a Suffering attack at close range. Keep away from the Suffering as you go after the Undead Angels, as they will continue to summon reinforcements until both are dead. Step out onto the balcony, collect the pickup, and glide down to the tree root below, completing the loop. Return to Splintered Station via the Serpent Hole at Maker’s Forge with enough Lurcher Crystals to buy four or more Attribute Points.

Deeper into the Hive

A Nearby Artifact

Take a moment to return to the tunnel beneath the Serpent Hole, where you found a Human during your search for Wrath. Burn through the cobweb and fight your way deeper into the cave, past the Mosquito and Spidercrab, to find an Angelic Artifact.

Use the Flame Hollow to burn through the large webbing beneath the overhead walkways, and keep right at the fork. Ascend the sloping tunnel and crawl through the hole to a narrow rock path. A Mimic lunges for Fury as she advances, so be ready to dodge. These swift insects can either stand back and spit poison globules or dash forward and attack with a series of deadly jabs—whatever you do, don’t let them pin you against the wall. Clear the Mosquito and Minion from the lower path en route to the dead-end, then ascend the upper path after the Spidercrab you saw upon entering the area.

Fend off enemies down low, then head up the path on the left.

The Unreachable Item

The pickup visible beyond the rock spires at the end of the lower path can’t be reached just yet. Though it sits tantalizingly close, accessing it requires a lengthy trek through the Tangled Grotto with a Hollow Fury doesn’t yet possess.

Cocoons of Death

Many of the stone-like cocoons harbor a Mimic that attacks when broken open, though some are already dead. Strike the cocoons with the whip and then somersault away to avoid a surprise attack.

Pursue the Spidercrab toward the hive up ahead, but dodge to the side as soon as it charges forward. Its upward double-claw attack is near-instantaneous. Charge the Lance of Scorn to unleash a stunning spear attack that keeps the foe off-balance. Flame Jump to burn the cocoon hanging from the ceiling and then advance toward the purple-glowing coral.

As with the cobwebs before you had the Flame Hollow, the only way through these coral-like rocks at this point is with the help of a Bomb Bug. Cut the oozing purple mass of bait from the suspended cocoon to the right of the rocks and fetch a Bomb Bug from the path on the left. Toss it at the bait, wait for it to glow, and then hurl the Bomb Bug at the purple coral.

Feed the Bomb Bug the purple bait and then throw it at the glowing rocks.

Drop into the aqueducts and eliminate the Sloth Bugs on the near side of the flooded channel before venturing toward the Black Minion on the far side. Follow the water downstream toward the Cistern.

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