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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Forces of Chaos

Insects

Primary Region: Nether

Enemy Signature Attack

Chain Spider

Pounce

Sloth Bug

Pincer swing

Mosquito

Stinging jab

Brood Mother

Mandible charge

Brood Mother Spawn

Poison explosion

Mimic

Stabbing pincer

Spidercrab

Charging uppercut

Harvestor

Five-hit combo

Poison Mosquito

Toxic explosion

Blue Mimic

Double-stabbing attack

Scarab

Powerful claw swing

The numerous insect-like creatures inhabiting the Nether (and other regions) are fond of launching surprise attacks, often bursting forth from eggs and cocoons without warning. Fortunately, many of them can be squashed quite readily. Others, however, are not only larger but far more vicious in their attacks.

The Mimic is particularly deadly thanks to its lightning-quick combo attack and poisonous projectiles. Often in a cocoon or curled up like a statue, these creatures are best tackled from the air. The Spidercrab lacks a ranged attack but sprints toward its target, striking with a double uppercut swipe. Dodge to the side as it begins its charge, else it will continue right for where Fury lands.

Care must be taken around airborne enemies, especially those glowing green or red, as they explode on contact, inflicting heavy damage and tremendous knockback. Best to give them a wide berth unless you can destroy them and their hive with Salvation.

Turned Turtle

Use the Flip Saw attack to knock a Sloth Bug or Scarab on its back, rendering it as helpless as an upside-down turtle. Slash away with Scorn as it struggles to right itself.

The larger, almost boss-like Brood Mother and Harvestor are fortunately quite rare and lurk only in select caves deep within the Nether. These foes are addressed specifically within the walkthrough, though standard combat tactics generally apply. They’re not wholly unlike their smaller brethren.

Bomb Bugs, No Bother

The docile Bomb Bug poses no threat and should not be considered a foe. In fact, its presence is universally a good thing, as it helps Fury to bypass an otherwise impassable obstacle, especially early in the game when her abilities are limited.

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