The Swarms milling around the statue near the impact crater pose your first minor threat. Allow them to attack one by one and then beat them back with the Barbs of Scorn. It only takes three quick strikes to defeat each of them.
The Red Sycophant near the traffic light on the road is a different story. This armed foe is faster and dual-wields melee weapons. Focus on it, wait for it to attack, then dodge. Immediately perform an Arcane Counter to unleash Fury’s inherent Arcane power. Most enemies won’t perish from a single Arcane Counter, but this one will. A second identical Red Sycophant approaches as you near the bus.
Focus, dodge the attack, then counter.
There’s a Ranged Sycophant off to the right of the bus. Get the drop on him by sneaking up behind the columns. He’s less of a threat at close range, especially when he doesn’t see you coming. Ranged enemies pose a major threat when you’re in the midst of fighting other enemies. Listen for the telltale sound of an enemy attack and dodge away, even if you’re currently focused on another enemy. When at all possible, dash forward to the ranged attacker and dispatch it first.
Whatever their contents, these yellow pickups are critical.
Charge the enemy near the fire spit, hit it with a Flip Saw, then collect the Small Healing Shard by the grass. Normally, you wouldn’t want to use it unless necessary, but it’s important to save your Nephilim’s Respite for the upcoming fight with Envy.
Whip Swing to the Building
Envy isn’t far, but you’ll need to get across the chasm between the street and nearby building. Jump and double-jump up the terraced ground near the pit and spot the chains and pipe suspended by the crane. Double-jump for the pipe and then whip swing across to the building.
Take a moment to whip swing back and forth across the gap to get a feel for the maneuver. Fury can double-jump into a whip swing and also jump again after releasing her whip. Aim to release from the whip swing when she’s nearing her max height but still maintaining forward momentum.
Whip swing until Fury is just below max height, then release.
Envy is directly ahead. Use the Small Healing Shard if you’ve taken moderate damage but still have at least half of your health. Use a Nephilim’s Respite if heavily damaged; otherwise, advance down the hallway.