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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Envy

Haven: Crater

Attack, Dodge, and Execute an Arcane Counter

The Swarms milling around the statue near the impact crater pose your first minor threat. Allow them to attack one by one and then beat them back with the Barbs of Scorn. It only takes three quick strikes to defeat each of them.

Fury makes quick work of fodder like this Swarm.

The Red Sycophant near the traffic light on the road is a different story. This armed foe is faster and dual-wields melee weapons. Focus on it, wait for it to attack, then dodge. Immediately perform an Arcane Counter to unleash Fury’s inherent Arcane power. Most enemies won’t perish from a single Arcane Counter, but this one will. A second identical Red Sycophant approaches as you near the bus.

Focus, dodge the attack, then counter.

There’s a Ranged Sycophant off to the right of the bus. Get the drop on him by sneaking up behind the columns. He’s less of a threat at close range, especially when he doesn’t see you coming. Ranged enemies pose a major threat when you’re in the midst of fighting other enemies. Listen for the telltale sound of an enemy attack and dodge away, even if you’re currently focused on another enemy. When at all possible, dash forward to the ranged attacker and dispatch it first.

Whatever their contents, these yellow pickups are critical.

Charge the enemy near the fire spit, hit it with a Flip Saw, then collect the Small Healing Shard by the grass. Normally, you wouldn’t want to use it unless necessary, but it’s important to save your Nephilim’s Respite for the upcoming fight with Envy.

Incandescent Remains

Items of all types are found scattered throughout the world, and they all appear as yellow balls of light, such as this one. From Lurcher Crystals to Healing Shards to crafting ingredients and weapon enhancements, there’s no telling what the items will be, but they’re always worth grabbing.

These items can be found out in the open (often hinting at a side area to explore), are dropped by enemies you defeat, or are even within breakable objects. Always take a moment to smash the many breakable objects decorating your surroundings.

Whip Swing to the Building

Envy isn’t far, but you’ll need to get across the chasm between the street and nearby building. Jump and double-jump up the terraced ground near the pit and spot the chains and pipe suspended by the crane. Double-jump for the pipe and then whip swing across to the building.

Take a moment to whip swing back and forth across the gap to get a feel for the maneuver. Fury can double-jump into a whip swing and also jump again after releasing her whip. Aim to release from the whip swing when she’s nearing her max height but still maintaining forward momentum.

Whip swing until Fury is just below max height, then release.

Envy is directly ahead. Use the Small Healing Shard if you’ve taken moderate damage but still have at least half of your health. Use a Nephilim’s Respite if heavily damaged; otherwise, advance down the hallway.

Check Your Difficulty

The battle against Envy can be humbling. Hopefully, with the tactics outlined here, you’ll breeze your way to victory with minimal trouble. If, however, you find yourself dying over and over, stop now and start over on an easier setting. Darksiders III can be a challenging game for those unaccustomed to action-adventure games. There’s no shame in playing it on Easy mode your first time through.

Wrath Shard Nearby

Smash the debris beneath the suspended pipe to find an item pickup. Though many item drops are random, this one is consistently a Wrath Shard.

About the Walkthrough Maps

The maps included throughout the walkthrough aim to help in navigation, as well as collecting valuable items and locating missing humans. Only those items accessible during your initial visit to an area are shown on these maps, so as to avoid confusion. Only items placed in the open (not dropped by breakable objects or fallen enemies) are marked. Rather than clutter the maps with countless Lurcher Crystals and consumables, the maps focus on the most valuable items.

Of course, there are many, many items hidden in out-of-the-way areas that can only be reached after Fury has gained her full assortment of powers. For help in locating these items, consult the maps in the Atlas portion of this book. There you will find a full complement of the maps with every valuable item marked, color-coded to indicate which Hollow is needed to retrieve it. In several instances, the “Advanced Exploration” discussions peppered throughout the Walkthrough guide you to the items in these places.

Envy

Arcane Meteor: Envy raises her right hand, summoning energy from the air. A purple circle then appears on the floor beneath Fury, moments before a meteor of Arcane energy crashes down from above. Immediately dodge beyond the circle’s perimeter to escape the attack. Use an Arcane Counter if close enough; otherwise, dash toward her.

Staff Sweep: When within melee range, Envy rears back and swings her staff horizontally in a sweeping arc from her left to her right. Listen for the sound of the staff charging (and watch for it to turn green) and immediately dodge to the side as she begins the swing, then counter. Envy often performs this attack twice consecutively.

Teleport Shockwave: After taking damage, Envy quickly twirls in place and then teleports high into the air. Release the Focus button and track the trail of Arcane energy. Watch for Envy to pound the ground, then double-jump over the attack. Turn around quickly to track her position. Envy typically performs this attack three times in quick succession. Attack only after it’s clear she’s not teleporting again.

Arcane Explosion: If left to absorb enough energy between phases of the battle before being interrupted by Fury, Envy will detonate a ball of Arcane energy that is impossible to dodge. Close on her position and hit her with an Aerial Cross Slash to interrupt this explosive attack.

The battle takes place in three phases, with Envy destroying the floor and plummeting herself and Fury deeper into the bowels of the building with each phase. Use the time between phases, when Envy is recharging, to consume a Nephilim’s Respite (or Small Healing Shard) if necessary.

Focus on Envy the moment the battle begins and dodge the purple glow that forms on the floor. You need to be outside the attack’s area of Arcane power to dodge the inbound meteor hit. Close on Envy’s position and bait her into attacking with her staff. Dodge the attack and execute an Arcane Counter. She’ll likely attack twice, then teleport away. Face her direction and double-jump over the spreading shockwave each time she pounds the floor. Double-jump toward her after the third shockwave and strike with the Barbs of Scorn, but be ready to dodge and perform an Arcane Counter.

Beginners should hold onto their Wrath Attack until the third phase of the battle, in case you’ve taken too much damage. Those more skilled with the Arcane Counter can perform a Scarlet Strike in this first phase, as there is time to earn enough Wrath to replenish the meter and use it a second time.

Once reduced to 75 percent of her health, Envy will smash through the floor, causing her to fall to the lower level. Though she’ll cease attacking as she floats high above the floor, this is no time to delay! She’s absorbing energy to unleash a powerful attack that can’t be dodged—it can only be interrupted!

Consume a Nephilim’s Respite if you have less than half your Health, then run to the left-hand corner below Envy. Double-jump from the rubble onto the ledge, then turn left and make your way around the perimeter of the room, scaling the ledges with your double-jump and whip swing. This can be tricky at first, so remember to jump again after releasing the whip swing. Once on the ledge nearest Envy, leap toward her and perform an Air Attack.

Once reduced to roughly one-third of her health, Envy again interrupts the battle. Consume a Nephilim’s Respite if moderately damaged, then scale the ledges to interrupt her power absorption. Leap from the rubble to the ledge over Fury’s left-hand shoulder when the cutscene ends and ascend the ledges as before. The first pipe you’ll whip swing from can be hard to spot. Trust that it’s there and double-jump into the whip swing to keep climbing. You’ll need to link up consecutive whip swings to traverse the lengthy side of the room.

Unleash a Wrath Attack before Envy rises to her feet, then resume the tactics outlined above to finish her off. With the Talisman of Sin in hand, pick up the Lurcher Crystal that drops and exit the basement via the hole in the wall.

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