Prima Games eGuides
primagames.com Browse Redeem a code Help
Darksiders III eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Wrath

Path to Wrath

With the Talisman of Sin in hand, Fury sets out toward Haven and the next Deadly Sin. In an effort to counter her extraordinary confidence, the Watcher warns her that the others will not be nearly as easy to locate, nor are they as feeble in combat. Fury soon learns that Wrath is underground, in a region known as the Nether.

Fury’s Path

Reach the Maker Tree within Haven.

Barter with Vulgrim.

Forge a bond with Ulthane .

Seek a way below ground.

Descend to the subway system.

Locate Wrath within t he Nether .

Battle Prep

New Encounters

Name

Suffering

Class

Suffering

Habitat

Haven

Threat Level

High

Name

Green Sycophant

Class

Sycophant

Habitat

Haven

Threat Level

Low

Name

Black Sycophant

Class

Sycophant

Habitat

Haven

Threat Level

High

Name

Chain Spider

Class

Insect

Habitat

Nether

Threat Level

Low

Name

Sloth Bug

Class

Insect

Habitat

Nether

Threat Level

Low

Name

Mosquito

Class

Insect

Habitat

Nether

Threat Level

Low

Name

Red Minion

Class

Minion

Habitat

Nether

Threat Level

Low

Name

Blue Minion

Class

Minion

Habitat

Nether

Threat Level

Moderate

Name

Bomb Bug

Class

Insect

Habitat

Nether

Threat Level

None

Name

Brood Mother

Class

Insect

Habitat

Nether

Threat Level

High

Name

Brood Mother Spawn

Class

Insect

Habitat

Nether

Threat Level

Low

This is a transitional phase in the game, as Fury begins to encounter isolated, deadlier enemies while you, the player, are only now gaining the ability to grow in power and ability. Play it safe and never run deeper into unexplored territory. Instead, lure enemies one by one toward the way you came and respect every foe you engage. Fortification Shards and Wrath Shards will prove essential against the tougher creatures, so conserve them for when they matter most.

Fury will be far stronger at the end of this chapter than she is now. Aim to collect as many Souls as possible—leave no enemy alive—and upgrade for Strength, Arcane, and Health, in that order. Seek every pickup and aim to upgrade the Barbs of Scorn before locating Wrath. Even in its “unfocused” form, the Fortifier weapon enhancement is a tremendous aid. Use it. Lastly, consider saving your Lurcher Crystals for use in purchasing the Leviathan weapon enhancement.

Save the Humans

1. Drop through the hole near the bus at Crossroads to find the first Human.

2. Crawl through the narrow tunnel at Splintered Station after defeating the Black Sycophant alongside the cliff to find another.

Keep reading with a free account

The first 3 sections of Darksiders III are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousHaven: Crater NextHaven: West End