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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Sloth

Nether: Cistern and Tangled Grotto

Open the Floodgates

The area below is a flooded cross-shaped trench with four platforms, one in each corner. Glide down to the platform in the far left-hand corner and eliminate the Mimic that emerges from a cocoon. Sweep the room clean of creatures by going platform to platform in a clockwise direction and using the Storm Currents to reach the platform to the right of the waterfall. Return to the bridge opposite the waterfall. It’s time to find a way out.

Swim for Safety

Fury is a skilled swimmer and can stay underwater indefinitely without needing to come up for air. Press the Jump button to dive and the Action button to surface. The Dodge button makes her dash in the direction she’s facing. Fury can also consume items while underwater, making this a perfect way to escape a tough fight and recoup.

Dive into the water and swim toward the waterfall and through the pipe on the left to find a hidden Luminous Visage. Swim away from the waterfall and into the pipe on the left. Follow the underwater passage through the tunnel and up through the hole to a storage room. Move beneath the scaffolding in the corner and Flame Jump to the room above to find an Angelic Artifact.

Ascend the staircase to the platform high above the Cistern and perform a triple whip swing to reach the far side. Flip the lever on the left to open the floodgates across the room. Glide off the ledge toward the gates and swim through to the room on the right. Circle around behind the gate (you can finally get the pickup opposite the waterfall) to the room with the Serpent Hole. Take a moment to throw the lever near the gate, which will make return trips easier.

Whip swing across the Cistern and throw the lever to open the floodgates.
Return to Ulthane after rescuing five Humans to gain the Rider’s Mercy, which yields increased Lurchers.

Ascend the stairs next to Vulgrim to rescue a Human, then crawl through the tunnel to the left of the Serpent Hole. Drop into the cave, eliminate the enemies, and crawl through the blue-lit tunnel behind the cocoons.

Journey into Darkness

Take a moment to look upon the sunken city in the distance then crawl through the hole in the egg-lined wall. Drop into the nest of the Harvestor, but don’t panic. For as large as she is, she’s quite straightforward to defeat. Be patient, dodge her attacks, and hit her with standard Arcane Counters. Though the Chains of Scorn are useful for striking quickly—and a Volcanic Charge will ignite her—the Harvestor is quite susceptible to the Triple Tempests. 

Watch for her five-hit combination attack and strike hard when her front four legs are stuck in the ground. Grab the Demonic Artifact from the floor near the subway car and climb out of the pit.

The Harvestor may be big, but Fury can squash her all the same.

The subway tunnels up ahead are pitch black and crawling with Sloth Bugs, among other threats. Despite the darkness, the elemental effects of the Hollows on Fury’s hair provide just enough light to navigate. Almost.

Advance slowly and stick to the subway platform for the time being as you make your way into the tunnel. Fend off the first attackers and ascend the steps on the left to find a Demonic Artifact. Eliminate the enemies along the platform and on the tracks and approach the train car near where you first entered.

Your entrance to the phosphorescent cave containing the Juggernaut enhancement lies beneath the train car.

The tunnel beneath the train leads to a cave lined with phosphorescent plants. This is an optional detour—and a deadly one at that—but well worth the risk. Drop off the ledge, kill the Mimic, and crawl through the tunnel to enter a shimmering cave that plays home to two Brood Mothers. Watch them from the safety of the tunnel as you wait for an Undying Shard to take effect and for any Wrath or Havoc Shards you need to be consumed.

Don’t enter this cave until you’re in top health and have an Undying Shard active.

Brood Mothers can charge at a pretty high speed, so don’t expect to mill around the periphery or to be able to sneak up on them. Instead, bait them toward a wall and activate Havoc Form once they bunch together. Skirt around them and attack with abandon. Aim your attacks at one of them so that once Havoc Form wears off, you have only one enemy left to contend with. Collect the Juggernaut enhancement from the back of the cave and return the way you came.

Lure them into the corner, then use Havoc Form to whittle them down.

Follow the tracks to the egg-lined tunnel on the right. This leads not only back into the light, but also to the next Serpent Hole. Pay Vulgrim a visit after shattering the many Lurcher Crystals you’ve found. Sloth isn’t much farther, making this the perfect time to level up. If possible, aim to level Fury up to level 21 or higher. Those who explored Haven earlier may well reach level 24 depending on prior purchases of Vulgrim’s Wares.

Defeat Sloth

Follow the tracks west to the large subway station and take a few minutes to clear it of enemies as you harvest enough Health Lurchers to replenish your maximum capacity of Nephilim’s Respite before the upcoming boss battle. Sweep the area in a counterclockwise direction to not miss any of the pickups. This area contains numerous Lurcher Crystals as well as a Rejuvenation Core opposite the stairs leading out. The Rejuvenation Core increases the amount of Health restored by a Nephilim’s Respite by +75.

The stairs on the right lead to several purple barriers. You’ll need the Force Hollow to break through them later.

Loop around to the left to spot the tilted subway trains. Run east along the top of the train and crawl through the narrow tunnel to find a Human and a Demonic Artifact. Pay a final visit to Vulgrim (and Ulthane if you have the necessary materials for another upgrade) before moving on. Ascend the two sets of wide stairs, following the signs toward the street as you snake your way through the disgusting halls toward Sloth.

Crawl through the tunnel atop the train car to find another Human.

Throw Some Shade

Be sure to equip the Shade enhancement to one of your weapons, preferably the Lance of Scorn. The additional damage dealt by the Storm Hollow’s Wrath Attack will come in handy, as will the Arcane Damage Reduction the enhancement offers.

Sloth

Toxic Bomb: Sloth’s staff flashes green right before he aims a massive globule of toxicity at Fury’s position. He can also drop a toxic bomb from the back end of the staff if Fury gets behind him.

Staff Swipe: Beware Sloth’s staff when you move in to attack the Sloth Bugs carrying him round. Hit fast and dodge away before he swings his staff.

Overhead Staff Slam: Not content to allow Fury to kill his precious Sloth Bugs, he’ll also rear back with his right arm and slam the staff down atop Fury, knocking her back with a toxic explosion. It can be very difficult to dodge.

Ground Pound: Once Sloth gets off his throne and enters the fray, he’ll occasional flutter above the ground, then slam the floor with his massive girth. Get back to avoid the shockwave that spreads outward.

It should come as no surprise that Sloth isn’t exactly the most nimble or aggressive combatant Fury will face. In fact, for the early goings, he’s content to sit atop his stone throne, being ferried around on the backs of the Sloth Bugs he lords over, while others do his bidding.

Fury can’t hurt Sloth directly during this initial phase of the battle. Instead, she must chip away at the number of Sloth Bugs beneath him until there are too few to support his heft. Additional Sloth Bugs emerge from the ground throughout the fight, but this merely gives Fury an additional source of Health Lurchers to replenish spent Nephilim’s Respite. Nevertheless, a Fortification Shard comes in handy.

Circle-strafe around Sloth until he uses his staff to lob a toxic bomb at Fury. Dodge out of the way, then move in close and attack his supporting minions. Attack fast with the Flame Hollow active, then back away before Sloth swings his staff. Dodging this attack isn’t difficult, but you can’t Arcane Counter the Sloth Bugs after the hit, so use basic attacks. Keep up the pressure until Sloth is forced into the fight.

Out of his throne for the first time in years, Sloth will move slowly around the battlefield, occasionally taking flight. Activate a Thorn Shard to gain an instant defense from the Sloth Bugs that aim to defend Sloth, allowing you to focus on the boss.

Sloth attacks primarily by continuing to lob toxic projectiles and by swinging his staff whenever Fury gets too close. His overhand staff attack is particularly damaging, so try to avoid approaching him head-on. Though a well-timed Flame Jump into a Raging Cyclone can be effective against Sloth when he takes flight, it’s safer to back far away and avoid the impending shockwave of his ground pound.

Monitor your Health carefully, dodge far away to the other side of the arena when in need of a Nephilim’s Respite, and don’t hesitate to trigger Havoc Form if things get tough. A great way to inflict heavy damage, especially late in the battle when Sloth is at his most aggressive, is with the Triple Tempests. Fury’s homing, electrified cyclones will charge across the arena toward Sloth and his cadre of minions. Stand back, consume a Wrath Shard, and unleash another whirlwind of weather as soon as the prior one dissipates.

After the Battle

Collect the Luminous Visage and exit via the blue-lit tunnel across from where you entered. Grab the Angelic Artifact near the cliff, then ignite the cobwebs near the subway train to cause a derailment. This effectively creates a bridge across the chasm to the Splintered Subway Serpent Hole on the other side.

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