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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Wrath (Revisited)

Scar: The Lowlands

Open the Floodgates

The massive brute across the canyon to the east won’t cease hurling boulders at Fury while she’s in the lower level of the quarry. Do your best to keep any available walls or barriers between her and the rock thrower as you circle around the perimeter in a clockwise direction to the north.

Fight behind the safety of a wall to avoid boulders being thrown from the southeast.

Take a few moments to clear out the Phantoms on the main platform and then whip swing across to the cliff face to the west and Force Ball your way to the northwestern platform. Don’t take any chances fighting these Phantoms on such a small platform—activate Havoc Form at once! Grab the fourth and final Invigoration Core from the top level and Storm Glide south to the main walkway.

Roll your way to the northwest corner to find the final Invigoration Core.

Make your way to the eastern side of the complex and locate the purple Force surface at the lower-level walkway. Roll along this surface, upside-down, to reach the base of the rotating wooden shaft. Knock the purple coral binding it in place and return the way you came. Once you’ve released the contraption, return to the upper level and hit the purple handle with a Force-imbued Salvation toss. Then whip swing across the beam and two pipes beyond it.

Knock the coral from the base of the wooden shaft so it can rotate into position.
Perform a triple whip swing to the south face of the canyon.

Once across to the south side of the canyon, head up the platforms on the right, head inside, and strike the purple lever. This opens not only the adjacent gate but also the floodgates to the left, allowing water to flood the trench below. Pay a visit to Vulgrim at the Drilling Annex Serpent Hole around the corner to the right, then run across the water and Flame Jump up to the opening.

Fight your way past the Phantom Guard Ballister in the canyon to the east and head out onto the walkway. Ignore the Force surface on the wall and, instead, leap down toward the Trauma to the north. Kill it and grab the Demonic Artifact. Ride the storm current up to the entrance above. Loop around the square corridor to find another Demonic Artifact, then ride the lift up if you’d like to encounter Abraxis.

Allow the trench to fill, then use Stasis and Flame forms to exit through the gate.

Abraxis and the Lord of the Hollows (Optional)

Though Fury is free to continue on her quest to hunt down Wrath, there are separate orders worth considering. Encounters with Abraxis and the Lord of the Hollows are optional and do not necessarily need to end in combat. Nevertheless, read on for tips on defeating these optional bosses.

Whose Orders Do You Obey?

The Charred Council has instructed Fury to hunt and kill the Seven Deadly Sins, but it is the Lord of the Hollows who put a target on Abraxis’s back. Whether you feel the need to kill Abraxis or not, it’s worth meeting with him. Combat is optional, but these encounters do affect the final outcome of Fury’s quest. We intentionally omit any story material from this point on so as to not spoil the events that unfold. That being said, Fury should pay a visit to the Lord of the Hollows. How you proceed is up to you.

Option 1: Spare Abraxis, spare the Lord of the Hollows.

Option 2: Kill Abraxis, spare the Lord of the Hollows. Obtain the Mysterious Stone Sigil. This also triggers extra scenes with Ulthane, the final cinematic, and a different post-credits scene.

Option 3: Spare Abraxis, kill the Lord of the Hollows.

Option 4: Kill Abraxis, kill the Lord of the Hollows. Retain the Soul of Abraxis.

Abraxis

Twirling Sword Combo: Abraxis’s primary attack is a series of sword slashes with a very short dodge window. Don’t try to attack between his slashes, as they’re too fast and can’t be interrupted. Wait until after the third swing to strike.

Charged Impalement: Watch for Abraxis’s swords to glow red as he vibrates with anger. He immediately lunges for Fury in an effort to impale her with a sword. He then flings her into the air, leaps up, slashes multiple times, and slams her to the ground.

Sword Throw: In a move resembling Fury’s Flicker toss, Abraxis occasionally throws his two swords at Fury. This is his go-to move whenever she’s farther away from him.

Overhand Slam: This powerful overhead swing of his sword crashes down on the ground, resulting in a fiery explosion. Of all his sword strikes, this is the one you most need to avoid.

Fire Wall: Abraxis hovers in the air, channeling his anger into a massive wall of fire that spreads across the arena from his sword. Back as far from him as possible to have a better chance of dodging the attack.

Flame Pools: Watch for Abraxis to crouch and turn his swords red. This precedes a fire vortex that rises from a pool beneath Fury’s feet. Dodge and somersault in a zigzag pattern to avoid this attack.

The first half of the fight with Abraxis is a relatively straightforward test of skill against an expert dual-wielding swordsman. Equip the Obscuris enhancement to increase Fury’s evade chances, and stay in Stasis form to better slow Abraxis down. Maintain a moderate distance from him and focus on dodging his attacks. Counter with the Edge of Scorn to chill him, then unleash an Executioner combo with the Barbs of Scorn.

Refrain from using Havoc Form during the first half of the battle, as things get much tougher in the second half. Instead, equip the Azazel enhancement to the Barbs of Scorn and use the Wrath it generates to frequently trigger Stasis Shield. This isn’t an easy fight, but a patient approach combined with the chilling effects of the Stasis Hollow makes it easier with practice.

Abraxis picks up the intensity once he’s been reduced to 50 percent of his Health. Watch for him to hover in place, charging his swords. Back away and prepare to dodge to the side to avoid the wall of flame that crosses the arena toward Fury. He also periodically crouches down and uses the demonic power of his swords to cause vortices of fire to erupt beneath Fury’s feet. Dodge in an erratic pattern to avoid them as the pools of flame open up on the floor.

Abraxis is relatively resistant to Fury’s Havoc Form attacks, but it’s still worth triggering Havoc Form for the invincibility it affords. Nevertheless, frequent use of the Stasis Shield will go a long way toward keeping Fury alive to the end of the fight. Counterattack with the Edge of Scorn, unleash a three-hit combo with the Barbs of Scorn, and then back away and prepare to dodge again.

Throne Room Collectibles

Ride the lift back to Abraxis’s throne room to collect the Luminous Visage if you didn’t pick it up during the battle. While you’re there, step on the elevator switch, dash off the lift, and then Storm Glide across to the ledge beside the elevator shaft to get a Piece of Adamantine.

Lord of The Hollows

Hollowed Skeletons: The Lord of the Hollows frequently taps his staff on the ground, summoning a never-ending string of silhouetted skeletons into the chamber. Though some possess the larger swords of their living counterparts, they can each be slain with one or two swings of the Barbs of Scorn. They are more nuisance than threat.

Staff Slam: Beware the overhead staff slam! This attack has tremendous reach and erupts in a moderate explosion of energy when the jewel atop the staff strikes the ground.

Inverted Staff Strike: Keep an eye on the Lord of the Hollows and watch for him to spin his staff upside down. He does this prior to striking the ground with a vertical jab, resulting in a massive eruption of energy. Back away quickly and take comfort in knowing that any Hollowed Skeletons in the blast area will be destroyed.

Energy Shockwave: He twirls his staff over his head and then thrusts it at the ground, causing a massive eruption to spread outward around him. Leap over this attack or be hurled backward by it.

Lightning Fissure: The boss saves his most deadly attack for late in the battle. Watch for the orb atop his staff to turn from orange to yellow. From this point on, keep an eye on the ground beneath Fury’s feet and dodge away as soon as the ground glows yellow. You have less than a second to react before bolts of lightning strike the ground, inflicting very heavy damage.

If you’ve decided ahead of time that you’re going to challenge the Lord of the Hollows in combat, then take a moment to equip the Shade enhancement to reduce the damage suffered from Arcane attacks. This will come in handy, because although the Lord of the Hollows is essentially a massive, stationary foe with a giant staff, his Arcane attacks are quite deadly.

Like many wise leaders, the Lord of the Hollows allows his legions of followers to defend him. Fury can’t necessarily ignore the Hollowed Skeletons, but she can trust most to perish as she swings the Barbs of Scorn at her primary target. The whip’s tremendous reach should keep most of the lesser foes at bay. The only time you need to really worry about them is when trying to consume a Nephilim’s Respite without being interrupted. That said, a Cataclysm or Immolation Wrath Attack will instantly clear out any bothersome skeletons.

Consider using Stasis form throughout most of the fight, so as to employ the Stasis Shield for protection. This keeps Fury entirely safe from the Hollow Skeletons while nullifying the bulk of the boss’s attacks.

Things get a bit tougher once the Lord of the Hollows is reduced to half of his initial Health. For starters, he’s capable of disabling Fury’s active Hollow. This can prove problematic if you don’t notice it. Reactivate the Hollow of your choosing—we recommend Stasis—and continue the fight. Use any available Wrath Shards to keep the Stasis Shield active as the Lord of the Hollows begins to unleash his powerful lightning attacks. This is a good time to use Havoc Form as well. Assaults in Havoc Form won’t inflict a ton of damage, but the temporary invincibility makes it worth it.

The Lord’s Prophecy

The Lord of the Hollows prophesized that only one would survive the next time he and Fury met. Whether he remains true to his word or not, you will have to see for yourself. But know this; regardless of your choice to spare or kill him, you should visit him.

Whether you pay a visit to Abraxis or not, you’ll need to continue eastward along the cliff face to reach the windswept plains of the Lowlands. Use the Force Ball ability to roll along the Force surface, then Flame Jump into a whip swing to cross over to the larger platform. Clear out the Phantom Guard Captain and other Demons here and grab the Angelic Artifact from the middle platform.

Let the Incandescent Remains be your guide and reach this tiny platform.

This is where things get tricky. Fury has to access the blue-glowing shaft to wall jump up to the top level of the platform, but the only way to access it is via a small platform directly beneath the main floor. Access it by running around behind it and smashing the barrels in your way. The Havoc Shard lying near the corpse is your reward.

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