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Darksiders III eGuide Vulgrim’s Wares

Found Items

Items of all types can be found scattered throughout the world, each appearing as a small, yellow, flickering flame known as an Incandescent Remain. From crystallized bundles of Souls to consumable items and crafting ingredients, these yellow pickups could be anything. There’s no telling what one will contain, but you should always pick them up.

Never skip out on picking up these items.

Incandescent Remains are found out in the open, contained within breakable objects, and are frequently dropped by slain enemies. This section details some of what you can expect to encounter (crafting ingredients are covered in the Weapons and Enhancements chapter).

Crystals & Souls

The most commonly found items come in crystal form and must be “shattered” before being used. Access the Inventory screen and toggle to the Crystals tab to view your collection. Crystals can be neither purchased from Vulgrim nor sold to him.

Luminous Visage: Unearthed over countless decades of brutal warfare, these tattered remains don’t belong to any race. Shatter to gain an Attribute Point. These are quite rare.

Lurcher Crystals: Crystallized collections of spirits can be shattered in your inventory to acquire the Souls trapped within them. Lurcher Crystals are ubiquitous and a valuable source of currency (Souls).

Wait to shatter Lurcher Crystals until you’re ready to spend them.

Lurcher Crystals

IconSizeSouls Contained

Small Lurcher Clump

25

Medium Lurcher Clump

75

Large Lurcher Clump

150

Small Lurcher Cluster

400

Medium Lurcher Cluster

800

Large Lurcher Cluster

1,200

Small Lurcher Cache

2,000

Medium Lurcher Cache

5,000

Large Lurcher Cache

10,000

Grand Lurcher Crystal

1,000

Consumable Shards

The second most common type of item comes in the form of a shard. Shards are consumable items that heal, increase Fury’s prowess in battle, or even grant the ability to survive a fatal blow. Though not as rare as crafting ingredients or Rejuvenation and Invigoration Cores, consumable shards must not be squandered.

Consumable items, unlike Nephilim’s Respite, have a recharge time of 30 seconds. This means you cannot consume another item (except a Nephilim’s Respite) for at least 30 seconds after using one. Buffs such as the Strength Shard, Fortification Shard, and Frenzy Shard, etc., last for one minute.

The upper-left meter displays the buff’s duration, while the meter in the lower left shows how long until another item can be used.

Each of the consumables found in the environment can also be purchased from Vulgrim at any of the Serpent Holes. Vulgrim’s prices may seem quite reasonable at first, but the cost goes up with each purchase. For example, the first Small Healing Shard costs 250 Souls, but the second costs 500 and the third costs 750 Souls. Similarly, a Havoc Shard costs just 1,000 Souls at first, but the second costs 1,500.

For this reason, it’s wise to refrain from purchasing items unless absolutely necessary. Though you’ll have a lot more Souls later in the game, it pays to keep costs low on items like the Undying Shard and Fortification Shard until later. Even better, try to stockpile as many as possible during the early stages of the game, so you have plenty in store when the game gets tougher.

Additional items become available as the number of Deadly Sins dwindles and Fury finds them in the world.

The price of the Undying Shard can quickly grow too rich if you rely on Vulgrim’s supply too heavily.

Meter Replenishment

The following items can be used to replenish the Health, Wrath, and Havoc Meters. Healing Shards should only be used when the quantity of Healing Shards exceeds that of Nephilim’s Respite. Conserve Wrath Shards and Havoc Shards for use immediately after having triggered either attack or if headed into a fight with a Chosen or Deadly Sin and needing to top off your meter.

Small Healing Shard

The faintest sense of relief washes over like a wave, keeping the injured on their feet.

Replenishes a small amount of Health.

Initial Cost: 250 Souls

Sell Price: 63 Souls

Healing Shard

Consuming this shard is invigorating. Soldiering on no longer seems so difficult.

Replenishes a moderate amount of Health.

Initial Cost: 500 Souls

Sell Price: 125 Souls

Large Healing Shard

Replenishes a large amount of Health.

Initial Cost: —

Sell Price: 375 Souls

Wrath Shard

The rage becomes a tumultuous roar, shaking the very foundations of the user’s being.

Replenishes Wrath.

Initial Cost: 500 Souls

Sell Price: 125 Souls

Havoc Shard

Contains within it a raging storm of turmoil.

Fuels the inner flame needed to activate Havoc Form.

Initial Cost: 1,000 Souls

Sell Price: 500 Souls

Status Buffs

The following shards provide a one-minute boost to Fury’s combat abilities. The Strength and Frenzy Shards improve her offensive capabilities, while the Fortification and Thorn Shards aid in her defense. The Thorn Shard won’t reduce the damage Fury absorbs, but it will harm any foe that comes in contact with her.

The Undying Shard is unique in that it lasts until Fury is drained of Health. Then, rather than returning to the nearest Serpent Hole, Fury will immediately resurrect in place with a small amount of Health. This is the rarest of items found in the environment, so use them sparingly. We recommend using the Undying Shard only for battles against the Chosen, as they tend to be much farther from a Serpent Hole than the Deadly Sins.

Strength Shard

This shard radiates power and draws energy from the soul of the one that consumes it.

Converts strength of will into offensive might.

Initial Cost: 500 Souls

Sell Price: 125 Souls

Fortification Shard

A sturdy-looking shard, its surface highly reflective. Very difficult to break.

Instills a burst of resilience, reducing incoming damage for a short time.

Initial Cost: 500 Souls

Sell Price: 125 Souls

Frenzy Shard

Small shapes dart back and forth on the shard’s surface, faster than most eyes can see.

Temporarily improves Attack Speed, overwhelming enemies with a torrent of swift strikes.

Initial Cost: 500 Souls

Sell Price: 125 Souls

Thorn Shard

Emits a low, comforting hum that only the user can hear.

Creates a piercing aura that lashes out at any enemy that gets too close.

Initial Cost: 500 Souls

Sell Price: 125 Souls

Undying Shard

An ancient blessing from the Creator Himself, channeled by a forgotten race of Old Stones into a single shard.

After she receives a fatal strike, Fury’s Health is partially restored. This item must be consumed to function.

Initial Cost: 1,000 Souls

Sell Price: 500 Souls

Vulgrim’s Other Items

Vulgrim has more to offer than just consumable items. Though his prices are high, especially for artifacts, the option to buy crafting ingredients when needing just one or two (especially when Fury only needs smaller Slivers or Fragments of Adamantine) is appreciated. He also stocks a very useful weapon enhancement that should be bought early on: the Fortifier enhancement. Fortunately for Fury, Vulgrim’s prices for crafting ingredients do not increase with each purchase, though his supply is limited.

We don’t recommend ever doing it, but you can sell crafting ingredients to Vulgrim.

Ingredients for Sale

IconItembuy (souls)QuantitySell (Souls)

Angelic Artifact

2,000

8

1,000

Demonic Artifact

2,000

8

1,000

Sliver of Adamantine

800

Infinite

200

Fragment of Adamantine

2,400

Infinite

600

Piece of Adamantine

4,000

Infinite

1,000

Chunk of Adamantine

5,000

Essence of a Chosen

5,000

1

5,000

Special Items

Vulgrim has but two special items for sale, including one that’s a critical aid to your journey. Purchase the Unfocused Leviathan weapon enhancement as soon as you can, and certainly prior to hunting Avarice. The steady Health regeneration and the ability to gain Lurchers from broken objects more than offset the price. Read more about this and the other weapon enhancements in the Weapons and Enhancements chapter.

Unfocused Leviathan

Though you are sibling to he who hath slain me, I will aid you for a time.

+3 Lurchers when breaking objects with this weapon

+30 Health regeneration per minute

Cost: 5,000 Souls

Rejuvenation Core

This stone automatically increases the amount of Health restored by Nephilim’s Respite by 75.

Cost: 5,000 Souls