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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Lust

Path to Lust

The death of Sloth brought Fury closer to her goal but failed to sufficiently impress the Lord of the Hollows. Her quest continues with only the Flame and Storm Hollows to aid her. And though several Deadly Sins remain, Fury cannot escape the nagging tug of vengeance. With Rampage’s death fresh in mind, she heads to the Bonelands in search of answers—and Angel blood.

Fury’s Path

Journey to the North End of Haven.

Scour the ruins of North End for Humans.

Find a way out of the cathedral.

Catch a ride on the local wildlife.

Access the warehouse at the Hulking Carcass.

Cross the collapsed roadway to the Angel base.

Outlast the Angelic Champion.

Eradicate the undead at Hangman’s Tree.

Navigate the shipyard warehouses to reach the clifftop.

Take the freeway to the ship.

Survive the sea creature attack.

Defeat Lust.

Battle Prep

New Encounters

Name

Sycophant Captain

Class

Sycophant

Habitat

Haven

Threat Level

Moderate

Name

Winged Sycophant

Class

Sycophant

Habitat

Haven

Threat Level

Moderate

Name

Poison Mosquito

Class

Insect

Habitat

Bonelands

Threat Level

High

Name

Undead Scribe

Class

Undead

Habitat

Bonelands

Threat Level

High

Name

Undead Penitent

Class

Undead

Habitat

Bonelands

Threat Level

Low

Name

Angel

Class

Angel

Habitat

Bonelands

Threat Level

Low

Name

Armored Undead Raider

Class

Undead

Habitat

Bonelands

Threat Level

Moderate

Name

Undead Beast

Class

Undead

Habitat

Bonelands

Threat Level

High

Name

Red Undead Angel Raider

Class

Undead

Habitat

Bonelands

Threat Level

Moderate

Name

Undead Angel Brute

Class

Undead

Habitat

Bonelands

Threat Level

High

The bulk of the enemies encountered in the Bonelands are undead, resurrected abominations bearing little resemblance to their former Angelic nature. Many of them wield mighty broadswords, capable of emitting Arcane power and blocking both whip and spear. Keep the Flame Hollow active and use the Flicker attack to penetrate their defenses. Despite the threat larger enemies pose, the Bonelands are also home to a mighty creature every bit as harmless as it is ugly. The docile Mansk serves as a moving platform that will aid Fury in solving the numerous navigational puzzles in the shipyards.

As Fury gains additional weapon enhancements, the need for artifacts increases. Give careful thought to how you go about upgrading your enhancements, as it can be better to save those Demonic and Angelic Artifacts to maximize a single enhancement instead of partially upgrading several, especially if you have more enhancements than weapons to socket them in. The five Humans to be found in this section will give you enough to earn a helpful upgrade from Ulthane, so be sure to seek them out. Thorough players who don’t squander their Souls on Vulgrim’s wares should reach level 40 prior to confronting Lust.

Save the Humans

7. Use a Bomb Bug to blow up the purple rocks on the main street in North End, near the Sycophant cooking over a fire.

8. Crawl through the tunnel within the trench opposite the Serpent Hole in North End to find this Human.

9. Leap over the containers in the alley near the Bomb Bug at Festering Pool to reach this lady in distress.

10. Whip swing across the pipes inside the Drowned District warehouse and Flame Jump at the webbing on the right. Enter the room to find a Human.

11. Crawl through the vent next to the Mangled Freeway Serpent Hole to find the Human inside the next room.

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