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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Avarice

Nether: Accessway

Visit the Museum’s Dinosaur Exhibit

Purchase as many Attribute Points as you can from Vulgrim and exit through the doors beside him. Ignore the Avarice Children on the ledge ahead, near the glowing pickup—you can’t reach them yet—and drop to the lower floor. Fury must use her double-jump and Flame Jump abilities to navigate a fractured path through the adjacent cave in order to reach the museum where the next Deadly Sin resides. Numerous Avarice Children in an upper, out-of-sight cave lob bombs through the holes in the ceiling. You can’t reach them from here, so keep moving to stay alive.

Explosive Pockmarks

The blackened craters on the ledges show where the Avarice Children aim their bombs. Sidestep these scorch marks for safety.

Leap across to the left and then turn and leap for the lengthy platform near the stalactites in the center. Cross to the rocks near the pickup, then loop back along the cave wall in a counterclockwise direction. An Avarice Child guards the exit tunnel. Wait for it to toss a bomb before you try leaping toward it—otherwise you’re likely to get knocked from the air.

The best time to leap to a ledge is right after a bomb detonates on it.

Ascend the hill, ignoring the Avarice Child for a moment while you inspect the explosive-rigged tripwire in front of the pickup. The Avarice Children have strung dozens of these traps throughout the upcoming cave and museum. Be extra careful when dodging or using your whip, as these traps pack quite a punch.

The floor of the museum’s dinosaur exhibit is littered with explosive tripwires.

Try as you might, you won’t flush the Avarice Children into the traps they’ve set, but they will certainly try to lure you into them. Snake back and forth across the dinosaur exhibit as you gather up the collectibles while eliminating the threats within the room.

Ascend the grand staircase at the far end of the room and cut through the galleries to the balcony above. Set fire to the sprawling cobweb to free the second massive chandelier. Now Fury can Flame Jump from the stairs and whip swing to the scaffolding near the T-Rex.

Swing across to the T-Rex, then double-back atop the chandeliers.

Pluck the pickup from atop the dinosaur’s head and return to the scaffolding. Flame Jump onto the chandelier, leap across to the one nearest the stairs, then Flame Jump to the scaffolding near the left-hand balcony. Put the Fortification Shard found atop the scaffolding to use against the Black Minion in the gallery to the right. Keep your distance, listen for his charging claw swipe, and dodge to the side. Mind the tripwire at the base of the stairs and collect the Fragment of Adamantine from the corner. Follow the balcony to the other room and pay a visit to Vulgrim at the base of the stairs on the left, outside the Atrium of Greed.

Only one thing stands between you and a Fragment of Adamantine.

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PreviousHollows: The Catacombs NextNether: Atrium of Greed