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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Avarice

Path to Avarice

The Lord of the Hollows has decided to back Fury’s play to bring the Seven Deadly Sins under control, even as he warns of the Charred Council being corrupt. As Angels and Demons willingly give themselves over to him, he in turn has handed the Flame Hollow to Fury. Though her powers continue to grow in tandem with her number of supporters, so too grows the difficulty of her task—and number of targets: The Lord of the Hollows has asked her to bring him the soul of Abraxis.

Fury’s Path

Master the powers of the Flame Hollow.

Fight your way across the Blistering Bridge.

Eliminate the Flame Warden (optional).

Raise the drawbridge.

Find the missing sword.

Complete the sword trio and return to the Nether.

Navigate the grotto.

Visit the museum’s dinosaur exhibit.

Defeat Avarice in the Atrium of Greed.

Battle Prep

New Encounters

Name

Skeleton

Class

Skeleton

Habitat

Hollows

Threat Level

Low

Name

Skeleton Sword

Class

Skeleton

Habitat

Hollows

Threat Level

Low

Name

Armored Skeleton

Class

Skeleton

Habitat

Hollows

Threat Level

Moderate

Name

Lava Abomination

Class

Lava Creatures

Habitat

Hollows

Threat Level

Moderate

Name

Lava Brute

Class

Lava Creatures

Habitat

Hollows

Threat Level

High

Name

Skeleton Archer

Class

Skeleton

Habitat

Hollows

Threat Level

Moderate

Name

Avarice Child

Class

Child

Habitat

Nether

Threat Level

Low

Name

Black Minion

Class

Minion

Habitat

Nether

Threat Level

Moderate

The Talisman of Sin glows with the presence of nearby targets. Fury is free to take them on in any order, but we recommend pursuing Avarice next, marked by the orange indicator on the compass. Doing so will lead Fury through the Catacombs, home to countless Skeletons, many of whom can block her whip-based attacks. Use Scorn in its Chain form, granted by the Flame Hollow, to break through their defenses. The Skeleton horde may not be too intimidating, but don’t lower your guard. This area is also home to the Flame Warden, the first of several “Chosen” that Fury will encounter. Have a Havoc Shard or Undying Shard on hand before taking him on.

It is possible to gain a wealth of upgrades while traversing the Hollows and the Nether en route to Avarice’s lair in the Atrium of Greed. So many captured Souls provide the bounty needed to achieve level 13 before fighting Avarice, but the power of will can only go so far. Ulthane’s gifts will be needed too. Seek the Slivers of Adamantine and Demonic Artifacts and use them to upgrade Scorn’s various forms. Do not fail to locate the Invigoration Core, making it possible to carry three Nephilim’s Respites.

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