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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Avarice

Nether: Atrium of Greed

Defeat Avarice

Though there’s no level requirement for facing off against a boss, we recommend being at least level 13 with 280 Health Points (with bonuses) before engaging Avarice. Ignore the green-lit tunnel leading back toward the grotto (and the Accessway area) for now, as you’ll be headed that way after the next fight. Instead, top off your Health, Wrath, and Havoc Meters, ready a Fortification Shard or Undying Shard, and enter the atrium.

Avarice

Leaping Ground Pound: Avarice leaps high into the air, crossing the room in a single bound, and punches the ground with terrific force. Immediately dodge and hit him with a Volcanic Charge or Phoenix Rising. He’ll attempt this attack from the ground or atop a tower.

Junk Toss: Avarice spends much of the battle leaping from one of his towers of junk to the next. Each time he lands on a tower, he’ll pluck a piece of trash and toss it at Fury. Keep your distance and dodge to avoid the projectile.

Swipe Attacks: Avarice isn’t without melee abilities. Beware his left and right swipe attacks. Though his right-hand attack can be tough to spot, he’ll raise his left arm high in the air before attacking with that hand. Hit him with Burning Cross Slash combos, then dodge.

Bathtub and Clock Attacks: He’ll pick a bathtub or grandfather clock (or even a fossil head) from a pile of junk after receiving moderate damage and use it to perform a leaping overhead slam attack. He’ll then swing the item around him, extending his reach, and eventually throw it. Back away at once!

Refrigerator Attack: Avarice will make his final stand with a refrigerator. He’ll attempt the same leaping slam attack with it, then attempt to bulldoze Fury by sprinting across the atrium at her. He won’t throw it, but will swing it and slam it down overhead like a sledge.

Avarice is surprisingly fast given the massive bundle of loot tied to his back. He initiates the fight by leaping toward Fury with a ground pound attack. This is a simple attack to dodge, provided you don’t evade in the direction from which he’s coming, as his enormous bundle of loot will hit Fury if you do. Instead, dodge to the side, counter, and then back away.

Avarice mixes up attacks in quick succession and you never want to imitate his greed. At close range, Avarice attacks with his claw-like hands, swinging usually from the left and then the right. Dodge backward, dodge again, then counter and be careful not to get pinned against the wall or one of his towers of junk. If this happens, try to Flame Jump out of reach.

The towers scattered throughout the atrium aren’t just for show. Avarice frequently leaps from one to the other, keeping his distance and throwing pieces of junk at Fury. Small pieces of debris are easy to dodge. Keep your distance so you can see them coming, cartwheel aside, and bide your time. This is a good opportunity to consume an item, so long as you keep your eyes on him.

As Avarice continues to take damage, he’ll pluck a larger piece of debris from the piles. This can be a bathtub or a grandfather clock early in the fight or a refrigerator at the end. He’ll leap down from atop the pile he’s on and slam the item toward Fury. Dodge away and Arcane Counter, then back up. Avarice will use the item as a weapon and swing it around him. Dodge away, then counter back toward him with a Sin and Punishment flipping attack for heavy damage.

It’s possible to get Avarice to knock down his own junk piles by standing near one of the towers when he’s getting ready to jump. He can also be baited into destroying a junk tower when using a refrigerator or clock like a bulldozer. Though it’s possible to Flame Jump and strike him while he’s atop a tower, he’ll likely hit you with an item if you try this. It’s not worth the risk.

You’ll know the fight has entered the final phase when Avarice grabs a refrigerator from one of the piles. Unlike the other large items he grabs, this one won’t break, nor will he throw it. Instead, he’ll swing it around, slam it on the ground, and even use it to bulldoze Fury into submission.

This is the toughest part of the fight, as the attacks come fast, with little chance to launch much of a counter. Consume an Undying Shard or Fortification Shard as soon as you see him grab the refrigerator. Or, if the fight has been giving you difficulty, use a Havoc Shard and trigger Havoc Form as soon as he leaps down.

A great way to whittle away Avarice’s health while keeping yourself out of harm’s way is to hit him with the Volcanic Charge counter. This allows Fury to get in a quick explosive hit and back away while Avarice suffers burn damage. Best of all, this doesn’t require any charging up or use of Wrath. Though adding an Immolation effect to Fury’s standard attacks certainly works also.

Grab the Incandescent Remains he drops in defeat and collect the numerous items in the atrium. Be careful not to miss the Angelic Artifact and Demonic Artifact in opposite corners.

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