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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Wrath (Revisited)

Path to Wrath

The defeat of Gluttony brings Fury’s tally of Sins to five, leaving Wrath and Pride at large. Though Fury did find a way to repel Wrath during an earlier encounter, the Lord of the Hollows intervened before she could capture him with the Talisman of Sin. And though he is still at large, he’s no longer so easy to find. Fury must continue her pursuit at Scar, Wrath’s current location.

Fury’s Path

Begin making your way to Scar.

Use the four Hollows for bonus exploration (optional).

Use Stasis form to navigate the Gnarled Cliffs.

Ride the lift down to the quarry.

Navigate the canyon facility and flood the trench.

Choose sides between Abraxis and the Lord of the Hollows (optional).

Outwit the Tempest in the Lowlands.

Disable the giant drill.

Ride the conveyor belts at the Refinery.

Disable the Tempest.

Defeat Wrath.

Battle Prep

New Encounters

Name

Phantom Wretch

Class

Phantom

Habitat

Scar

Threat Level

Low

Name

Phantom Guard

Class

Phantom

Habitat

Scar

Threat Level

Moderate

Name

Scarab

Class

Insect

Habitat

Scar

Threat Level

Low

Name

Trauma

Class

Phantom

Habitat

Scar

Threat Level

High

Name

Phantom Guard Captain

Class

Phantom

Habitat

Scar

Threat Level

High

Name

Phantom Guard Ballister

Class

Phantom

Habitat

Scar

Threat Level

Moderate

The area known as Scar contains fewer enemies than most regions, but the ones it has are quite durable—and some have the ability to summon reinforcements! The Stasis Hollow will continue to serve Fury best, as the Stasis Shield provides a lengthy dose of near-invincibility. This is especially useful when the Phantom Guard Captain blares its horn. The first horn blast summons enemies, while the second stirs them into a frenzy. Though each Hollow is required in order to navigate a path to Wrath, the presence of a massive tornado known as the Tempest will require frequent use of the Force Hollow if Fury is to stay grounded.

The many Large Lurcher Caches should help you to upgrade Fury to level 60 by the time you reach Wrath. Continue spreading your upgrades across all three attributes until Strength reaches +90 percent, then focus on Arcane and Health. The Chosen in this chapter will earn Fury two additional Essences of a Chosen. Use these wisely to upgrade your enhancements. We recommend shifting focus from enhancements that generate Soul Lurchers to those that increase Arcane damage, generate additional Wrath, and increase Fury’s dodge window. Both the Grock and Wrath are quite fast, and an upgraded Obscuris enhancement is worth having on hand.

Save the Humans

13. Climb the shaft near the Sewage Egress Serpent Hole and smash through the barricaded doorway to free this Human.

14. Use the Force Hollow’s Mallet of Scorn to smash through the purple rocks at Crossroads to find this Human hiding behind a barricade.

15. Use Stasis form to wall jump up the wooden shaft in the north end of the Drilling Annex (near the third spinning contraption) to find this Human.

16. Freeze the rollers at the west end of the Drilling Annex and drop beneath them. Head north to find a Human.

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