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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Gluttony

Bonelands: Cargo Hold

Time for a Swim

Leap out from behind the storage containers near the Serpent Hole and collect the Luminous Visage dropped by Lust. Approach the purple crystals in the corner while using the Force Hollow, leap into the air, then hold the Jump button. Doing so transforms Fury into a Force Ball, allowing her to magnetize onto the purple crystals. Roll along the path to scale the wall and reach the uppermost level of the ship.

Grab the Angelic Artifact and approach the purple coral growing along the wall. Thanks to having the Force Hollow, Fury no longer needs a Bomb Bug to break through these rocks. Charge up the Hollow attack to unleash a Moonshot attack with the Mallet of Scorn. Leap across the gap and use the Force Ball ability to cling to the next Force surface.

Roll along the ship’s stern to the far end of the path and drop to the ground below. Walk alongside the Watcher as she shares her take on the situation at hand. Use the Mallet of Scorn to shatter the numerous coral assemblages near the containers. The Lurcher Crystals will no doubt come in handy. Charge up Salvation with the Force Hollow active and fling it through the rocks on the side of the warehouse.

Crawl through the vent atop the stairs and break through the rocks in the office to uncover a hole in the floor. Drop through the hole and round the corner to take on the Undead Angel Raider. Be careful not to hit the Undead Angels hanging from the ceiling with Salvation, else you’ll likely invite them to the fight. Similarly, do not run deeper into the warehouse, as doing so will trigger an Undead Angel Brute’s emergence.

Ascend the stairs past the fallen section of highway to encounter the top of the fleshy appendage atop Gluttony’s head. Strike it with a charged-up Hollow attack to send Gluttony fleeing into the Depths. Drop down and collect the Demonic Artifact below the catwalk, then enter the warehouse across from the entrance to the Depths.

The Mallet of Scorn’s “Rapture” Arcane Counter knocks enemies back and causes even the Undead Angel Brute to slump and pant.

Kill the Undead Angel Brute that appears, grab the Fragment of Adamantine, and explore the ductwork to open up a way back to the Hulking Carcass. When ready, dive into the watery pit and swim into the Depths.

More to Explore Later

There’s a fair bit more to the Cargo Hold area, east of the toxic pool beyond the warehouse, but that’s an area best left for later. Return via the Cargo Ship Serpent Hole once Fury has her full complement of Hollows.

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