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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Wrath

Nether: Splintered Station

Locate Wrath Inside the Nether

Clear the Sloth Bugs from the subway tracks and Aerial Slash the Mosquito near the Sliver of Adamantine to the left. Note the location of the insect near the hive on the right, but leave it where it is for now.

Descend the slope to the right and activate a Fortification Shard (or Wrath Shard if none are available). Rush toward the Black Sycophant on the edge of the cliff, dodge its attack, and Arcane Counter. Try to get to the far side of it (or lure it back uphill) and strike it with Cross Slash and Flurry combos as you push it back away from the edge. If possible, perform an Arcane Counter with an Air Initiation attack to get it airborne, and finish with a Flip Saw.

With the Black Sycophant defeated, crawl through the narrow opening to the cave where it was standing. There, you can rescue another Human. Check your tally of Slivers of Adamantine and use the Serpent Hole to visit Ulthane if you have the four needed for your next weapon upgrade (or six for your first two upgrades if you haven’t returned yet).

You can’t burn through the webs here just yet, but you can save a human.

Aerial Slash the cocoon of decomposing meat near the large web, then return up the hill and grab the Bomb Bug. Carry it to the meat and wait for it to eat, becoming explosive. Grab it again and quickly hurl it at the web to burn through it. Follow the tunnel to the cave with the two webbed tunnels up ahead (a third red webbing is out of sight on the upper platform). Here is where things get tricky. But first…

Red Webs Return

The standard gray cobwebs disappear permanently once burned, but the red ones reappear after several seconds. Plan ahead.

Ensure your Health is topped off, then drop into the cave, where a Brood Mother smashes through the rocks on the left. Use a Strength Shard and stand back as the Brood Mother deploys its poisonous Brood Mother Spawns. Don’t strike them, as they’ll explode upon death, showering the area in toxicity. Instead, stand back, dodge the Brood Mother’s charge, and Arcane Counter. The Chain Spiders will self-destruct after several moments. Better yet, aim to lure the Brood Mother into her spawn. Unleash a Scarlet Strike to inflict heavy damage, then hit the Brood Mother with lengthy combos.

Now it’s time to deal with the webs. Cut down the red meat from the cocoon, wait for the Bomb Bug to eat it, then slash it to burn the webbing on the ground. Wait for a second Bomb Bug to emerge—only one can exit a given hive at a time—and grab hold of it. Carry it through the tunnel you exposed to a pile of meat near a red web. Wait for a second Bomb Bug to scamper over, then drop the one you’re carrying near the food. As soon as the second Bomb Bug gets near the food, pick up the first, pause for a moment, then throw it at the red web. Quickly grab the second Bomb Bug and run through the tunnel before the webbing reappears, then hurl the Bomb Bug at the gray web around the corner to the left.

Descend the sloping path to the canyon deeper underground and swing across to the other ledge. Pause for a moment to top off your Health and Wrath before approaching the overlook.

Fury’s First Rejuvenation Core

The Rejuvenation Core located in the cave where the Brood Mother was lurking increases the amount of Health each Nephilim’s Respite restores. Each successive Rejuvenation Core provides +75 additional Healing.

Wrath

Left Slash: With little warning, Wrath raises his massive cleaver in the air with his left hand and then swings it in a 180-degree arc. Dodge the moment he yells to have the weapon pass beneath Fury, then Arcane Counter.

Cross Slash: Wrath crosses his arms overhead before attacking with both weapons in a scissoring cross slash. Dodge backward away from him as soon as he begins the swing, else you’ll surely be caught between the two blades and knocked back.

Overhand Right Slash: His potent but relatively slower overhand right can inflict a lot of damage, but it’s easy to spot and can be followed with a Judge, Jury, and Executioner combo.

Fire Frenzy: Wrath eventually flexes his muscles and imbues himself with molten energy. He’ll get more aggressive, charge forward with a backswing attack, and even perform an uppercut sweep attack that comes crashing down with his right hand.

Leaping Throw: Watch for Wrath to slam his two weapons together to create a single, larger blade. He’ll then leap into the air as the weapon turns molten within his hand. Strafe around him from afar and be ready to dodge as the weapon hurtles toward you.

Envy may have been easier to find, but Wrath is arguably simpler to defeat. By now you’re accustomed to the dodge-and-counter combat demanded by the game. The dual-wielding Wrath wastes no time in striking with either of his weapons. Dodge upon hearing his shout and Arcane Counter at once. He’s a large, plodding beast and takes his time between attacks, allowing Fury to link up multi-hit combos. Ripcord attacks, Air Initiations, and the like are no use against Wrath, so stick with the basics.

Of all his attacks, the Cross Slash is the most difficult to dodge on account of its tremendous reach. Watch for him to raise both hands overhead and do what you can to dodge backward, or, if low on Health, trigger a Wrath Attack or Havoc Form to interrupt this potent attack.

Dodge and counter until Wrath rears back and engulfs himself in flame. His attacks come quicker at this point, and he’ll mix backswing and uppercut slashes with his right hand. Don’t be greedy during this phase. Arcane Counter after dodges and hit with a Slash, Cross Slash, or three-hit Flurry at most. The Flip Saw is also a safe attack to use.

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