Prima Games eGuides Darksiders III eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Darksiders III eGuide Unleash Fury

Souls and Leveling Up

Maintaining a full Health Meter will only get you so far. In order to survive a hunt for the Deadly Sins, Fury needs to gain levels and earn Attribute Points. Attribute Points can be allocated to three categories: Health, Strength, and Arcane.

Feed your Souls to Vulgrim to level up.

Fury can earn Attribute Points in two ways: 1) Locating the rare Luminous Visages scattered throughout Earth, and 2) By feeding Souls to Vulgrim. Vulgrim charges an increasing quantity of Souls for each level gained. The Soul requirements for the first 60 levels are shown in the following table.

Luminous Visages: Unearthed over countless decades of brutal warfare, these tattered remains don’t belong to any known race. Shatter them to gain an Attribute Point.

Lurcher Crystals: Crystallized collections of spirits can be shattered in your inventory to acquire the Souls trapped within.

Souls Required per Level

LevelSouls

1

2

800

3

900

4

1,005

5

1,115

6

1,230

7

1,350

8

1,475

9

1,605

10

1,740

11

1,880

12

2,030

13

2,190

14

2,360

15

2,540

16

2,730

17

2,930

18

3,140

19

3,360

20

3,590

21

3,830

22

4,085

23

4,355

24

4,640

25

4,940

26

5,255

27

5,585

28

5,930

29

6,290

30

6,665

31

7,055

32

7,465

33

7,895

34

8,345

35

8,815

36

9,305

37

9,815

38

10,345

39

10,895

40

11,465

41

12,055

42

12,670

43

13,310

44

13,975

45

14,665

46

15,380

47

16,120

48

16,885

49

17,675

50

18,490

51

19,330

52

20,200

53

21,100

54

22,030

55

22,990

56

23,980

57

25,000

58

26,050

59

27,130

60

28,240

61

29,380

62

30,555

63

31,765

64

33,010

65

34,290

66

35,605

67

36,955

68

38,340

69

39,760

70

41,215

71

42,705

72

44,235

73

45,805

74

47,415

75

49,065

76

50,755

77

52,485

78

54,255

79

56,065

80

57,915

81

59,805

82

61,740

83

63,720

84

65,745

85

67,815

86

69,930

87

72,090

88

74,295

89

76,545

90

78,840

91

81,180

92

83,570

93

86,010

94

88,500

95

91,040

96

93,630

97

96,270

98

98,960

99

101,700

100

104,490

Souls are acquired by defeating enemies and absorbing the Soul Lurchers that flee their corpses and also by collecting Lurcher Crystals. Lurcher Crystals come in a variety of sizes and contain between 25 and 10,000 Souls each. Lurcher Crystals, represented by a small yellow flame, are occasionally dropped by enemies, found in the open, or obtained after smashing various objects in the environment.

Fury automatically absorbs the Soul Lurchers freed from a fallen foe.

Lurcher Crystals must be shattered before the Souls can be spent. Since Fury drops any Souls she’s carrying upon death, it’s wise to not shatter the Lurcher Crystals until you’ve reached a Serpent Hole and intend to spend them. Lurcher Crystals become ever more valuable as the game advances. The largest ones are obtained by defeating the Deadly Sins and by exploring the hard-to-find areas that require Hollows to reach.

Lurcher Crystals by Size

SizeSouls Contained

Small Lurcher Clump

25

Medium Lurcher Clump

75

Large Lurcher Clump

150

Small Lurcher Cluster

400

Medium Lurcher Cluster

800

Large Lurcher Cluster

1,200

Small Luster Cache

2,000

Medium Lurcher Cache

5,000

Large Lurcher Cache

10,000

Grand Lurcher Crystal

1,000

Lurcher Crystals can accumulate fast if you’re thorough.

Luminous Visages

No.RegionNearest Serpent HoleComment

1

Hollows

Lord of the Hollows Chamber

In the lava, below the platform.

2

Hollows

Catacombs

Find at base of colossal statue.

3

Nether

Atrium of Greed

Defeat Avarice.

4

Nether

Cistern

Swim to an underwater room.

5

Nether

Tangled Grotto

Defeat Sloth.

6

Haven

North End

Search a balcony above the intersection.

7

Bonelands

Drowned District

Use a Bomb Bug to access hidden cave.

8

Bonelands

Mangled Freeway

Crawl through the vent in flooded hallway.

9

Bonelands

Cargo Hold

Defeat Lust.

10

Depths

Forgotten Lake

In the underwater temple nearest the Serpent Hole.

11

Depths

Sewage Egress

Defeat Gluttony.

12

Scar

Lowlands

Inside Abraxis’s throne room.

13

Scar

Refinery

Below the platform overlooking the field, on the right.

14

Depths

Sunken Tracks

Inside the room atop the south end of the main corridor.

Assigning Attribute Points

Fury earns one Attribute Point per level gained. These points can be permanently assigned to three traits that, together, serve to make her a more capable combatant. These are Health, Strength, and Arcane.

How you assign these Attribute Points should be a function of how comfortable you are with the game and what difficulty you are playing on. In general, the easier the difficulty setting, the more you should initially prioritize Strength and Arcane over Health. Conversely, those playing on Hard or Apocalyptic should assign early points to Health and Arcane.

Once Attribute Points are assigned to a trait, you can’t undo your choice.

When just getting started with the game, consider spending your initial Attribute Points on Health and Strength, as you’re likely to be less skilled at dodging and won’t have the Hollows yet. As your skill at dodging grows—and you find yourself taking less damage—shift your focus to Arcane and Strength. By the time you’ve slain a few Deadly Sins and have earned the Flame and Storm Hollows, aim to balance your attribute levels across all three traits. The impact each Attribute Point has ultimately tapers off as Fury reaches level 40 and above.

Health

Upgrading the Health attribute increases the size of the Health Meter. The increase starts at +20 per level early on, but the gains eventually diminish as you gain levels, dropping to +16 and lower. Fortunately, the Fortifier enhancement can be upgraded to gain an eventual +50% Health bonus, making even lesser Health increases still worthwhile. Rescuing 15 Humans earns an additional +30% upgrade to Health.

LevelMax Health

1

200

2

220

3

240

4

260

5

280

6

300

7

320

8

340

9

360

10

380

11

395

12

410

13

425

14

440

15

455

16

470

17

485

18

500

19

515

20

530

21

540

22

550

23

560

24

570

25

580

26

590

27

600

28

610

29

620

30

630

31

635

32

640

33

645

34

650

35

655

36

660

37

665

38

670

39

675

40

680

41

685

42

690

43

695

44

700

45

705

46

710

47

715

48

720

49

725

50

730

51

734

52

738

53

742

54

746

55

750

56

754

57

758

58

762

59

766

60

770

61

773

62

776

63

779

64

782

65

785

66

788

67

791

68

794

69

797

70

800

71

802

72

804

73

806

74

808

75

810

76

812

77

814

78

816

79

818

80

820

81

821

82

822

83

823

84

824

85

825

86

826

87

827

88

828

89

829

90

830

91

831

92

832

93

833

94

834

95

835

96

836

97

837

98

838

99

839

100

840

Strength

Pumping Attribute Points into the Strength trait grants Bonus Physical Damage to standard attacks, regardless of weapon used (Wrath, Arcane, Havoc, and Charge attacks don’t apply). The bulk of the attacking you’ll do will be standard, physical attacks, which would benefit from a higher Strength rating. The Fortifier enhancement’s Demonic track also yields increased weapon damage (max +15%). As with the Health upgrades, these bonuses also diminish as Fury reaches higher levels. Initial increases yield a +5% bonus, but this drops to a +4% increase after level 10.

Attribute Points+% Damage

1

0

2

5

3

10

4

15

5

20

6

25

7

30

8

35

9

40

10

45

11

49

12

53

13

57

14

61

15

65

16

69

17

73

18

77

19

81

20

85

21

88

22

91

23

94

24

97

25

100

26

103

27

106

28

109

29

112

30

115

31

117

32

119

33

121

34

123

35

125

36

127

37

129

38

131

39

133

40

135

41

137

42

139

43

141

44

143

45

145

46

147

47

149

48

151

49

153

50

155

51

156

52

157

53

158

54

159

55

160

56

161

57

162

58

163

59

164

60

165

61

166

62

167

63

168

64

169

65

170

66

171

67

172

68

173

69

174

70

175

71

176

72

177

73

178

74

179

75

180

76

181

77

182

78

183

79

184

80

185

81

186

82

187

83

188

84

189

85

190

86

191

87

192

88

193

89

194

90

195

91

196

92

197

93

198

94

199

95

200

96

201

97

202

98

203

99

204

100

205

Arcane

Points awarded to Arcane increase the amount of Arcane damage Fury deals. This type of damage is dealt during Evade Counters, Charge Attacks, Wrath Attacks, and while in Havoc Form. Though it may not seem as though Arcane attacks occur too regularly early on, save for Evade Counters, the frequency with which you’ll perform Wrath and Havoc Form attacks goes up significantly later in the game. The Fortifier enhancement increases the amount of Arcane damage dealt even further. As with the other upgrades, the incremental increases decrease as Fury gains levels. Initial bumps of +7 percent decrease to +6 percent after level 10.

Attribute Points+% Damage

1

0

2

7

3

14

4

21

5

28

6

35

7

42

8

49

9

56

10

63

11

69

12

75

13

81

14

87

15

93

16

99

17

105

18

111

19

117

20

123

21

128

22

133

23

138

24

143

25

148

26

153

27

158

28

163

29

168

30

173

31

177

32

181

33

185

34

189

35

193

36

197

37

201

38

205

39

209

40

212

41

215

42

218

43

221

44

224

45

227

46

230

47

233

48

236

49

239

50

242

51

244

52

246

53

248

54

250

55

252

56

254

57

256

58

258

59

260

60

262

61

264

62

266

63

268

64

270

65

272

66

274

67

276

68

278

69

280

70

282

71

284

72

286

73

288

74

290

75

292

76

294

77

296

78

298

79

300

80

302

81

304

82

306

83

308

84

310

85

312

86

314

87

316

88

318

89

320

90

322

91

324

92

326

93

328

94

330

95

332

96

334

97

336

98

338

99

340

100

342