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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Lust

Haven: South End

Church Bells Come Crashing Down

Find Her at Aries

An unexpected encounter with Pride yields only a raincheck and knowledge of where she’ll be waiting. Too proud to confront Fury until she’s the last Sin remaining, Pride will wait for Fury in Aries. When the time comes—after Lust and Gluttony have been defeated—Fury can travel to Aries via the shimmering portal outside the cathedral in South End.

Cut through the cathedral to the cemetery and smash your way through the tombstones toward the Angelic Artifact to the north. The Suffering perched on the cliffside will leap into battle as you get close, so top off your Wrath and have the Triple Tempests ready to go. Use the scaffolding to scour the roof for items. Don’t miss the Demonic Artifact on the lower roof to the west (leap up and over the main peak to reach it).

A Suffering and numerous Sycophant lurk in the cemetery.

Enter the cathedral and set fire to the cobwebs. The fire will spread to the belfry, burning the supports and causing the massive bell to fall through the floor, revealing a crypt. Drop through the hole, fend off the Skeletons in this first room, and then head down the hall.

Burn the spiderwebs to send the bell crashing through the floor.

Take care to top your Health Meter off before descending the stairs to the lower level of the crypt. Multiple Skeleton Archers stand atop elevated perches, ready to pierce you from all directions as you tackle the Armored Skeleton prowling the ground. Take out the archers first! Dodge their first volley and then Flame Jump into a Gravel Grinder attack to knock the nearest one off his mark. Clear the room of threats before approaching the Skeleton atop the stairs.

Don’t worry about the ground troops until you take out the archers.

You Dropped Something

Don’t shy away from engaging the tougher enemies, even if there isn’t an obvious item nearby. Many of them drop a Fragment of Adamantine upon death.

Exit the church basement through the hole to the east and clear out the enemies near the Storm Currents. Glide across the three currents toward the eggs to the left of the chasm. Use the Storm Current nearest this landing spot to reach the upper ledge where the glowing pickup is. Grab the Demonic Artifact and Flame Jump onto the upper ledge to reach a Piece of Adamantine.

The only way to reach the ledge on the right is from the third Storm Current.

Sweep the upper ledge for items and then drop and enter the phosphorescent-lit cave to the west.

Ride the Mansk

Exit the cave to a clearing where a large jellyfish-like creature known as a Mansk seemingly floats above the ground, somehow supported by its tendrils. Neither friend nor foe, this otherworldly creature merely exists as a passive part of the landscape. Fortunately, it’s not without benefit to Fury.

Strike its tendrils to force it across the cavern to the other side. You may need to hit it several times to position it correctly. Once near the cliff, Flame Jump (or press the Action button to climb) onto the Mansk and then from there onto higher ground. You’ll need to use these creatures to solve several navigational puzzles in the coming region.

Behold the only creature Fury can’t kill.

Loop around the area ahead to the left and drop to the area behind the large vines to find a narrow tunnel in the rock. Crawl through to the Bonelands.

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