Fury, the third Horseman of the Apocalypse, has been sent to Earth to capture the Seven Deadly Sins. Hers is a task once completed long ago with her collected brethren, but now she must ride alone. Whereas War relied on brute strength and Death on agility, Fury’s talent as a mage is to blend finesse and rage. To control Fury in combat is to harness one’s aggression, to show patience in the face of danger, and to unleash devastating counterattacks that leave no enemy standing.
Darksiders III is about using the powers of the elements—Hollows—to master both combat and exploration. As Fury gains new abilities, the number of places she can access also increases. And by returning to previously visited areas and exploring off the beaten path, she’ll find rarer items, save more Humans, and grow ever stronger. But to reach those far-off heights, she must first master the basics. This chapter shows how.