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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Wrath (Revisited)

Depths: Eroded Pipeline

The Hunt Continues

The Lord of the Hollows has chosen to bestow the fourth and final Hollow upon Fury. The Stasis Hollow allows Fury to walk on water, to slow the mechanical movements of objects (and foes!), and to wall jump up specific chimney-like passages. This is the perfect time to use her full assortment of Hollows to explore many of the areas previously visited. There is much to collect—and Fury’s power will grow with each new discovery.

From the flooded cavern where you fought Gluttony, use the Stasis Hollow to wall jump up the glowing shaft to the west. Continue through the corridor toward the waste treatment facility at Eroded Pipeline and head north. Flame Jump up the ledges and proceed down the hallway to the east, where you’ll find a doorway to the north blocked with a massive purple stone. It can’t be moved from this direction, so you’ll have to find another way. Ascend the stairs, kill the Deep Lurkers, and use Stasis to walk on water and crawl beneath the door to the north.

The only way to crawl under this door is by first walking on water.

Swim through the cave to the Stasis chimney in the rocks. Freeze the water and quickly switch to Force form so you can knock the purple rocks from the cliff with Salvation. Climb up.

Fury has enough time atop the frozen water to switch Hollows before the ice thaws.

Knock the purple stone out of the way to make it easier to return later, then grab the Angelic Artifact from the cliff opposite the waterfall. Return the way you came to the flooded channel beyond the lake, whip swing across the pipes suspended above the water, and kill the Black Minion in the distance. Grab the Piece of Adamantine from behind the webs and then Flame Jump up through the hole to get the Angelic Artifact behind the gate in South End.

Pull the lever on the left to return to Haven via the crypts beneath the church.

Advanced Exploration: Sewage Egress

Hollows Required: Stasis

Use the Serpent Hole to return to Sewage Egress. This puts Fury in the hallway outside where she fought the first phase of the Gluttony battle. Use Stasis to climb the nearby shaft, and activate Havoc Form to fend off the Brood Mother and Deep Lurker. Grab the Piece of Adamantine and Fortune enhancement, and smash through the barricaded doorway near the shaft to free another Human.

Advanced Exploration: South End

Hollows Required: Force, Stasis, Flame

Loop around the cave beneath the church in a clockwise direction and smash through the coral in the tunnel to the west. Destroy the hives on the wall with Salvation and use the Stasis and Flame Hollows to get the Angelic Artifact from the ledge. Continue northwest through this cave to return to Sewage Egress, where you’ll find an Angelic Artifact you may have missed earlier.

Return the way you came, but this time continue south. Crawl through the curving tunnel to find another Angelic Artifact. Break through the purple rocks to reach the Hulking Carcass area. Run across the swampy water to the Serpent Hole and head for West End.

Advanced Exploration: West End

Hollows Required: Stasis, Force

Enter the parking garage and use Stasis form to wall jump up the elevator shaft to an Angelic Artifact. Consume a Strength Shard and then Force Ball your way across the ceiling to the building to the west for a battle with Agony, one of the Chosen. Don’t miss the Large Lurcher Cache near the ceiling and Piece of Adamantine on the floor in the opposite corner.

Chosen: Agony

Agony is the toughest Suffering Fury will encounter, boasting enormous levels of Health, tremendous strength, and increased speed. Though it may seem small at first, the dilapidated office building has plenty of room for Fury to dodge Agony’s rampaging trample attacks.

Get behind Agony and then unleash a Judge, Jury combo before the Chosen attacks again.

Given that the Edge of Scorn hasn’t likely been upgraded just yet—and Agony is fairly resistant to its time-slowing capabilities—it’s best to stick with the other Hollows for this fight. You’ve already fought several Sufferings by now, so there shouldn’t be any surprises for you. Stay on the move and focus on counterattacking. Consuming a Strength Shard prior to initiating the fight will certainly make for a quicker victory. Grab the Essence of a Chosen and return to the Serpent Hole.

Charged Stasis attacks slow Agony only momentarily, so act fast.

Advanced Exploration: North End

Hollows Required: Stasis, Flame, Force

Drop into the pit containing the two Sufferings and crawl through the tunnel in the western corner. Use Stasis form to wall jump up to the Angelic Artifact behind the stalactites in the cave.

Exit the pit and Flame Jump up the cliffs toward the Force surface high above. Grab the Fragment of Adamantine from below, then Flame Jump to reach the tiny cave opening in the rocks. Follow this to a ledge high above a clearing in West End to find a Sliver of Adamantine. Jump down, burn through the webs to the west, and grab the Demonic Artifact. Continue through the building to where Fury first stepped out onto a root and Storm Glide back down to North End.

Head east along the main avenue in North End and Flame Jump from the lower tree roots over to the balcony on the southeast corner of the intersection. Loop around the building toward the east and follow the tree root through the alley. Use the Mallet of Scorn to break through the purple rocks, and descend the stairs to find a very rare Chunk of Adamantine. Eliminate the insect hives on the upper floor to claim the Angelic Artifact and then crawl through the ductwork atop the fallen floor to find a Piece of Adamantine.

Advanced Exploration: Crossroads

Hollows Required: Flame, Force, Storm, Stasis

Drop into the hole by the bus and burn through the webs to the south. This path leads up to an office building overlooking the bus and a Demonic Artifact. Leap down and Flame Jump onto the bus. Run to its northern end and Flame Jump up and into the building on the right. Cut through the building to the south, leap across the alley, and grab the Sliver of Adamantine.

Make your way to the northeast corner of Crossroads, where the Suffering is, and use Salvation to burst the purple node on the wall for a Fragment of Adamantine. Crash through the purple coral with the Mallet of Scorn to find an Angelic Artifact and a Human.

Now it’s time to explore the upper areas in the northwest corner. Use Stasis form to climb the chimney-like trench to a Demonic Artifact and a pair of Black Minions. Activate the Stasis Shield and use the Chronomancer and Super Chronomancer attacks to slow them down. They’ll each drop a Fragment of Adamantine. The path to the north leads to Scar—and Wrath—but don’t run off yet!

Use the storm wind to Storm Glide onto the plateau to the west, and crawl through the narrow tunnel to reach a large cave within the mountain. Defeat the enemies in the cave, grab the Fragment of Adamantine in the corner, and then smash the purple coral to expose a Stasis shaft leading down. Drop to the lower cave and grab the Angelic Artifact. The Force surface here leads down into the Hollows, to a section near Blistering Bridge called Molten Cave. There, you can find an Angelic Artifact near the drawbridge and a Piece of Adamantine behind the adjacent gate.

Crawl through the tunnel near the Serpent Hole at Crossroads and climb the Stasis shaft on the right. Dive into the water on the other side and swim westward to find a Demonic Artifact. At this point, you can either return to the central part of Crossroads, use Stasis form to climb to the plateau in the northwest corner to reach Scar, or continue exploring for additional items.

Advanced Exploration: Blistering Bridge

Hollows Required: Stasis, Flame

Those who want to get a few more crafting ingredients—and another weapon enhancement—can take the Serpent Hole to Blistering Bridge and use Stasis form to climb the shaft directly east of the Serpent Hole. Grab the Demonic Artifact and drop into the lava-filled cavern below. Activate the Flame Hollow, kill the enemies in the cave, and collect the Piece of Adamantine and Marauder enhancement. Ascend the stairs for an Angelic Artifact and continue out of the crypt, either toward Splintered Station or south to Tangled Grotto.

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