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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Sloth

Path to Sloth

So impressed was the Lord of the Hollows with Fury’s victory over a third Sin that he has granted her another power. Though the Storm Hollow isn’t necessary to go in search of Sloth, it will certainly aid in capturing him. Fury must now delve deep into the Nether in search of a way across the chasm that has split the city’s subway station in two.

Fury’s Path

Seek a way back to the Splintered Station.

Return to Haven for bonus exploration (optional).

Explore the deeper tunnels of the hive.

Open the floodgates inside the Cistern.

Navigate the darkness of the Nether.

Defeat Sloth.

Battle Prep

New Encounters

Name

White Sycophant

Class

Sycophant

Habitat

Haven

Threat Level

Moderate

Name

Green Undead Angel

Class

Undead

Habitat

Haven

Threat Level

Low

Name

Swamp Swarm

Class

Swarm

Habitat

Haven

Threat Level

High

Name

Undead Angel Raider

Class

Undead

Habitat

Haven

Threat Level

Moderate

Name

Mimic

Class

Insect

Habitat

Nether

Threat Level

Moderate

Name

Spidercrab

Class

Insect

Habitat

Nether

Threat Level

Moderate

Name

Harvestor

Class

Insect

Habitat

Nether

Threat Level

Moderate

Fury will fight numerous insect-like creatures in her effort to find Sloth, including a few she hasn’t seen before. Despite having gained the Storm Hollow, it’s best to keep the Flame Hollow active most of the time, especially if you have equipped the Chains of Scorn with the Leviathan enhancement. Beware the many cocoons strewn about the path to Sloth, as they often contain a poison-spewing Mimic that can leap forth in a blink. The journey from the Atrium of Greed to Sloth’s location isn’t long, but the narrow tunnels and terrifying darkness warrant focus.

As for upgrades and weapons, there is ample opportunity for bonus exploration in both Haven and the Nether. Diligent players will be well rewarded with bundles of Souls and plenty of crafting ingredients, as well as two high-powered weapon enhancements. Add the Chaos enhancement to the Lance of Scorn and upgrade the two alternative weapons as possible, while saving larger pieces of Adamantine for the Barbs of Scorn. In addition to numerous crafting ingredients, be sure to save any Humans pointed out in this section, as doing so will earn a reward from Ulthane the next time you visit him.

Save the Humans

3. Use the Flame Hollow to burn through the cobweb across the suspension bridge in Maker’s Forge and follow the tree root to the office building.

4. From the building across from the Maker Tree in Skyscraper, use the Storm Hollow to reach the offices off to the right. Ride the series of Storm Currents to the red building guarded by Swamp Swarms and break down the barrier on the upper floor.

5. Ascend the stairs beside the Cistern Serpent Hole and smash the cocoons to find the next Human.

6. Run along the top of the subway car beyond the Tangled Grotto Serpent Hole to find this Human hiding out.

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