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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Unleash Fury

Controlling Fury

Darksiders III is an action-adventure game with equal emphasis on both combat and exploration. The only way to survive the hunt for the Seven Deadly Sins is by leaving no enemy alive and no stone unturned. And the only way to do that is by mastering the intricate layout of the regions harboring the Sins. Unlike in prior games in the series, there are no cordoned off dungeons or hub world to explore. Instead, the world is a labyrinth of intertwined passages and chasms, skyscrapers and crypts. Fury will transition seamlessly from the depths of a subway station to the cliffs above a crumbling city to the lava-filled caves of the catacombs. It is easy to get lost. And more to the point, it’s easy to overlook areas that lie out of sight if you don’t master the full range of Fury’s abilities.

Since the game is available on multiple platforms, this guide refers to specific controller commands by the name of the action rather than the name of a button. The Basic Commands table lists the button names we use throughout the book along with the controller buttons to which they correspond. Please refer to the controller diagram within the game for a complete listing of individual commands for your version.

Basic Commands

ActionXbox OnePS4

Movement

LS

L3

Camera

RS

R3

Aim Mode

Click RS

Click R3

Jump

Action

Attack

Arcane/Hollow Attack

Focus

LT

L2

Throw

RT

R2

Dodge

RB

R1

Wrath Attack

LB + RB

L1 + R1

Havoc Form

LB + RT

L1 + R1

Select Item

D-pad Left, Right

D-pad Left, Right

Consume Item

D-pad Up

D-pad Up

Quick Select Nephilim’s Respite

D-pad Down

D-pad Down

Pause/Inventory

Start

Options

PC Controls?

Those playing the PC version are advised to connect whichever controller is preferred and consult the accompanying table for the appropriate button inputs. Both Xbox One and PS4 controllers can be used on the PC, as well as many others.

Other Moves

In addition to the standard actions of running and jumping, Fury can perform several other maneuvers that aid her in exploring the landscape. Basic movements are covered here, while Hollow-specific abilities are discussed later in this chapter.

Double-Jump: Press the Jump button a second time after leaping into the air to perform a double-jump. You must first leap to double-jump—you cannot jump while falling unless you initially leapt.

Whip Swing: Fury can use her whip to swing from tree branches and pipes. Seek bars with chains or ropes around them (that’s your cue), leap or double-jump toward one, and then press the Attack button to whip swing. Hold the Attack button during the swing. Fury will automatically release the swing at the far end. It’s possible to double-jump out of a whip swing for extra height and distance.

Hollow Abilities

Fury obtains four elemental powers known as Hollows as she progresses through the campaign. Each Hollow not only awards her a unique weapon form to go with her newfound elemental energy and Wrath Attack, but also grants her special movements. Mastering these abilities—and being able to identify the areas requiring them—is key in finding the rarest collectibles and saving all the Humans.

Each of the following abilities is performed using the Jump button. Consult the Weapons and Enhancements chapter for additional details regarding the four Hollows and their corresponding Wrath Attacks and attack lists.

Grab and Throw: Press the Action button near a Bomb Bug to pick it up. Pressing the Action button again drops the bug, but there will be times when Fury needs to throw the Bomb Bug after feeding it. Enter Aim Mode, then press the Throw button to hurl the Bomb Bug or Salvation weapon, once acquired.

Swimming: When underwater, press the Action button to dive deeper and the Jump button to ascend. Use the Dodge button to swim faster. Fury can hold her breath indefinitely, so there’s no need to worry about drowning.

Flame Jump: In addition to being able to walk through fire and lava, the Flame Hollow allows Fury to leap tremendous heights. The Flame Jump can be performed from the ground or in place of a double-jump by holding the Jump button.

Storm Glide: The Storm Hollow replaces the double-jump with the ability to glide across great distances. This can be performed whenever in the air by holding the Jump button, but it’s especially effective when using the storm winds to soar high into the air.

Force Ball: The Force Hollow gives Fury the ability to walk (and attack!) underwater, and she can also ball herself up and cling to magnetized crystal pathways. Leap into the air and hold the Jump button to become a magnetized force ball that can roll along the purple crystals.

Wall Jump: The Stasis Hollow enables Fury to walk on water (it freezes beneath her feet) and slow the movement of mechanical devices. It also gives her the ability to wall-jump between facing frost-covered walls. Seek the chilled chimney-like spaces and leap back and forth between the two surfaces. Hold the Jump button to cling to the wall and then leap again in the other direction to climb the surface.

Evade Counter

Fury’s many attacks and offensive techniques are discussed in detail in the Weapons and Enhancements chapter, but one aspect to her combat that must be noted up front is the Evade Counter, also known as the Arcane Counter.

The action shifts into slow motion during a successful dodge…
…signaling the perfect opportunity to strike with an Arcane Counter.

The importance of dodging and counterattacking cannot be overstated. With no ability to block an attack, mastering the art of the Evade Counter is critical to Fury’s survival. When performed correctly, this attack unleashes a powerful, unblockable attack that inflicts heavy damage. Few enemies can withstand an Arcane Counter, especially once Fury’s Arcane power has been upgraded.

To perform an Arcane Counter, you must dodge the enemy’s attack as it’s in motion, about to connect with Fury, and then press the Arcane Attack button. Time slows, and Arcane particles flutter in Fury’s wake—this is your cue that you’ve timed it right! The precise attack delivered depends on the dodge direction and which Hollow, if any, is active.

Most enemies have a tell that hints to their pending attack, whether via a battle cry or grunt or with a colored flash of their weapon. Naturally, some attacks are easier to dodge than others, so study the enemy movements, learn their patterns, and experiment. The Obscuris enhancement can be socketed to increase the dodge window, making it somewhat easier to perform an Evade Counter. For additional tips, consult the Forces of Chaos chapter for tips on countering each enemy’s attacks.

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