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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Wrath

Haven: West End

Finding Unsafe Haven

Exit the building through the hole in the wall and climb the stepped cliffs to the top of the chasm. There, the Watcher will accompany Fury on her walk, briefing her on the difficulty of the quest to come. Heed her warning well, because the six remaining Deadly Sins will be far more difficult to pursue.

Serpent Holes

The empty dais is a Serpent Hole, but this particular one isn’t currently active. You’ll meet the owner of these portals soon enough. Save your Souls and Lurcher Crystals for when you do.

Swing across the chasm and sweep the street free of Sycophants and smash through any small, breakable objects you see to uncover the hidden pickups. Though Fury needs to descend through the building across the street, it’s best to clear the enemies from the upper floors first. Harvest all the Souls available from the upper floors, then leap down to the ground levelground level.

Arcane Counters make quick work of most enemies.

Greater Powers Await

Fury cannot yet reach the glowing pickups across the trench at the end of the road. These and many others will only be available upon a return visit, after Fury has gained additional powers (Hollows). Consult the maps for passageways and items that require these advanced abilities.

Descend the ramp to the parking garage, swing across the pipes on the right, and descend into the cave with the glowing mushrooms. Crawl through the narrow tunnel to the canyon beyond the building. The Ranged Sycophant on the ledge across the clearing is your main threat here. Ignore the lesser foes, dodge forward beneath his thrown blades, and climb up to fight him. Be sure to reserve your Wrath for a fight to come.

Wait to Shatter

Refrain from shattering Lurcher Crystals until you’re about to spend the Souls contained within. This eliminates the chance of losing them in combat if you die and don’t have time to recollect them.

Look out over the enemies near the cars and bait the patrolling one into combat atop the ledge. Then, with Health and Wrath full, approach the sleeping Suffering on the left. Strike out to wake him up, dodge his attack, Arcane Counter, unleash a Scarlet Strike, then circle around. Once it’s been defeated, grab the Fortifier enhancement on the ground where he slept. Socket this item into the Barbs of Scorn to gain an immediate boost to Health and Physical and Arcane Damage dealt with Scorn. Fight through the brick building beyond the fire pit to reach Haven proper.

Ignore the lesser Sycophant as you close on the ranged Ranged Sycophant atop the ledge.

An Encounter with Vulgrim

Tackle this burly Suffering before the others know you’re there.

Fury must cross along the tree root to reach the distant building, but don’t head off just yet. Gain the walkway to the right of the tree branch and advance slowly. A single Swarm appears alone, but several more are right behind him, along with a Green Sycophant. The trick is to fend them off without falling from the ledge. Put the Flip Saw and Ripcord attack to use to keep your attacks moving in a straight line. Perform a Gravel Grinder ground slam to knock them back if they get close, or opt for the Scarlet Strike if you have a full Wrath Meter. These enemies aren’t tough, but fighting them in tight quarters can prove tricky. Grab the Large Lurcher Clump from the alley around the corner.

Be extra careful fighting this many foes on such a narrow path.

Fight through the office building across the tree branch and smash the desks and chairs for Lurcher Crystals. Break through the flimsy barricade in the hallway to meet Vulgrim, Merchant of the Damned. Vulgrim is useful for three things: feeding Souls for level upgrades, trading Souls for items, and for traveling through the Serpent Holes.

Dealings with Vulgrim are a necessary evil.

Serpent Holes

Vulgrim operates a network of pathways that flow throughout the world and beyond. Use these waypoints to fast-travel throughout the world. This ability is particularly useful for returning to previously visited areas with new abilities and for visiting Ulthane, the Maker who provides weapon upgrades.

Upgrades Not Items

Resist the temptation to barter for consumables. Those Souls you harvest are much better spent leveling up or saving for the Unfocused Leviathan enhancement. And since the prices on consumables increase with every purchase, it’s best to leave them low until you truly need them.

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