Prima Games eGuides Darksiders III eGuide

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Darksiders III eGuide Hunting the Deadly Sins Wrath

Haven: West End

Finding Unsafe Haven

Exit the building through the hole in the wall and climb the stepped cliffs to the top of the chasm. There, the Watcher will accompany Fury on her walk, briefing her on the difficulty of the quest to come. Heed her warning well, because the six remaining Deadly Sins will be far more difficult to pursue.

Swing across the chasm and sweep the street free of Sycophants and smash through any small, breakable objects you see to uncover the hidden pickups. Though Fury needs to descend through the building across the street, it’s best to clear the enemies from the upper floors first. Harvest all the Souls available from the upper floors, then leap down to the ground levelground level.

Arcane Counters make quick work of most enemies.

Descend the ramp to the parking garage, swing across the pipes on the right, and descend into the cave with the glowing mushrooms. Crawl through the narrow tunnel to the canyon beyond the building. The Ranged Sycophant on the ledge across the clearing is your main threat here. Ignore the lesser foes, dodge forward beneath his thrown blades, and climb up to fight him. Be sure to reserve your Wrath for a fight to come.

Look out over the enemies near the cars and bait the patrolling one into combat atop the ledge. Then, with Health and Wrath full, approach the sleeping Suffering on the left. Strike out to wake him up, dodge his attack, Arcane Counter, unleash a Scarlet Strike, then circle around. Once it’s been defeated, grab the Fortifier enhancement on the ground where he slept. Socket this item into the Barbs of Scorn to gain an immediate boost to Health and Physical and Arcane Damage dealt with Scorn. Fight through the brick building beyond the fire pit to reach Haven proper.

Ignore the lesser Sycophant as you close on the ranged Ranged Sycophant atop the ledge.

An Encounter with Vulgrim

Tackle this burly Suffering before the others know you’re there.

Fury must cross along the tree root to reach the distant building, but don’t head off just yet. Gain the walkway to the right of the tree branch and advance slowly. A single Swarm appears alone, but several more are right behind him, along with a Green Sycophant. The trick is to fend them off without falling from the ledge. Put the Flip Saw and Ripcord attack to use to keep your attacks moving in a straight line. Perform a Gravel Grinder ground slam to knock them back if they get close, or opt for the Scarlet Strike if you have a full Wrath Meter. These enemies aren’t tough, but fighting them in tight quarters can prove tricky. Grab the Large Lurcher Clump from the alley around the corner.

Be extra careful fighting this many foes on such a narrow path.

Fight through the office building across the tree branch and smash the desks and chairs for Lurcher Crystals. Break through the flimsy barricade in the hallway to meet Vulgrim, Merchant of the Damned. Vulgrim is useful for three things: feeding Souls for level upgrades, trading Souls for items, and for traveling through the Serpent Holes.

Dealings with Vulgrim are a necessary evil.