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Darksiders III eGuide Forces of Chaos

Sycophants

Primary Region: Haven

Enemy Signature Attack

Red Sycophant

Melee weapons

Ranged Sycophant

Throwing daggers

Green Sycophant

Melee weapons

Black Sycophant

Delayed uppercut

White Sycophant

Dual-wielding blades

Sycophant Captain

Charged mace attack

Winged Sycophant

Teleport dual-stab

The most common class of enemy is undoubtedly the Sycophant. These gangly Demons inhabit nearly every corner of Haven and beyond, using their claws in the war against the Angels, tearing Humans from limb to limb, and thriving in the ruined cityscape. It’s not uncommon to find a small gang of Sycophants lingering around a campfire cooking a shank of some grotesque meat.

The Red Sycophants and Green Sycophants pose little threat, as their attacks are slow and weak. Close on the Ranged Sycophant as soon as you spot him to neutralize his throwing blades.

The rarer, deadlier Black Sycophant, Sycophant Captain, and White Sycophant are not to be taken lightly. These powerful foes attack with charged attacks (be patient when dodging so as to not evade prematurely), are quite a bit faster, and, in the case of the Winged Sycophant, can even teleport. Fortunately, even the toughest of the Sycophants are primarily standard melee combatants and can be defeated with basic evade-and-counter tactics.