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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Gluttony

Depths: Sunken Tracks & Sewage Egress

A Train to Catch

The Walking Deep Lurker prowling the south end of this room spews toxic globules with surprising accuracy and distance, so treat it with caution. Imbue Salvation with the Flame Hollow’s flames and set the creature on fire, then rush its position and finish it off with the Barbs of Scorn.

Farming Health Lurchers

The Blue Mimics located in this area are tougher than those of the Nether, but there are enough of them here to give up several Health Lurchers. Top off your supply of Nephilim’s Respite before leaving the area.

Don’t stand back and let it spit its toxic projectiles at you!

Break through the obstacles in the tunnel to the west to reach the train platform. Stick to the near side of the tracks and let the closer of the two Harvestors come to you. You don’t want to deal with both of these creatures at once. Focus on dodging her attacks, hitting her with Rapture counterattacks (Force Hollow) and then unleashing a Cataclysm attack when the Chain Spiders get close.

Deal with the Harvestors one at a time.

Frenzied Mallet Attacks

The Frenzy Shard wasn’t of much use with the Barbs and Chains of Scorn, but its effects are noticeable when using the Force Hollow. Fury can swing the Mallet of Scorn much faster than normal when under the effects of a Frenzy Shard.

Collect the Invigoration Core from the far side of the tracks, then set about smashing all of the purple coral lining the tracks and encasing the train car. Use the Mallet of Scorn to knock the train backwards, to the southern end of the tracks. This puts it in position to switch to the western track. But first you need to throw the switch.

Leap from the train car to the top of the scaffolding where the Incandescent Remains can be seen glowing. Use the Force Ball ability to roll along the ceiling to the control room and pull the lever. This not only switches the active tracks below but opens the door so Fury can descend the stairs back to the platform.

Flame Jump from the train to the rocky ledge above. Grab the Angelic Artifact and continue leaping to the top ledge. Snag the Piece of Adamantine from behind the purple rocks to the east, then head down the sloping tunnel to the west.

Dodge forward to avoid the dart thrown by the Ranged Minions in the cave, then hit them with a Flip Saw attack.

Pull the lever on the wall to open the adjacent gate. This allows Fury a quick route back to the Serpent Hole in Sunken Tracks. Consider heading back now to feed Souls to Vulgrim and make a trip to Ulthane to upgrade the Mallet of Scorn.

Throw the lever in the control room, then send the train hurtling to the north end of the tunnel.

Bring the Fight to Gluttony

Gluttony’s massive body occupies the bulk of the next room, but it’s far too large in this position to even know Fury is there, let alone be susceptible to her attacks. To get its attention, you’re going to have to fight your way over to the stairs on the right. First, clear the entire floor of enemies and grab the Angelic Artifact beyond the metal stairs.

Clear the area of enemies, then return to the Serpent Hole for last-minute upgrades.

Top off your Health, activate the Flame Hollow, and consume an Undying Shard or Fortification Shard. It’s time to get to work.

Gluttony

Tentacle Swipe: Gluttony swings its lengthy appendage along the floor in a semicircle. The only way to dodge it is to retreat beyond its reach, though a perfectly timed Flame Jump may prove safe.

Tentacle Slam: After two successive swipe attacks, Gluttony slams the tentacle down on the floor in an effort to crush Fury. This is her chance to attack!

Spit Attack: Depending on how far away Fury is standing when it opens the claws of its appendage, it will spit a damaging wad of mucus at her, knocking her back and causing harm. It tends to do this only if Fury is too far away for a grab attack.

Aerial Bombs: Start circle-strafing around Gluttony whenever its appendage goes vertical. This is the best way to avoid its toxic bombs. These bombs puddle on the floor, creating various hazards to avoid. Don’t step into the teal-colored mucus.

Claw Swipe: The creature within the unfurled claws of the appendage will periodically reach out with its elastic arms in an attempt to claw at Fury. Dodge to the side to avoid this attack.

Grab and Chew: Gluttony’s deadliest attack begins with a vacuum-like inhalation that draws Fury in (unless she’s using the Force Hollow). It will then snatch her up and deposit her in its lower mouth, where it’ll proceed to chew her up before spitting her out. This attack inflicts massive amounts of damage and must be avoided.

Gluttony is represented not just by the massive sea creature you’ve seen, but also by the much smaller monstrosity that lives within the appendage atop its head. Like an anglerfish, Gluttony has dangled this bait within Fury’s path, and the time has come for someone to get reeled in.

Egress area, pitting Fury against the appendage atop the sea creature’s head. A second phase takes place in the watery cave far below, but only if Fury survives to see it.

The trick to outlasting Gluttony during this initial phase is to be patient, focus on avoiding attacks, and pick your opportunities carefully. Gluttony is susceptible to imbued Salvation attacks, but the risk may not be worth the scant damage these attacks inflict given that Fury must stop to throw Salvation when charging it.

From the moment the fight begins, focus on staying out of reach of its tentacle swipes. Avoid the two horizontal swipes, dodge the overhead slam, and attack the glowing end of its appendage. The rest of the tentacle is armored, but the glowing tip is highly susceptible to damage. Fury can land a full five-hit Executioner combo attack at this time.

Start running in a wide circle around it whenever it goes vertical. This keeps Fury clear of the toxic puddles the bombs leave behind. Move closer as it bends down to face off against Fury. Standing too far away at this point leaves you vulnerable to its spit attack and, even worse, too far away to do any damage. Instead, stick close, dodge its claw swipes, and hit it with Arcane Counters and quick hits.

Activate Force Hollow as soon as Gluttony begins its massive inhalation. The same heft that keeps Fury on the seafloor will prevent her from being sucked into Gluttony’s massive maw. Instead, stand back and hurl Salvation at it while it continues to try to suck you in. It won’t inflict a lot of damage, but every little bit helps. The closer Gluttony gets to only having 50 percent Health remaining, the more erratic it behaves. Keep your distance, dodge the tentacle slam attacks, and slash away at the glowing appendage to critically wound it.

As you may have expected, Gluttony writhes about in pain and collapses the floor, plunging Fury into the flooded cave she swam across earlier. Activate Flame or Storm Hollow for the swimming ability and immediately swim away from Gluttony to the east side of the pool.

It’s time to put the two Floating Mines you swam past earlier to use against Gluttony. Swim back and forth between the two Floating Mine spawners to get their attention and bait them toward Gluttony. Swim toward Gluttony’s face to trigger the inhalation attack. Lure the Floating Mine into the stream of water and debris being sucked into its mouth and then swim away as soon as the Floating Mine gets pulled toward Gluttony.

You have to bait Gluttony into swallowing two Floating Mines in order to defeat it. Though it might seem that Fury is safer away from Gluttony, its tentacles can reach clear across the cavern, so be sure to swim perpendicular to it in order to avoid the tentacle swipes. This will also keep Fury clear of its occasional snapping bite attacks.

Gluttony will spew rocks and other debris in a torrent if it fails to swallow either Fury or a Floating Mine. This attack can reach across the chasm and is wider than the tentacles, but it can still be dodged by dashing perpendicularly to Gluttony’s face.

The second Floating Mine won’t completely kill Gluttony. Swim toward Gluttony when it goes limp on the seafloor, and look for the button prompt. Press the Action button to trigger a cutscene showing how Fury finishes it off.

After the Battle

Fury returns from another encounter with the Lord of the Hollows in possession of the Stasis Hollow. Collect the Luminous Visage and leap from the water while in Stasis form to walk on the lake surface. The water stays frozen long enough for Fury to activate the Flame Hollow and Flame Jump out of the lake. Return to the nearby Serpent Hole in Eroded Pipeline and take a breather. This is a great spot from which to launch a thorough scavenger sweep of numerous regions, beginning right here in the Depths.

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