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Darksiders III eGuide
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Contents

  • Foreword
    • From Reinhard Pollice
  • A Deal with the Council
    • Riddle of Sorrows
    • Fury’s Pact
  • Unleash Fury
    • Intro to the Basics
    • Staying Alive
    • Souls and Leveling Up
    • Wrath and Havoc Meters
    • Controlling Fury
  • Weapons and Enhancements
    • About Advanced Abilities
    • The Many Forms of Scorn
    • Weapon Enhancements
    • Relics
    • Crafting Ingredients
  • Vulgrim’s Wares
    • Meet Vulgrim
    • Found Items
  • Forces of Chaos
    • Creatures of the Apocalypse
    • Swarm
    • Sycophants
    • Suffering
    • Insects
    • Minions
    • Skeletons
    • Lava Creatures
    • Undead
    • Angels
    • Fish
    • Legion
    • Other Creatures
  • Hunting the Deadly Sins
    • Envy
      • Path to Envy
      • Haven: Crater
    • Wrath
      • Path to Wrath
      • Haven: West End
      • Haven: Skyscraper
      • Haven: Crossroads
      • The Nether: Hatchling Cesspool
      • Nether: Splintered Station
    • Avarice
      • Path to Avarice
      • Hollows: Lord of the Hollows’ Chamber
      • Hollows: Blistering Bridge
      • Hollows: The Catacombs
      • Nether: Accessway
      • Nether: Atrium of Greed
    • Sloth
      • Path to Sloth
      • Nether: Splintered Station
      • Nether: Cistern and Tangled Grotto
    • Lust
      • Path to Lust
      • Haven: North End
      • Haven: South End
      • Bonelands: The Hulking Carcass
      • Bonelands: Festering Pool
      • Bonelands: Hangman’s Tree and Drowned Warehouse
      • Bonelands: Mangled Freeway And Cargo Ship
    • Gluttony
      • Path to Gluttony
      • Bonelands: Cargo Hold
      • Depths: Forgotten Lake
      • Depths: Eroded Pipeline
      • Depths: Sunken Tracks & Sewage Egress
    • Wrath (Revisited)
      • Path to Wrath
      • Depths: Eroded Pipeline
      • Scar: Gnarled Cliffs & Drilling Annex
      • Scar: The Lowlands
      • Scar: Dust Halls
      • Scar: Demon’s Peak
      • Scar: Refinery
    • Pride
      • Overview
      • Haven: South End
  • Atlas
    • About the Atlas
    • Haven
      • Haven – The Crater
      • Haven – Westend
      • Haven – Skyscraper
      • Haven – Crossroads
      • Haven - Southend
      • Haven - Northend
    • Scar
      • Scar - Gnarled Cliffs
      • Scar - The Lowlands
      • Scar - Dust Halls
      • Scar - Demons Peak
      • Scar - Refinery
    • Nether
      • Nether - Hatchling Cesspool
      • Nether - Splintered Station
      • Nether - Accessway
      • Nether - Atrium of Greed
      • Nether - Cistern and Grotto
    • Hollows
      • Hollows - Blistering Bridge
      • Hollows - Lord Hollows Chamber
      • Hollows - Catacombs
    • Bonelands
      • Bonelands - Hulking Carcass
      • Bonelands - Festering Pool
      • Bonelands - Drowned Warehouse
      • Bonelands - Cargo Ship
      • Bonelands - Cargo Hold
    • Depths
      • Depths - Forgotten Lake
      • Depths - Eroded Pipeline
      • Depths - Sunken Tracks and Sewage Egress
  • Achievements
    • Overview
    • Story Progress
    • Upgrades & Collectibles
    • Combat and More

Darksiders III Guide › Hunting the Deadly Sins › Avarice

Hollows: Lord of the Hollows’ Chamber

Learning the Flame Hollow

The Lord of the Hollows has bestowed upon Fury the Flame Hollow. This first of multiple elemental powers imbues Fury with fire and grants her the Chains of Scorn weapon, as well as several other unique abilities. Each of these abilities will be discussed as Fury works to exit the chamber she has been summoned to. First, descend the ramp opposite the stairs leading to the red webbing and locate the Serpent Hole within the chamber. Feed Vulgrim enough Souls to purchase an additional level.

Perform a Chimera’s Roar with the Flame Hollow to burn through any cobwebs.

Charge the Flame Hollow to unleash a mighty burst of fire that burns through the webbing—no insects needed! The Flame Hollow also grants Fury immunity from extreme heat. Wade through the lava, then Flame Jump to the upper ledge by holding the Jump button after leaping into the air. Follow the river of lava in both directions to find two items and then step on the panel to reveal a rotating alcove.

Fury is immune to extreme heat when the Flame Hollow is active.

Seek the Crypt Beyond the Bridge

Purchase an Undying Shard from Vulgrim, as it could prove essential in an upcoming battle. Smash the pottery for other items and then strike the lone sword on the altar to cause the gate leading to the Blistering Bridge to rise.

Skeletons prowl the bridge and come in many forms and sizes. Most are brittle fodder, while those wielding broadswords and armor can prove lethal, especially in large numbers. Advance slowly to avoid drawing the Armored Skeleton into the fray before thinning the shambling herd. Briefly trigger Havoc Form if necessary to cut through the dozen Skeletons on the bridge, then put the Chains of Scorn to use against the stragglers.

Don’t hesitate to use Havoc Form, even if only for a few seconds.

Break Their Defense

Mix in Flicker attacks with the Chains of Scorn to break through enemy defenses. Foes that block the Barbs of Scorn are often susceptible to the quick-hitting Flicker attack.

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