Out of the Country…
Return to Maker’s Forge and speak with Ulthane to upgrade your weapons and enhancements. Use either the lift or the Serpent Hole to descend to the Crossroads area of Haven. There will be time to explore the upper ledges of Haven later. For now, burn the cobweb near Vulgrim to access a yet-unvisited canyon.
Collect the Lurcher Crystals and other items from this small canyon, then advance through the trench leading southwest, toward the massive tree trunks. Ascend the slope heading south to access the North End section of Haven. Vulgrim is on the left.
…And into the City
This corner of Haven is arguably the deadliest, but those who dare to explore its nooks and crannies will be well compensated for their efforts. From the Serpent Hole, head to the right along the upper ledge of the pit. Let sleeping Sufferings lie for now and hold nothing back against the Undead Angel Raider, Sycophant, and Minions that attack.
Circle around the pit in a counterclockwise direction to the ledge overlooking the pickup in the narrow corner, opposite the taxi. Consume a Wrath Shard if needed, then drop in and grab the Demonic Artifact. Immediately unleash the Twin Tempests attack, switch back to the Flame Hollow, and Flame Jump out of the pit. The Sufferings will hurl boulders at Fury if she stays on the lower ledge, so continue climbing. Top off your meters, drop back in, and finish them off.
Advance slowly up the road to the east, toward the tree roots and cars. The Sycophant Captains in this area boast quick-hitting charged attacks and pack quite the punch. Kite them away from any other nearby enemies so you can deal with them individually.
Clear the street of Sycophant before attempting to collect the Angelic Artifact from the teleporting Sycophant Captain at the end of the road.
Run along the tree root on the south side of the street, near the edge of the road, and Flame Jump into a whip swing to reach the tree root to the north. Ascend this tree root, grab the Fragment of Adamantine inside the room, then spot the two upper roots. Fury can whip swing across these roots to reach the balcony on the corner building, but the only way to do this is by conserving the double-jump until the last moment.
Flame Jump straight from the root—not as a double-jump—and whip swing from the first to the second root, making sure not to double-jump. Fury’s Flame Jump will have reset, thus enabling a second Flame Jump onto the metal platform as part of your double-jump. Grab the Luminous Visage and drop down, as there’s little Fury can do on the other balcony just yet.
Proceed south through the alley between the two buildings, kill the Sycophant Captain near the scaffolding, and cut the purple bait from the cocoon. Eliminate the enemies in the store to the left of the scaffolding and lead a Bomb Bug over to the bait. There are two bunches of purple rocks that can be destroyed with a Bomb Bug. Target the one to the west, across the main thoroughfare, and save the Human behind it.
The other purple rocks are inside the store, behind a pile of debris, and they lead to a watery basement guarded by a Black Sycophant. Before exiting the area via the hole in the back of the store, continue down the road, away from the Serpent Hole, and drop into the trench. Crawl through the tunnel on the right to find another Human.