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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Weapons

Shotguns

Ogden RA-5 Repeating 12-bore Shotgun

Used by Shotgunners amongst the Rebels, United India Company, and Royal Army, the RA-5 Repeating Shotgun is able to unload a series of 12-bore shells to deadly effect at close range while still holding enough rounds to be moderately effective at even mid-range.

Fighting with this weapon

As one would expect from a shotgun, this weapon is most effective at close range. Because it fires a spread of pellets, the closer you are to your target

the more of that “spread” hits it. Additionally, the pellets significantly weaken in power at mid-range, making engagement beyond that distance a waste of ammunition. Don’t let this deter you though; at close range, a single blast can kill most targets, and at extremely close range it can blow an unarmoured head clean off! Additionally, the RA-5 is loaded one shell at a time, allowing you to top off your magazine during any down time; you can also interrupt a longer reload if the situation is dire. Lastly, a good shot from the RA-5 staggers most foes, giving you time to close the gap while lining up a second shot.

Fighting against this weapon

Beware, like the M84 Marksman Carbine, this weapon knocks you backwards if it lands a good hit on you. At close range, even getting hit in the arms while blind-firing can result in being knocked backwards out of cover, making you an easy target for any follow-up attacks. As such, it’s safest to eliminate Shotgunners and their RA-5’s before they get into range. If that fails, wait to fire between their shots to avoid getting staggered. If you have an opportunity to run away, you may be able to catch a Shotgunner performing the RA-5’s lengthy reload, but if he manages to get close again he stops reloading to resume firing.

STATS
Ammo 5/30

Worcester ‘Three Crown’ Magnesium 12-bore Coach Gun

This brutal weapon literally shreds targets at close range by firing all three barrels simultaneously to create a massive gout of a molten magnesium shards. It may have to be reloaded after every firing, but in skilled hands there is never any immediate opposition left alive to take advantage of such an opportunity. This monster can be found in the hands of Rebel and United India Company Shotgunners alike. Even more terrifyingly, it is also used by some fully armoured Heavies, making for a foe that means almost certain death for you should he reach close range.

Fighting with this weapon

Because the Three Crown’s power is severely diminished even by mid-range, closing the gap with your foes is a must. However, the real skill of the Three Crown is in finding the right angle to catch multiple foes in a single blast. All enemies within its deadly cone of fire take damage, meaning you can easily eliminate two or more foes with a single pull of the trigger. This can be particularly important, as immediately after pulling said trigger, you need to reload before firing again. However, you can offset this risk by blind-firing the weapon. Since accuracy is hardly a concern, why bother aiming? With this same approach, you can also become a highly mobile killing machine, using sprinting and hip-fire to quickly close distance with your foes while barely losing any momentum to fire. Be careful though; timing your attack wrong can result in your taking a hail of gunfire while exposed in the open.

Fighting against this weapon

Like the RA-5, this deadly weapon can send you reeling with a good hit at close range, and it leaves you incapacitated after only two shots. Unfortunately, if this does happen, being behind cover won’t likely save you. The wielder will most likely move around and execute you before you can use Blackwater. Therefore, eliminating Shotgunners wielding the Three Crown should be your highest priority, while Heavies wielding the Three Crown should not only be your highest priority, but you should consider retreating to increase the distance between yourself and their deadly fire! Fortunately, there is a way to very effectively deal with this problem! The C-81 Maschinenpistole and a full meter of Blacksight can easily eliminate even a pair of Three Crown Shotgunners or a single Heavy, so if you find these particular foes to be troublesome, it may be worth it to carry a C-81 specifically for dealing with them.

STATS
Ammo 3/30

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