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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Prologue: ONCE A KNIGHT

Tortured

The Twentieth Day of November, 1886

This story begins underwater. Your main character, Galahad, enjoys an intimate view of the bottom of the dunking tub in the Catacombs of Westminster. The ordeal by water at the hands of two sadistic, redcoated Royal guards is long and brutal. Hold your breath and bide your time.

Inspectable Items
Pistol

Galahad suffers the ordeal once, blacks out in his cell, and then faces a second bout as the two guards drag him back to the tub chamber for another “morning bath.” Be ready! After the dunking, the prompt flashes onscreen. Quickly press that button on your PS4 controller.

This triggers a quick scene: Galahad manages to yank the left shackle bolt out of the tub frame, and then slams his freed elbow into his torturer’s chin. When the second guard intervenes, the poor fellow gets the sharp end of the shackle bolt right in the neck. Ouch.

Be ready again! When the first guard recovers and lunges, Galahad ducks the goon’s punch and pins him over the tub. Now the prompt starts pulsing on the screen. Press that controller button repeatedly to dunk the guard’s head in the tub. Keep mashing the button to hold him under water until you see the cutscene of his feet going limp.

Now Galahad needs the shackle key lying just out of reach on the floor. The prompt reappears, but this time you must hold down that controller button until the circle around the onscreen prompt fills up. When the meter is full, Galahad snags the key and frees himself from the shackles.

Tutorial

If you haven’t guessed yet, this opening sequence is your fully game-integrated tutorial of gameplay basics. In the same way, consider our detailed “walkthrough” of this very simple opening level as a tutorial for how to use this strategy guide.

Use the right controller stick to look around as directed, and then use the left stick to stagger toward the chamber’s exit door. (You can see your starting point marked as (1) on our map.) Note that the door (2) is marked onscreen with a glowing “point of interest” icon. As you approach, the icon turns into the prompt. Press that button and Galahad rams open the door.

After the brief guard conversation, proceed down the corridor and click to “scurry”—i.e., to stagger faster. Follow the curve to the left. The hall ends at a windowlike opening with a padlocked grate. Turn left, enter the open doorway, and cross the room to find the pistol (3) marked on the worktable. When prompted, press ; Galahad picks up the weapon. Move the left controller stick to “inspect” the gun then press again when the prompt appears to see that the weapon is unloaded: no bullets!

Head back to the padlocked grate (4), now marked with an action icon. When the prompt appears, use it to trigger a scene: Galahad uses the empty revolver to smash the padlock.

After Galahad pulls open the grate, push forward on the left stick and press to “traverse” or climb up into the opening. Continue down the passage until Galahad emerges onto a walkway (5) along an underground canal. This ends “Tortured” and begins the next scene, “The Catacombs.”

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