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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter III: Inequalities

Roles Reversed

Lafayette gives colorful expression to his frustration with London’s city planners: another deadend! (Note the rebel’s raven & white tower insignia painted on the wall ahead.) Galahad grabs the Monocular and pinpoints a weak spot in the elevated tracks. As he prepares to move forward, you see an armored rebel heavy wielding a Thermite Rifle move into position on a raised platform (63) up ahead. That’s not good. You need to reach that platform to access the tracks.

Sling thermite dust at the armored goon. When his thermite clouds appear near you, hustle away before they ignite. Note that an explosive barrel sits just to the right of the rebel heavy. When he foolishly drifts over near the barrel, explode it with a flare or pistol shot to take him out. When the street is clear, follow Perceval to the cart (64) lying on its side under the platform.

Help Perceval with the cart

Approach the left side of the cart and press the button indicated to help Perceval pull it onto its wheels. Follow Perceval up the tilted cart, jump to the ledge above, and pull yourself onto the platform.

Plant thermite on the bridge

From the platform, climb the stairs up into the room. You need a Thermite Rifle for the next step. If for some reason you swapped yours out, another Thermite Rifle is on the room’s floor with an ammo crate too. Hop out the window and plant a thermite cartridge on the track support beam (65) where indicated. Then shoot it with the rifle’s ignition flare…and watch the glorious collapse.

Move forward and jump to swing across the gap to the next balcony using the metal lamp strut. From this balcony you see your fellow Knights rushing down the street below.

Enter the building and turn into the small room on the left. Inspect a copy of the Morning Post newspaper (66) on the small table near the opposite door—unrest is spreading across London, and the Queen is nowhere to be seen. Exit the room, head downstairs, and leave through the red door to trigger the chapter’s final scene.

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