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The Order: 1886 Signature Series Strategy Guide
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Contents

  • Welcome to London, 1886
    • Our Story Begins
  • Characters
    • Sir Galahad
    • Sir Perceval
    • Lady Igraine
    • Marquis de Lafayette
    • The Lord Chancellor
    • Sir Lucan
    • Lord Hastings
    • Nikola Tesla
  • Game Basics
    • Overview
    • The PS4 Controller
    • The Story Structure
    • Movement & Exploration
    • Collectibles
    • Using Gadgets
    • A Knights Specials
    • Combat Tips & Tactics
  • Weapons
    • Overview
    • Pistols
    • Long Arms
    • Shotguns
    • Special Arms
    • Grenades
  • Enemies
    • Overview
    • Hospital Escapees (Bedlamites)
    • Rebels
    • United India Company
    • Royal Army
    • The Half-breeds
  • Walkthrough
    • Prologue: ONCE A KNIGHT
      • Tortured
      • The Catacombs
      • Escape Plan
      • Desperate Measures
      • No Way Out
    • Chapter I: ALWAYS A KNIGHT
      • Ever Watchful
      • A Lady in Waiting
      • Take Cover
      • The Atrium
      • Just Another London Morning
      • Lafayette, a Votre Service
      • The Hidden Enemy
      • The Chase
      • Elementary, My Dear Perceval
    • Chapter II: AMONGST EQUALS
      • Evidence
      • A Great Mind
    • Chapter III: Inequalities
      • Into Whitechapel
      • Rebel Declamation
      • A House of Ill Repute
      • Good Times
      • The Puppet Queen
      • The Eyes in the Sky
      • Reinforcements
      • Rebel Contraband
      • Roles Reversed
      • Somethings Not Right
    • Chapter IV: AN ENDLESS BATTLE
      • Whitechapel Underground
      • Left Behind
      • Stay With Me
      • The Assassination Plot
    • Chapter V: AGAMEMNON RISING
      • The Agamemnon
      • Rules of Engagement
      • Commandeered
      • Vantage Point
      • Stand and Fight
      • CQD, SOS, DE, GFAXX
      • Cooks in the Kitchen
      • Divided
      • The Standoff
    • Chapter VI: IN THE DARKEST HOUR
      • Oh the Humanity
      • A Brother Lost
    • Chapter VII: THE KNIGHTHOOD
      • A Worthy Successor
      • Guilty Conscience
    • Chapter VIII: UNDER SIEGE
      • The Battle of the Bridge
      • A One Man Army
      • The Edge of Sanity
      • A Hideout of Ill Repute
      • Bitter Enemies
      • Witness
    • Chapter IX: AN UNEASY ALLIANCE
      • Mistrust
      • United India Docks
      • Escort Duty
      • Wounded
      • The Plot Thickens
      • Munition Room
      • The Scourge
      • A Case of Arson
    • Chapter X: CONFRONTATIONS
      • Between Love and Hate
      • No One to Trust
    • Chapter XI: BROTHERS IN ARMS
      • The United India House
      • Covert Mission
      • Not a Moment Too Soon
      • Peacekeeper
      • Finding Proof
      • The Enemys Den
    • Chapter XII: A TRAITOR AMONGST US
      • Scene: The Trial
      • Past and Present
    • Chapter XIII: Between Life and Death
      • Choosing Sides
    • Chapter XIV: A KNIGHT OF OLD
      • A Tactical Retreat
      • Separate Ways
    • Chapter XV: TO SAVE A LIFE
      • A Path Seldom Walked
      • Time Is Running Out
    • Chapter XVI: BROTHER, LET US EMBRACE
      • A Friend in Need
      • Last Man Standing
  • Appendix
    • Trophies
    • Special Item Locations

The Order: 1886 Signature Series Strategy Guide › Walkthrough › Chapter IV: AN ENDLESS BATTLE

Stay With Me

After finally vanquishing the Lycan Elder, Galahad rushes to the fallen Igraine. He carries her into the hall where he spots a fleeing rebel leader—the same one encountered earlier in the Whitechapel street and brothel. Then Igraine directs him into the Psychiatric Ward; there’s something she wants Galahad to see.

Search the rebel hideout

After Galahad lays Igraine on a ward bed (30), start searching the rooms. You find a number of things to inspect, including some dead ends. First, head left toward the corner with huge wall maps of London and The World, strange things to find in a psych ward. Inspect the photo (31) of the United India Company’s board of directors lying on the cabinet. Note that Lord Hastings is circled—clearly a rebel target.

Turn around and inspect the papers (32) scattered on the nearby table. Galahad just shuffles them around, not finding anything of value.

Now move across the room to the long table (33) to find two Inspect icons. The left drawer produces nothing of value, but the paper on the right side of the desk is the Agamemnon’s shipping manifest, showing all the cargo destined for the Americas.

Head down the hallway and into the open room on the left. A Half-breed cadaver (or carcass?) lies on an examination table. Is this hospital research, or rebel research? You can cross the room and inspect the icon-marked cabinet (34), but Galahad finds nothing of note inside.

Go directly across the hall to the locked door (35) under the “No Admittance” sign. Once Galahad inserts his Stamford Lockpick, pick the lock by pushing up all three tumbler pins. (You’ve done this before, but if you need a refresher on the mechanics of lockpicking, check the Stamford Lockpick section under “Using Gadgets” in our Game Basics chapter.)

Enter to find a cornucopia of inspectable items. Check the cabinet (36) across the room contains nothing of value. Then grab the phonograph cylinder (37) sitting on the center table. It’s a recording of an old song, “All Through the Night.”

Now inspect the two search items in the room’s back right corner. Start with the trunk on the floor (38). Galahad uses his blade on the trunk; press repeatedly when prompted to pry it open. Pick up another phonograph cylinder. This one is “The Anarchists 29.09.86,” another report to the movement. It notes the high level of coordination in the rebellion “which would suggest external oversight or help.”

Finally, check out the rack of United India Company guard uniforms (39) next to the trunk. Galahad notes that they have no ranks or assignments on the sleeves, such as the guards normally wear.

Get Igraine and leave the hospital

Now you can return to Igraine’s bed (40). Press to trigger a cutscene: Galahad helps Igraine out of the ward. As he does so, he reports to Perceval on their discovery of the rebel staging area, and the potential threat to Lord Hastings and the United India Company.

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